(edited by Zsymon.8457)
Daredevil endurance recovery is 33% slower.
That would only be true if it was actually 5%
And also it would be kind of op that way. There are ways to keep evading for “hours” with some thief builds and weapon sets, what you said would make it even more op.
Regeneration should be and is flat, not %. It’s good the way it is.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
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facepalm this argument again.
You do realize daredevils have many more endurance-regenerating abilities than other classes, right? It’s pretty easy to go over 100 endurance at any time. Any time you go over 100 endurance, that extra dodge is helping you. It’s the same thing as the preparedness buff, yet I don’t see anybody complaining that it’s not enough. In fact, before specializations, everybody used to put 3 points into trickery JUST for the 3 initiative. Still regenerates the same.
Increasing the cap on endurance opens up a lot more options in a fight, not just one dodge.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
A normal character has 100 endurance and 5% base endurance recovery, which means it needs 10 seconds to fill one bar.
So if a daredevil has 150 endurance and 5% base endurance recovery, it would theoretically mean he needs 7.5 seconds to fill one bar.
Yet even with 150 endurance, a Daredevil still needs 10 seconds to fill one bar. Which means that he only has a 3.35% base endurance recovery, one third less than all other classes.
It means that over the course of say 5 minutes, the Daredevil can’t dodge any more often than other classes, save that one single extra dodge at the start.
I guess one extra dodge per fight is still a small advantage, but I think it is very meager compared to the unique elite mechanics of other classes.
5% and 5 endurance used to be interchangeable because everyone has 100 endurance. After DD, the tooltip writers need to pay attention to this detail because it gives out false information that leads to a silly argument.
Another way of looking at this is that the regen rate is based on the base endurance of 100 regardless of how much something extends the maximum, thus even if you have 1000 endurance, the rate is base on 5% of 100. That’s why even if you have 150 due to spec’ing DD, a bar will fill at the same rate as any other bar regardless of the maximum.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Daredevil endurance regen is the same as other classes. As Vincent said, it’s a tooltip error, nothing more.
Our endurance capacity is higher, which means it takes longer to get three full dodges back without actively doing something. That’s why we have more active regen. I don’t see a problem here.
Considering the recent patch and the general state of thief (especially if you don’t play D/P), this is a pretty stupid thing to cry about.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
The confusion comes in when a skill says 100% or 50% endurance recovery. For a Dare Devil that means 66% or 33% respectively. The percentage gains are fixed numbers behind the scenes and the descriptions are misleading.
So a 50% endurance recovery is really one dodge, 100% two dodges. Makes sense on a non standard thief, somewhat confusing on a Dare Devil.
“Youre lips are movin and youre complaining about something thats wingeing.”
The confusion comes in when a skill says 100% or 50% endurance recovery. For a Dare Devil that means 66% or 33% respectively. The percentage gains are fixed numbers behind the scenes and the descriptions are misleading.
So a 50% endurance recovery is really one dodge, 100% two dodges. Makes sense on a non standard thief, somewhat confusing on a Dare Devil.
Simply drop the % sign…problem solved. I’m sure this will be addressed in the next “Tooltip fixes” they’ve been running lately.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
math. too hard…
Facepalm
Can we just close this thread rofl.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/