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Posted by: Ianervan.3415

Ianervan.3415

You were hit for 5,743 damage by Unknown using Steal.
You were hit for 13,782 damage by X using Backstab.

- RiP -

Hello, I am reporting this bug. This cannot possibly be a feature of once great franchise called Guild Wars. In Guild Wars Prophecies when frag Mesmer could kill (spike) someone in 6 seconds that was considered overpowered and it was nerfed.

I refuse to believe that a Thief using quickness and killing me in 1,5sec is a game feature, so I’m reporting this as a bug. I just refuse to believe that this is intentional design and game balance by Izzy and others.

If I am simply in a state of denial and this is working as intended please reply so I can make Thief as well. Why work on killing people with other classes when I can just press two buttons.

Unemployed people should not receive any social benefits if they are already working in an MMO.

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Posted by: BlackRabbit.1259

BlackRabbit.1259

Although I agree entirely that thiefs need work, particulalrly HS spam and WvW rendering issues.

you will survive longer if you invest more in tough/vit. both through skillpoints and gear.

I am also a full exotic zerker glasscannon with 15k hp (not thief). But I can also melt stuff when left alone.

1/2 ltp
1/2 thief issues

case closed m’lud

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Posted by: Ianervan.3415

Ianervan.3415

This is not L2P issue.

Thief needs 1,5sec to kill someone in full berserker gear. From distance. From stealth.
All other professions need 10+ seconds to kill someone in full berserker gear. Guardians and Warriors can hit hard, but they still need to travel the distance.

And do you think thief will die in 1,5sec to full toughness full vita profession? Do you think thief will die AT ALL to full vita full toughness class? It won’t. It can run away.

Do you think a full berserker thief will die in 1,5sec to full berserker non-thief profession? No, it won’t. Nowhere close that time.

What if my profession instakilled everyone in a radius of 600? I know, you would type L2P. “Oh, just keep distance, you know, you can outrun him, or teleport away, or cripple him.” No. It would be silly. It would not be a L2P issue. I would be a BUG issue. Therefore I’m reporting it as a bug.

Unemployed people should not receive any social benefits if they are already working in an MMO.

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Posted by: Zandik.2695

Zandik.2695

Although I agree entirely that thiefs need work, particulalrly HS spam and WvW rendering issues.

you will survive longer if you invest more in tough/vit. both through skillpoints and gear.

I haven’t gotten hit as hard as the OP, but I however have been hit for 5.5K steal and 9K backstab in a row. I run all toughness/vit gear, a mix of exotic light armor Knights and Armageddon. Damage may be a little high maxing toughness/vit as much as possible and still taking 14K+ dmg from two abilities. However, I do not mind the damage (which is more of a balancing issue) as much as the huge problem that is thieves and being practically perma-stealted ( or appearing so because of server lag/rendering bugs), which allows them to attack and stay invisible for entire fights.

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Posted by: Ianervan.3415

Ianervan.3415

Ok the thread was moved to Thief forum so now it will be eaten alive by sharks.

Therefore I’d just like to say one thing: I have no problem with Thieves outside of these constant 1,5sec assassinations (this did not happen once). If I see Thief coming, I can prepare. But there’s nothing I can do vs this silly combo.

Even the so called “perma stealth” is not as big issue to me. Why? Because I use a ranged weapon and if I keep pressing “1” it will target the thief as soon as he’s out of stealth (even if he didn’t render yet).

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Posted by: Blazer Hellsing.9184

Blazer Hellsing.9184

Assassin’s signet is the problem, not backstab.

Main: Thief
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)

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Posted by: Lan.1968

Lan.1968

Not sure what class you are, so I can’t even tell you a proper response. However, a thief hitting you that hard might be related to your build.

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

No mention of class, build, or even if sPvP, or WvW. Nothing to discuss.

For all we know, you’re wearing level 1 gear on an elementalist.

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Posted by: Zunhar.4079

Zunhar.4079

This is not L2P issue.

Thief needs 1,5sec to kill someone in full berserker gear. From distance. From stealth.
All other professions need 10+ seconds to kill someone in full berserker gear. Guardians and Warriors can hit hard, but they still need to travel the distance.

And do you think thief will die in 1,5sec to full toughness full vita profession? Do you think thief will die AT ALL to full vita full toughness class? It won’t. It can run away.

