Daredevil seems P2W-ish?

Daredevil seems P2W-ish?

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Posted by: Panncakez.1290

Panncakez.1290

Correct me if I’m wrong, I’m not a bwe player myself, but daredevil seems to be getting alot of thing that thieves craved for (even more after june 23 tragedy). I mean – more access to condi cleanse, short cd block AND a stunbreaker, reliable weakness access, even MORE cc with new elite (idk how reliable it is). Daredevil just seems a better choice rather than an alternative to what we currently have.

P.S. We had 3 dodge rolls before, now it’s either 2 rolls for free or 3 rolls for 50$.

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Posted by: Kill.3458

Kill.3458

Nah, number one thing DD’s have over regular thieves is Dash because it make leaving a hopeleass encounter so darn easy. But there is no real P2W because that would mean all the elites are P2W which they arent just improvements on the old.

Anyway arent Elite Spec’s not exclusively tied to HoT anyway?

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Anyway arent Elite Spec’s not exclusively tied to HoT anyway?

nope. both elite specs and the revenant are HoT exclusive.

LegendaryMythril/Zihark Darshell

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Posted by: Kolly.9872

Kolly.9872

Daredevil got all while other trait line got nothing. I don’t wanna talk about how other elite specs are so much better even than DD but obviously Anet created a mandatory tree over any other one that overall is the first tree thieves got that is perfect for every weapon choice.
This should make ppl think!

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Christonya.3856

Christonya.3856

As it stands, DP thief will still be better. So no. But by your rational all other elite specs are.

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Posted by: Doggie.3184

Doggie.3184

It’s only way to get pvp Thieves to buy HoT.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Impact.2780

Impact.2780

Daredevil is in no way elite. It’s got some nice options, but it’s impractical since the vigor changes, and due to the fact that other trait lines are mandatory. D/P works better with Shadow Arts. S/D could make good use of the traits there, but it doesn’t add enough punch to allow S/D to compete in terms of burst, and S/D was barely viable without Acrobatics before the vigor change; now it needs that improved vigor, and near 100% up-time to be on par in terms of survivability with itself before the vigor nerf. Our class mechanic is rubbish without building it up with Trickery, S/D needs Acrobatics, that means Trickery/Acrobatics/Daredevil, and that of course is not meta material because you lose the offensive buffs from Deadly Arts or even Critical Strikes. You’re a DPS roamer that has taken three defensive trait lines just to be able to survive enough to perform a role, instead of building for that role.

I do feel quite jelous of mesmer right now. Not only did they get a bunch of their "mandatory" traits made baseline, which we didn’t, they have gotten a very creative elite spec that, most importantly, is great and will definitely be used in PvP meta. Meanwhile thieves are still forced to take Trickery and have this fun looking elite spec which is pointless to use.

Note it looks fun, not cool. Setting practicality and viability aside, it doesn’t compare to the likes of Chronomancer, Reaper, Scrapper or even Tempest in terms of creativity and appearance. We just have a couple of traits which we should have in Acrobatics, and Reckless Dodge made grandmaster because it comes with a new animation.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: Ohoni.6057

Ohoni.6057

I would dismiss the “P2W” claims out of hand, but you do raise a good point that a lot of the things they’re giving the DD, they first stole from the base Thief in various balance passes.

I would feel a lot more comfortable with their motivations if they gave back everything they stole from Acro.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Vornollo.5182

Vornollo.5182

As it stands, DP thief will still be better. So no. But by your rational all other elite specs are.

Actually, I have been winning some fights against friends of mine who played D/P thief (SA and CS variants) while I was playing S/D Daredevil, levels of Thief experience were quite similar.
It’s a tough fight, but provided you remain aware and focussed, it is definitely a fight you can win. Keeping up enough pressure is the key, at least in my experience, that is.

That said, I actually feel like I generally stand a better chance against other classes (core and elite specs) and I can actually fight 1v1’s again against people of similar skill level.
I’m quite happy about that, though Daredevil still needs work (such as not locking the mechanic behind GM traits…)

[PUSH] Constant Pressure

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Posted by: laquito.5269

laquito.5269

Daredevil certainly isn’t p2w as it adds nothing to the class that could possibly rival D/P SA. Thief is rather meh overall atm and that cannot be changed by adding another traitline, as it needs baseline changes like preparedness etc.

Not even sure if DD is a better choice over acro concerning S/D. Glad I didn’t buy HoT yet.

Retired GW2 Player

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Posted by: Sagat.3285

Sagat.3285

It will not rival d/p but it contains two thirds of the Acro rework so it’s kind of in between.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Taxidriver.2043

Taxidriver.2043

lol u mean pay to run away? the whole spec is just to run away faster.

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Posted by: apocom.3172

apocom.3172

Not even sure if DD is a better choice over acro concerning S/D.

