Daredevil testing videos

Daredevil testing videos

in Thief

Posted by: Shadowscamp.8065

Shadowscamp.8065

I know there are a bunch of other threads about DD, but a friend and I decided to show why exactly we thought the DD spec feels as bad as the forums seem to be saying.

First video is a comparison of the new DD GM dodge rolls compared to the normal dodge roll:
https://www.youtube.com/watch?v=AF4zPIUGj9c
In regards to the dodge rolls specifically, the reason the word “clunky” and “stuck” is coming up so much seems to be because of aftercasts. Just moving forward and dodging emphasizes how much the aftercast affects movement, for both the Bound and Lotus dodges (aftercast is about the same with Dash, but can’t really be shown that way).
I’m not entirely sure if this is intended or not, but the aftercasts of the dodges as well as most of the skills on Staff breaks up the normally fluid thief movement to something really noticeable.

Second video is really nothing I really needed to show, but the stated distance on Staff 2 and 3 don’t seem to be consistent:
https://www.youtube.com/watch?v=e3JnX90OzRY
If 450 range on Heartseeker is to be believed, then the 450 range stated on Staff 2 and 400 range on Staff 3 seem to be false. Again, not sure if this is intended and the tooltips are simply wrong, but personally, I’d like to see Staff mobility increased significantly, simply because I can’t find a reason to take Staff over Shortbow currently.

So as far as feedback goes, I figure the augmented dodge rolls could be smoothed out a bit, removing the aftercast to make them feel like the normal dodge roll. On top of that, staff mobility could be increased and perhaps also smoothed out a bit?

Thoughts along these lines?

Qoo ~

Quaggan may or may not like you ~