Do you think a full berserker thief will die in 1,5sec to full berserker non-thief profession? No, it won’t. Nowhere close that time.

What if my profession instakilled everyone in a radius of 600? I know, you would type L2P. “Oh, just keep distance, you know, you can outrun him, or teleport away, or cripple him.” No. It would be silly. It would not be a L2P issue. I would be a BUG issue. Therefore I’m reporting it as a bug.

I assume you mean 1.5 seconds, not 1,5 seconds.
You also say it is not a L2P issue when it cleary is. Apparently, Thieves can now kill people in 1.5 seconds while in stealth at range! Woohoo!
You got hit by a Backstab, but you get hit from range. What?
Also, WvW is a horrible measuring devive for class balance. Gear is a VERY large factor there. Good luck getting those kind of numbers in sPvP.
Final rating:
2/10. Bad troll is bad.

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Posted by: Ianervan.3415

Ianervan.3415

“You got hit by a Backstab, but you get hit from range. What?”

There’s a difference between a warrior or guardian who has to walk close, and a teleport that instakills.

“For all we know, you’re wearing level 1 gear on an elementalist.”

Nice try. Almost full exotic. 20k damage in 1,5 sec is 20k damage. Try that on some other class.

“2/10. Bad troll is bad.”

I hope they nerf Thief to the ground. Not only is it totally imbalanced class from any point of view, but thief players are also not humble players glad they are playing OP class. Instead, they even have to insult others and pretend “all is well and balanced” when clearly it is not.

Pointless to continue this discussion in Thief forum. It’s like going to mafia HQ and preach morality.

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Posted by: Okamakiri.8746

Okamakiri.8746

“I have no problem with Thieves”

“I hope they nerf Thief to the ground. Not only is it totally imbalanced class from any point of view, but thief players are also not humble players glad they are playing OP class.”

Nothing to see here…

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Posted by: Stin.9781

Stin.9781

This is not L2P issue.

Do you think a full berserker thief will die in 1,5sec to full berserker non-thief profession? No, it won’t. Nowhere close that time.

A full berserk elementalist hit me 9k dragon tooth+ with combo left me 27 second burn which ticked 300+ damage. Lets count 9k+27x300=17k damage. I got 13k hp in WvW. The diffrence between full berserk ele and thief is only that, i got chance to heal up and run from ele, If ele let me burst him fully he dont have a chance to heal, but once again, ele outperform me on bunker and support, so there is no point why should it be equal on dps side truth be told.

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Posted by: Ianervan.3415

Ianervan.3415

“The diffrence between full berserk ele and thief is only that, i got chance to heal up and run from ele”

A difference between life and death. My point exactly. 27 second “very dangerous dmg”.. Yeah, you know, I wouldn’t have a problem if Steal+Backstab etc hits for 20k dmg over 27sec. I would laugh at it.

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Posted by: Phoenix the One.4071

Phoenix the One.4071

There is soo much bullshiz on these forums tbh…
Yeah you prob gonna be eaten, but tbh u deserve it..
It is purely a QQ-post.
No info about your gear and spec, no info of lvl or whereabout.. just dmg info.. no pictures to prove it.

Why don´t you go thief and see if they really are that strong… I must say the rendering issue is annoying, but that also counts for none stealth professions. And maybe they have to balance thieves, but honestly that is not the first priority.
First priority is to fix necromancers, makes engineers turrets better, maybe fix guardians and so on.
After all professions works as intended then we can balance them… before would be stupid and waste of energy tbh..

Why do I even bother feeding trolls-__-

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Posted by: chikinhok.3645

chikinhok.3645

nothing is going to change unless we make it change. I would much rather play my warrior, i just enjoy the sword and board / rifle playstyle.

but there is no beating a good thief 1v1… so what did i do? i rolled a thief! It’s easy really, the builds are just one google search away, and if you think getting owned by backstab is fun, wait til you come across a unicorn thief. It’s what i roll and it’s just as easy to play as backstabbers, only MORE powerful. It’s less frustrating to lose to us, because you assume it takes more skill, but it really doesnt LOL.

Basically the only thing that will make anet balance classes is everyone rolling thieves.

If you are stubbornly holding onto your favorite non-thief class, you are the problem, not the solution

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Posted by: Zandik.2695

Zandik.2695

This thread was originally posted under bugs, which it probably shouldn’t have been. I originally responded since another poster mentioned the WvW stealth bug. I understand you guys are trying to defend your class because you do not want to see nerfs, ok that is cool.