This is a really interesting thought, and I think you are right. DD is stronger than Acro, but I don’t think by the margin people want to belive it is.

BTT: If you don’t wanna play Hardcore PvE, where DD will be maybe meta it’s not clearly p2w. Otherwise, if you play Mesmer …

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Posted by: Sagat.3285

Sagat.3285

lol u mean pay to run away? the whole spec is just to run away faster.

/irony

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Gibimo.2193

Gibimo.2193

Daredevil is in no way elite. It’s got some nice options, but it’s impractical since the vigor changes, and due to the fact that other trait lines are mandatory. D/P works better with Shadow Arts. S/D could make good use of the traits there, but it doesn’t add enough punch to allow S/D to compete in terms of burst, and S/D was barely viable without Acrobatics before the vigor change; now it needs that improved vigor, and near 100% up-time to be on par in terms of survivability with itself before the vigor nerf. Our class mechanic is rubbish without building it up with Trickery, S/D needs Acrobatics, that means Trickery/Acrobatics/Daredevil, and that of course is not meta material because you lose the offensive buffs from Deadly Arts or even Critical Strikes. You’re a DPS roamer that has taken three defensive trait lines just to be able to survive enough to perform a role, instead of building for that role.

I do feel quite jelous of mesmer right now. Not only did they get a bunch of their “mandatory” traits made baseline, which we didn’t, they have gotten a very creative elite spec that, most importantly, is great and will definitely be used in PvP meta. Meanwhile thieves are still forced to take Trickery and have this fun looking elite spec which is pointless to use.

Note it looks fun, not cool. Setting practicality and viability aside, it doesn’t compare to the likes of Chronomancer, Reaper, Scrapper or even Tempest in terms of creativity and appearance. We just have a couple of traits which we should have in Acrobatics, and Reckless Dodge made grandmaster because it comes with a new animation.

Agreed,
Thieves have to spend too much traits on steal and forced to use trickery.
Because steal is just a gap closer without some investments.
Some of them have to be basis and traits should gives other benefits of choice.
I hope ‘trickery’ would be more condition focused giving some other benefits while playing condition and hit and run play style.

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Posted by: Kyrion.2749

Kyrion.2749

IMO, I’d say that A-Net is adding content to themselves.

I mean, it was pretty obvious that they were running short of thief skills and abilities to nerf… But with the addition of Daredevil they’ll probably have at least a year worth (if not more) of continuous streams of nerfs…

So, not P2W… but S2N (sell to nerf)

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Posted by: Sagat.3285

Sagat.3285

Daredevil is in no way elite. It’s got some nice options, but it’s impractical since the vigor changes, and due to the fact that other trait lines are mandatory. D/P works better with Shadow Arts. S/D could make good use of the traits there, but it doesn’t add enough punch to allow S/D to compete in terms of burst, and S/D was barely viable without Acrobatics before the vigor change; now it needs that improved vigor, and near 100% up-time to be on par in terms of survivability with itself before the vigor nerf. Our class mechanic is rubbish without building it up with Trickery, S/D needs Acrobatics, that means Trickery/Acrobatics/Daredevil, and that of course is not meta material because you lose the offensive buffs from Deadly Arts or even Critical Strikes. You’re a DPS roamer that has taken three defensive trait lines just to be able to survive enough to perform a role, instead of building for that role.

I do feel quite jelous of mesmer right now. Not only did they get a bunch of their “mandatory” traits made baseline, which we didn’t, they have gotten a very creative elite spec that, most importantly, is great and will definitely be used in PvP meta. Meanwhile thieves are still forced to take Trickery and have this fun looking elite spec which is pointless to use.

Note it looks fun, not cool. Setting practicality and viability aside, it doesn’t compare to the likes of Chronomancer, Reaper, Scrapper or even Tempest in terms of creativity and appearance. We just have a couple of traits which we should have in Acrobatics, and Reckless Dodge made grandmaster because it comes with a new animation.

Agreed,
Thieves have to spend too much traits on steal and forced to use trickery.
Because steal is just a gap closer without some investments.
Some of them have to be basis and traits should gives other benefits of choice.
I hope ‘trickery’ would be more condition focused giving some other benefits while playing condition and hit and run play style.

There’s a condition trait in every tier of Trickery however I barely see play for Pressure Striking not only it is weak the requirements compared to the style of p/d and ballerina thief are too off and utilities spots are already locked. Inb4 the ballerina thief gang shows up anything works in WvW/PvE. Also “he who knows his name” has been avoiding every discussion on Acro’s relation to DD,reveal and CiS competing with SRej for OH dagger sets, I call that discrimination and hypocrisy against specific constructive feedback.

DD is ironically better at running away then the believed team fighter theme, you ended with the exact opposite just saying.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread