Daredevil question

Daredevil question

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Posted by: Sky Dragon.2847

Sky Dragon.2847

I originally posted this on /HoT but some nice people told me 2 check here and ask instead. I was wondering if D/P will be a good option for daredevil or if that playstyle will b outdated for them, or if i could just stick as a thief running a D/P and do fine against the new roles coming in HoT

(Im new to game still sorry for noob question LOL)

Daredevil question

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Posted by: Zodryn.4216

Zodryn.4216

DD D/P has some decent synergy. Bound can be used to conserve initiative while stealthing with BP, impacting disruption works great with pistol 4, and the new empowered evasion will be a nice damage boost when sticking to your target. You’ll have to pick a traitline to drop though. I recommend testing things yourself to see what fits your playstyle, but it’s certainly not a bad option.

Daredevil question

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Posted by: Impact.2780

Impact.2780

Condi dodge doesn’t synergise with D/P because D/P is power based.
Dash doesn’t synergise because D/P needs to maintain pressure, and dash moves you out of melee range. D/P already has enough gap closers.
Bound doesn’t synergise with D/P because D/P relies on stealth a lot for moving around without getting ganked, and to escape. The damage from bound, and the condi dodge as well, risk revealing you.

More damage trait from adept tier? Good. It’’s not burst, though. Hidden Thief in Shadow Arts gives you quicker burst.
Condi cleanse and heal on evade? Good. Synergises with shortbow 3 and the improved endurance regeneration via gain 50 on steal, and starting fights with an extra dodge. The healing synergises with sigil of blood and rune of vampirism to provide some sustain when having to 1v1 another squishy on the outskirts of a team fight, or sustain on point a little to hold a neut or cap until a hard target ally arrives on point. Shadow’s Embrace in Shadow Arts also cleanses condis when entering stealth, and prioritises damaging ones. Shadow’s Rejuvenation in Shadow Arts also heals you, while in stealth, and may be as good as or better than healing on successful evade.

In addition, Shadow Arts also gives you: -25% damage to anyone in stealth applied by you, and stealth on reviving an ally allowing you to save team fights with a quick stomp prevention and res, and survive better.

Shadow Arts has a lot of internal synergy, and more synergy with D/P. Daredevil doesn’t really have internal synergy, aside from a couple of on dodge or evade traits and gaining 1 more dodge every 20s dependent on you landing a steal.

Stick with Deadly Arts, Trickery and Shadow Arts.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

Daredevil question

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Posted by: Zodryn.4216

Zodryn.4216

I don’t see how bound risks revealing you. It’s not like you are constantly dodging while in stealth. That’s one of the main benefits of stealth, damage mitigation without blowing endurance. Also, the ability to deal damage on dodge absolutely benefits power D/P builds. Every little bit helps.

Even dash isn’t bad. Follow it up with shadow shot for more damage mitigation or heartseeker if they’re below 25% and you’re right back in melee range.

That 7% extra damage is also quite good. Coupled with bound, that’s 17%, which is like having executioner all of the time.

Daredevil question

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Posted by: Impact.2780

Impact.2780

I don’t see how bound risks revealing you. It’s not like you are constantly dodging while in stealth. That’s one of the main benefits of stealth, damage mitigation without blowing endurance. Also, the ability to deal damage on dodge absolutely benefits power D/P builds. Every little bit helps.

Even dash isn’t bad. Follow it up with shadow shot for more damage mitigation or heartseeker if they’re below 25% and you’re right back in melee range.

That 7% extra damage is also quite good. Coupled with bound, that’s 17%, which is like having executioner all of the time.

Unless you’re making a serious build for PvP, you’re not going to run both Daredevil AND Shadow arts, so no, you wouldn’t have damage mitigation while in stealth. And even when you do, you still need to dodge things while in stealth, be it to survive, to remain at a comfortable health level, or to get out of range of something quickly when movement impaired. If you don’t find yourself having to dodge often in stealth, then the players you face aren’t nuking your shadow refuge, and or aren’t experienced enough to work out where you’ll be when you’re in stealth. If a warrior is going to GS 3 through my SR, I’m going to dodge even if another enemy player is inside it trying to hit me. If a thief is around trying to kill me, I’m going to want to dodge so I don’t take a 3-6k back stab + more hits following the resulting panic strike. If a mesmer approaches about to use GS 5 to knock me out, I’m going to want to dodge to avoid losing stealth, yet, dodging with bound would break stealth when it damages the mesmer or a clone. If an engi is going to throw grenades covering the AoE I’m going to want to dodge to avoid getting revealed by his trait. If an ele nukes the refuge I’m going to want to dodge burning speed at least.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

(edited by Impact.2780)