Can we at least agree that it is not intentional for thieves to be able to deal damage and stay invisible to enemy players almost constantly? Keep your damage if you’re a glass cannon, but not make it nearly impossible to defend against especially for melee characters because you cannot be seen? Bugs that give you an advantage should be addressed and if you can’t be successful without pretty much perma-stealth there may be a problem with your play style?

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Posted by: Kijimea.3059

Kijimea.3059

Don’t you get bored of opening non stop threads about thief being op? You cry about steal+backstab and than you mention quickness? For what does a thief use quickness when he backstabs you? Did you ever learn the class?
And what is “OP” on the signet? 150% damage, not 150%. It is a bonus of imba 50 % for the next attack and has a 45 sec cooldown. Of course you can get big numbers together with backstab AND other traits, like 5 stacks might when activating a signet etc. But the signet itself is definitely NOT “OP”. If you wonder why you get instantly killed you should consider to get more toughness instead of being a glass cannon yourself.
If a warrior stuns
100B a thief he will be dead too as long as he has nothing to get out of the stun. I am pretty sure there will be nothing nerfed and that will just show you flamers that the thief is not as “OP” as you want him to be. Work on your own builds and on your gameplay how to counter a thief instead of talking kitten.

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Posted by: Stin.9781

Stin.9781

“The diffrence between full berserk ele and thief is only that, i got chance to heal up and run from ele”

A difference between life and death. My point exactly. 27 second “very dangerous dmg”.. Yeah, you know, I wouldn’t have a problem if Steal+Backstab etc hits for 20k dmg over 27sec. I would laugh at it.

i said 9/12k=75% of my hp + 8100 hp in next 27 seconds. And i also said, once i can heal as good as you and tank as good as you, and our damage is similar whats the bloody diffrence between classes then, if all classes can do same. Anet said all classes can do all things damage/support/control, however not to same extent. If you dont threat dots as damage i dont know what to say.

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Posted by: Anxiety.2054

Anxiety.2054

I am a full exotic Mesmer from head to toe. Geared for WvW with very high toughness. I don’t really find the damage an issue even though it seems quite high with all my toughness still. But the real issue is that I am often downed before I even see the thief. For instance tonight I pulled a vet at a supply camp and then all of a sudden I’m dead in the blink of an eye. I thought “holy crap that vet is broken” then I see a thief running away just now rendering…

Scrolling through my combat log I see this. Sure thieves should get their opener on you with steal. But he didn’t even show up and was able to CnD right away looking like hes invis the whole time. That’s the real issue. Tacking on free dmg. How can anyone defend against that? And trust me I know all about being called OP by players who don’t know how to target mesmers. But at least their is a way to learn how to beat a mesmer. But there is no “l2p” here with a rendering issue.

Attachments:

(edited by Anxiety.2054)

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Posted by: Obtena.7952

Obtena.7952

Some people have no problems, some people think it’s the most OP thing ever. The fact that people are at both end of the specturm tells me this isn’t a game mechanic problem.

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Posted by: Stin.9781

Stin.9781

in WvW rendering is realy bad, it works pretty ok in Spvp and Tpvp, however in WvW its not only thiefs rendering bad, all who can use invis render slow. Thief is certainly OP in WvW, where rendering is slowest in all game. though thats not class but game issue.

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Posted by: Anxiety.2054

Anxiety.2054

in WvW rendering is realy bad, it works pretty ok in Spvp and Tpvp, however in WvW its not only thiefs rendering bad, all who can use invis render slow. Thief is certainly OP in WvW, where rendering is slowest in all game. though thats not class but game issue.

So you’re saying that my invis would cause the same issues for others? Guess I’ll do a lot of blade frenzies immediately after an invis “wears off.”

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Posted by: Chakuna.6325

Chakuna.6325

Do you think a full berserker thief will die in 1,5sec to full berserker non-thief profession? No, it won’t. Nowhere close that time.

Actually I’ve been dropped by 1 whirlwind (whatever that warrior ability is) in WvW, i was hit for ~3500 4 times, i only have like ~12k hp in my full exotic berserker gear.

That’s 14k in less than 1.5sec, so…

I’m trying to go back, but I’m still here.

