Daredevil is so fun.

Daredevil is so fun.

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Posted by: Doon.2364

Doon.2364

I finally got to try all the specialization and I have to say hands down Daredevil is the best specialization out there and it’s the most fun I had with my thief in a long time. I love the style of fighting. This specialization was so well done. Good job whoever the dev is that created it.

Daredevil is so fun.

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

I played a dager/pistol build in pvp a few matches. I used the speed dogde thingy and the new elite. Typical traits for dp without shadow arts and the new trait instead. Its a lot of mobility, really i dont need a mesmer portal anymore to be everywhere on the map. Condiremove is also very nice like this, esp the remove of imobs on dodge.
Also the stomp instead of downstate damage thing is very cool, i fear its gonna get nerfed. Its a little op, to be honest.
I think this is a way i can imagine the thief to go. On foefire I can even imagine to play staff instead of bow, as i am very fast any ways and there is not a necessary need to switch grounds all the time.
Last beta i thought thief is dead for me ( i didnt feel good playing it) but now i gotta give it to anet. Nice way of changing this class. I mean, it is hard to give new stuff without destroying the character of the thief and they madew it work.

Daredevil is so fun.

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Posted by: Odokuro.5049

Odokuro.5049

I feel most Elite Specs are seen as being OP when compared to everything else, this could be the new “Norm/Meta” when HoT comes out, we’ll just have to see!

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

Daredevil is so fun.

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Posted by: Shadowstep.6049

Shadowstep.6049

I am not enjoying DrD

Condi removal on dodge is ONLY if you actually dodge attack; it doesn’t remove condi on dodge (cringe).

New dodges are still bound to GM…. honestly, what a joke. I found none of them actually THAT useful if you think that you have to trait GM for it.

Whole trait line is weird mix of dodges/offensive effects but i don’t feel any synergy in it. Maybe i am running wrong build but i feel pre HoT builds are still better and more polished(pve and pvp). DrD is just clunky and honestly idk how to fix it. It is probably easier just to remake entire trait line.

Daredevil is so fun.

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

I am not enjoying DrD

Condi removal on dodge is ONLY if you actually dodge attack; it doesn’t remove condi on dodge (cringe).

[…]

That is fine for me. If it would be on every dodge it would be to much. If you play 1v1 and get a lot of condis you made mistakes that killed you. A good opponent will stop attacking you so you cannot get rid of the condi sure.
In bigger group fights where it happens you get those condis, you wont have a problem to find attacks to dodge throu.

What I miss is mainly the stealth during rezzes, it was very powerful to “interrupt” stomps. You could rez in damage while the stealth removes the condis until vamp rune procs and trough the proc, making you a very powerfull ninja medic. I have no problem to trait this for all the mobility.

Daredevil is so fun.

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Posted by: Shadowstep.6049

Shadowstep.6049

i was talking mostly from pve perspective about condis, sitting here having multiple condis ticking and waiting till npc actually attacks…. :s
for pvp drd is just too lackluster compared to standard dp sa, besides i hate gameplay based around dodges – eventually you will run out of endurance or face someone that knows how to time attacks and/or has persistent aoe = GG

you also give up a lot of team utility for that build

(edited by Shadowstep.6049)