(edited by Chakuna.6325)

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Posted by: Stin.9781

Stin.9781

in WvW rendering is realy bad, it works pretty ok in Spvp and Tpvp, however in WvW its not only thiefs rendering bad, all who can use invis render slow. Thief is certainly OP in WvW, where rendering is slowest in all game. though thats not class but game issue.

So you’re saying that my invis would cause the same issues for others? Guess I’ll do a lot of blade frenzies immediately after an invis “wears off.”

Berserker from greatsword+push and shatter is instant kill of any thief you pull that off. Yes if you are invis, and i dont know where you are, you could kill me in 4 button push. So could warrior if hes not rendered and pull off 100 blades, so could engineer with wrench/bomb kit… i dont get ur point. Thief is rendered worse since of invisibility, which is our class mechanic.

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Posted by: Asum.4960

Asum.4960

“Lanervan: Thief needs 1,5sec to kill someone in full berserker gear. From distance. From stealth.
All other professions need 10+ seconds to kill someone in full berserker gear. Guardians and Warriors can hit hard, but they still need to travel the distance.”

(Quote broken again)

What drugs do you take? I mean really, give me some, because being a Thief must be pretty awesome in your world.

Thief killing from distance? In 1,5 seconds (exactly?)?
With which weapon? Which abilities?

All other classes need at least 10 seconds to kill?
So after you made the effort to build a character of each class, trying to get the most dmg out of them, every class took you at least 10 seconds to kill somebody with the highest possible damage, compared to the Thief who needs 1,5 seconds?

Well i gotta tell you, you suck as hell at making builds for everything but Thief.

First of, nearly every class (except Necromancer) has the same or a higher burst than Thieves. That said, most of them have accces to more utility, mobility, way more Health and/or way more toughness while doing so.

Not even talking about range so far.
Thief can only burst in melee. I wouldn’t even call it melee, it’s ridiculous how close you have to be to hit Cloack and Dagger, you basically have to be “inside” or your target to stab them.

Thats actually the reason Thieves combine it with shadow steps. Not because it’s OP, but because it’s pretty much the only way to hit a moving target with it.

So DPS Engeneers have more health than the Thief, more utility, more CC, and burst harder than the Thieves on kiss range, at a range of 1200.
That’s as far away as it can get.
The Thief btw, in comparison, has only one skill on one weapon that even has that range. Not thinking about the managing of stealth, shadow stepping into melee, moving behind a moving target, and casting the backstab.

Warrior is pretty upfront. He has to be in melee too, yes.
But with twice as much Health, the highest armor class, tons of buffs and gap closers it’s not much of a deal, huh?
2-4 Buttons and the enemy is dead (takes around 2 seconds), while taking close to no dmg.
Kind of crazy, compared to the effort the Thief has to make to possibly kill a target, but only if they are glass cannon and to dumb to move, right?

Guardians?
I don’t even want to talk about them, and i don’t even engage them anymore in WvW and just run away, since i know, if they are ANY good, then i won’t do any dmg to them, while they burst me down in 5 seconds (my backstab on the average guardian takes around 1/20 of their health).

I could continue that list with all classes ( i really could, it’s ridiculous how much i could tell, even for the ones already mentioned – talking Mesmers, spawning 3 illusions next to me, next thing i know is I got insta killed, watching how the mesmer walks up to me from a mile to stomp me) but I’m just sick of justifying playing Thief, while i already feel like playing a underpowered profession since the first beta event (If it wouldn’t be for the Theme of the class, i wouldn’t play it. All it has is average burst in melee only, with stealth as the very only surviving tool, while other classes deliver higher bursts, higher sustained dmg, higher mobility, higher CC, higher support, higher control. Of course not all at once and on every class, but Thief is the best at nothing [while at least still good at bursting] but the worst at a horrible high amount of things).

But it turned out that a Assassin can actually do some dmg vs. baddies, and the cryfest began, like in every freaking game that came before.
A class that is good versus baddies, and baddies only, but very effective against them has it always the worst, since the baddies are always the ones crying the loudest.

Oh ya, and i wanted to show you how much dmg a Thief does against players with toughness.

But no matter what, I’m sure you approve it as OP, since it’s a Thief skill.

(And dear Thieves, please stop posting pictures of your fully level 80 exotic geared Thief critting a upscaled naked level 1 in WvW for 15k. I’m sick of reading we could do that much dmg, while the reality is just sad)

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(edited by Asum.4960)

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Posted by: Anxiety.2054

Anxiety.2054

in WvW rendering is realy bad, it works pretty ok in Spvp and Tpvp, however in WvW its not only thiefs rendering bad, all who can use invis render slow. Thief is certainly OP in WvW, where rendering is slowest in all game. though thats not class but game issue.

So you’re saying that my invis would cause the same issues for others? Guess I’ll do a lot of blade frenzies immediately after an invis “wears off.”

Berserker from greatsword+push and shatter is instant kill of any thief you pull that off. Yes if you are invis, and i dont know where you are, you could kill me in 4 button push. So could warrior if hes not rendered and pull off 100 blades, so could engineer with wrench/bomb kit… i dont get ur point. Thief is rendered worse since of invisibility, which is our class mechanic.

It was more of a question not a point. I was wondering if invis used by anyone causes this same rendering issue or if it was thief specific. And if its just that invis is a broken mechanic then I might as well fight fire with fire. Then I just gotta find the right combo to produce 20k dmg as well before I render in. After all if I don’t kill you before I render, then you the thief will go invis for 20k+ dmg and i lose.

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Posted by: Stin.9781

Stin.9781

Well finaly, someone with right idea . I hate how everyones hating thief for broken mechanic, on which our class is based, and asks for damage nerfs, Even if you nerf damage, thief cna stealth so often he wouldnt be rendered, till you are dead anyways.

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Posted by: Asum.4960

Asum.4960

Nice try. Almost full exotic. 20k damage in 1,5 sec is 20k damage. Try that on some other class.

Ok… http://www.youtube.com/watch?v=PJkTMqJOWvU

I hope they nerf Thief to the ground

At least we know now what you actually want.
You don’t ask for balance, you ask for dumping down a class you can’t handle.
Thanks.

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Posted by: Like Forty Seven Ninjas.6982

Like Forty Seven Ninjas.6982

you will survive longer if you invest more in tough/vit. both through skillpoints and gear.

1/2 ltp
1/2 thief issues

case closed m’lud

Yeah, and I completely disagree with 10+ sec to kill someone as a different class. I play engineer with a relatively balanced build, 3100dmg, 30-60%crit, 2700 armor, 20k health, and I can roll people with poor gear (non exotic) or glass cannons using grenades and CC VERY quickly, definitely in less than 10 seconds.

Bottom line: if you catch that thief with your burst, more than likely, you’ll tear right through him because his build is to deal damage, not to take it.

DH Yak’s Bend – Perfect Dark [PD]
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes

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Posted by: Edelweiss.9815

Edelweiss.9815

You should’ve learned telepathy, seen the Thief coming and then hacked the game to dodge 10 times in a row. Seriously, l2p.

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Posted by: Coffeebot.3921

Coffeebot.3921

No mention of class, build, or even if sPvP, or WvW. Nothing to discuss.

For all we know, you’re wearing level 1 gear on an elementalist.

In all honesty we know less than we have been told because there was no screen shot to verify the damage log, but assuming the numbers we have been given are correct then we can ascertain that he has a maximum of 19,525 HP, based on the damage numbers we can assume he was in WvW and using full berserker’s gear and his opponent was also in full berserker’s gear that was at least full exotic armor with an exotic weapon.

Given that a warrior or necromancer without any vitality from traits or gear has 18,372, if we add 5% bonus health from a single orb of power then they would have 19,290 HP (which doesn’t include the stamina bonus from a single orb).

From this we can conclude that the OP has a pure damage build with berserker’s gear and in all probability he wasn’t playing a warrior or necromancer, the OP is complaining on the thief forum so we can conclude that they don’t use a thief, guardians tend to live longer than other low and medium health classes due to their survivability and skills so there is a low chance that they are using a guardian. Mesmers, from my understanding, are less likely to use a berserker’s set due to lack of survivability which lowers usefulness as such I doubt they were using a mesmer.

Based on all my theories the OP is most likely playing a ranger, engineer or elementalist, the OP uses a pure damage build with berserkers gear… man I’m an arrogant kitten, but the OP is worse for complaining about dying quickly when they are playing a glass cannon, which in GW2 is more glass than cannon.

Fornicate like you’ve never fornicated before.
I am anti-censorship, for it doesn’t make sense to pander to a minority.

(edited by Coffeebot.3921)

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Posted by: Calysto.7469

Calysto.7469

Anxiety, was the thief who did that a female human running around more than likely solo? I’ve just transferred to N. Shiverpeaks and trying out a backstab build, and while I do feel sorta dirty, I’ve set it up so I can perform more than one role, and I rarely use Heartseeker. Thieves are more or less meant to be a burst class, but when it comes to zerg on zerg action, we lose a lot of our intended purpose to aoe spam. Shortbow does a decent job of helping with that, albeit at a shorter range than most others. I normally run a condition build with dagger/pistol when doing zerg stuff, but using this backstab build I threw together for small group/solo’ing.

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Posted by: LOCO.1785

LOCO.1785

Another glass cannon scrub asking for a nerf, instead of L2P.

Some evidence or at the very least detailed (believable info) would be nice. Just for future reference when you come back to ask to nerf something else.

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Posted by: Stin.9781

Stin.9781

Anxiety, was the thief who did that a female human running around more than likely solo? I’ve just transferred to N. Shiverpeaks and trying out a backstab build, and while I do feel sorta dirty, I’ve set it up so I can perform more than one role, and I rarely use Heartseeker. Thieves are more or less meant to be a burst class, but when it comes to zerg on zerg action, we lose a lot of our intended purpose to aoe spam. Shortbow does a decent job of helping with that, albeit at a shorter range than most others. I normally run a condition build with dagger/pistol when doing zerg stuff, but using this backstab build I threw together for small group/solo’ing.

I want to see condition dagger/pistol … i rly do… since its only condition damage is from dagger basic attack.

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Posted by: Calysto.7469

Calysto.7469

Whoops, I meant pistol/dagger. My bad.

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Posted by: Hermes.7014

Hermes.7014

Maybe this can help some people understand the concept of glass cannon: http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon

That’s what a thief is, most of the time.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: Namu.5712

Namu.5712

People need to stop saying its a L2P issue when someone doesn’t run a bunker build just to avoid being insta gibbed by thieves thats about kitten

This game is about being able to choose how you want to play and it being balanced.

Because someone didn’t choose to go full vit/tough just to survive our imba profession doesn’t mean they dont know how to play.

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Posted by: bwillb.2165

bwillb.2165

If my thief specs glass cannon and just stands there and doesn’t dodge or counter in any way against other glass cannons, I die in 1.5 seconds as well. Every class is OP depending on how you spec and play.

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Posted by: Anxiety.2054

Anxiety.2054

Calysto, no it was a Charr thief. I don’t think I lost a single 1v1 all day and rarely ever do. So it does kinda irks me to die to a solo thief because he didn’t render until I was in the downed state. Sadly for him if it weren’t for the lvl 82 vets beating on me while downed, I would have also downed him. What sweet revenge that would have been if I had rallied

Oh well, I’ll look for you out there. Just look for a gothic looking female human in T3. White/black/purple dyes with a [Nerf] guild tag. I love an honest duel.

(edited by Anxiety.2054)

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Posted by: WereDragon.6083

WereDragon.6083

The only thing that needs to be adjusted is assassination signet, it takes a decent burst ability and turns into an insta gib.

Regardless of the fact when I see a D/D thief my first instinct is to keep distance, learn this, if you play it smart he’ll burn up his stealth, then no backstab.

First thought when I see D/D: Dodge roll away and pull out shortbow.
He pops out of stealth, cripple and bleed.
Light him up while he’s slow or immobile and he’ll crumble like paper, i’ve done it a hundred + times

Yes assassination signet NEEDS adjustment, but while we wait for that, beating the dead horse isn’t going to change jack, learn to adapt to the situation at hand.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

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Posted by: Anxiety.2054

Anxiety.2054

If my thief specs glass cannon and just stands there and doesn’t dodge or counter in any way against other glass cannons, I die in 1.5 seconds as well. Every class is OP depending on how you spec and play.

You are missing the point. Sure glass cannon builds can kill other glass cannon builds just as fast as the other, but it’s this issue of the thief not even showing up on their opponent’s screen until after they are dead.

There is no defense against that and you never even knew you were being attacked. At least for me that is what happens. I don’t see the steal dmg, then the CnD dmg, then the backstab, then the heartseeker or whatever. I just go from full to downed and spin my camera around 360 to look for what the heck just happened, and then moments later I see a thief render as hes either stomping me or running away.

This post should not be in thief forums, it belongs in bugs and should be labelled “rendering issue”

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Posted by: Stin.9781

Stin.9781

Characters of that type, who put out high damage and dodge most incoming attacks, but go down quickly if they do get hit, are sometimes called “Glass Ninja.”

This is how i imagine thief atm. Its dodgy glass cannon 2-3 hit if you manage to hit.

Former Devils Inside Thief R43

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Posted by: BranGor.8715

BranGor.8715

You were hit for 5,743 damage by Unknown using Steal.
You were hit for 13,782 damage by X using Backstab.

- RiP -

Hello, I am reporting this bug. This cannot possibly be a feature of once great franchise called Guild Wars. In Guild Wars Prophecies when frag Mesmer could kill (spike) someone in 6 seconds that was considered overpowered and it was nerfed.

I refuse to believe that a Thief using quickness and killing me in 1,5sec is a game feature, so I’m reporting this as a bug. I just refuse to believe that this is intentional design and game balance by Izzy and others.

If I am simply in a state of denial and this is working as intended please reply so I can make Thief as well. Why work on killing people with other classes when I can just press two buttons.

Deal damage when steal is not a bug.
The second one, your answer is here: https://forum-en.gw2archive.eu/forum/professions/thief/Reality-check-about-the-Thief
On 3200 armor backstab will hit for 3855 damage.
On 3000 armor backstab will hit for 4112 damage.
On 2800 armor backstab will hit for 4406 damage.
On 2600 armor backstab will hit for 4745 damage.
On 2400 armor backstab will hit for 5140 damage.
On 2200 armor backstab will hit for 5608 damage.
On 2000 armor backstab will hit for 6168 damage.
This plus assasin signet + using might sigil, 13k is normal. I’ve seen 17k. I’m a thief and I was killed by thief in 1.5 sec too.
How about you switch to thief and then see how accurate the player have to be to operate a thief? huh!?

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Posted by: bwillb.2165

bwillb.2165

If my thief specs glass cannon and just stands there and doesn’t dodge or counter in any way against other glass cannons, I die in 1.5 seconds as well. Every class is OP depending on how you spec and play.

You are missing the point. Sure glass cannon builds can kill other glass cannon builds just as fast as the other, but it’s this issue of the thief not even showing up on their opponent’s screen until after they are dead.

There is no defense against that and you never even knew you were being attacked. At least for me that is what happens. I don’t see the steal dmg, then the CnD dmg, then the backstab, then the heartseeker or whatever. I just go from full to downed and spin my camera around 360 to look for what the heck just happened, and then moments later I see a thief render as hes either stomping me or running away.

This post should not be in thief forums, it belongs in bugs and should be labelled “rendering issue”

That is indeed a bug, but it’s not what the OP was talking about at all. He was flat out whining about thief damage.

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Posted by: Calysto.7469

Calysto.7469

Anxiety, hopefully I’ll get to see ya before our matchups change. I’ll be the human female thief running around in mostly T2 human cultural armor and the Shredder exotic crafted mask, more than likely solo, with the TNS guild tag. Mesmers are a fun, usually very difficult fight if I can’t get the drop on em.

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Posted by: Asum.4960

Asum.4960

On 3200 armor backstab will hit for 3855 damage.
This plus assasin signet + using might sigil, 13k is normal.

And still they complain about Backstab doing ridiculous damage, asking to nerf it.

Backstab really does only subpar dmg. If they want me to take their complains serious, they should at least learn which skill does the dmg.

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Posted by: Daendur.2357

Daendur.2357

@OP: it is not 1.5 sec. It’s a lot less … you found a very bad thief if it took him 1.5sec for steal+bs.

Black Thunders [BT] – Gandara

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Posted by: Kaizer.7135

Kaizer.7135

One hundred blades from Warrior hitting a thief will down him before the attack is even finished, combine that with endure pain and below 20% invulnerability

OP

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Posted by: saurus.8290

saurus.8290

One hundred blades from Warrior hitting a thief will down him before the attack is even finished, combine that with endure pain and below 20% invulnerability

OP

and you still belive it?

first of all thief attack first!!!
steal + backstab is enough to kill any berserker exotic in less than a second

hundred blades is easly dodged

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Posted by: Pucko.8675

Pucko.8675

https://forum-en.gw2archive.eu/forum/support/bugs <— Bug reports go that way

Just sayin’