Death Blossom

Death Blossom

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Posted by: PillageYourVillage.7548

PillageYourVillage.7548

The skill seems to be placed in the entirely wrong skillset.
D/D is all about burst damage, containing heartseeker, backstab and a cheap stealth skill to set up the latter. Even Dancing Dagger proves to be useful sometimes as a short range cripple.
Death Blossom adds absolutely nothing to the entire set. The physical damage is a joke, the bleeding is nowhere near effective since none of the traits or equipment you will use with this set will boost it.
Even the evade part is worthless since it is 1/4 of a second compared to the 3/4 of evade and i guess pretty much every other evasive skill in the game.
On top of all this, it comes at a 4 initiative cost

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Posted by: Wolfield.9812

Wolfield.9812

Looks cool.

15

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Posted by: Brando.1374

Brando.1374

In Spvp I play a DD DB spam thief with SoM for the lulz
so much fun and I can hold a point down and stack bleeds up pretty fast.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Rafahil.2857

Rafahil.2857

Well Death Blossom can be effective if you build around it, but then everything else becomes less useful.

It seems like the devs put in Death Blossom as a kind of band-aid so the set has at least some conditions at least.

It’s great for pve and levelling your thief and I suggest reading up on this thread and see how effective it can be:

http://www.guildwars2guru.com/topic/84005-buildguide-a-look-at-dd-condition-dmg-thieves/

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Posted by: Doggie.3184

Doggie.3184

Welcome to Thief. Where weapon skillsets never make sense.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: PillageYourVillage.7548

PillageYourVillage.7548

Not questioning its potential usefulness, especially in leveling. I used it myself to kill packs of mobs. But in a completely burst oriented skillset its utterly misplaced. The funny thing is that you would think D/D would be a superior weapon set in melee combat, and yet D/P for example outshines it in melee utility AND ranged utility.

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Posted by: Daendur.2357

Daendur.2357

DB should keep the animation, hit 5 targets instead of 3 and do only direct damage, granting protection or regen (something defensive)

Black Thunders [BT] – Gandara

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Posted by: Seras.5702

Seras.5702

I’m leveling with condition-based DB spam and it’s great for taking out small groups. Flashing around the group stacking bleeds is noob-easy with DB.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Bazzoong.7145

Bazzoong.7145

DB is what makes D/D possible to play with hybrid damage builds it also makes D/D playable for certain support condition builds (evade!!!), just because you do not use it with burst builds does not mean it is misplaced.

edit: It`s not just all about the high numbers, you know.

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Posted by: Daendur.2357

Daendur.2357

DB is what makes D/D possible to play with hybrid damage builds it also makes D/D playable for certain support condition builds (evade!!!), just because you do not use it with burst builds does not mean it is misplaced.

edit: It`s not just all about the high numbers, you know.

it is misplaced just because it’s the only dot skill in the weaponset.

Just because you can maybe use it in a maybe effective hybrid build does not mean it is well placed.

And it’s not the only random skill put there just because “we must have 5 skillz”

Black Thunders [BT] – Gandara

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Posted by: Hadrian Vega.5463

Hadrian Vega.5463

Things like this make me hope that one day we can at least swap out some skills on weapon sets to better suit our builds. Say for instance if we wanted to swap out DB for a single target skill or something, say Temple Strike that could act as an interrupt. Both could have a place for different builds.

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Posted by: Cynz.9437

Cynz.9437

i run it for wvw as condi thief

All is Vain~
[Teef] guild :>

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Posted by: Parktou.4263

Parktou.4263

It’s useful for condition builds that use carrion gear. I’ve been running D/D to compliment P/D for a while now and I think it’s great. You have to remember that Death blossom has a long bleed duration, that combined with the evade(no matter how small) is a game changer in a lot of situations. The beauty of running full carrion is that when you do switch to D/D you can still do decent DPS with the auto-attack chain and HS when you need to close a gap. D/D also stacks poison in the #1 chain so it’s not out of place for it to have condi-skills. D/D is THE hybrid weapon set for thieves, so don’t act like it only belongs to you berserker-geared burst spammers……

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

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Posted by: Daendur.2357

Daendur.2357

it’s the whole hybrid concept that is misplaced…

Black Thunders [BT] – Gandara

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Posted by: Elmuerto.9840

Elmuerto.9840

In addition the stats linked with trait lines isn’t such a hot idea. I mean I go full trickery but I’d rather be able to choose which stats are boosted by those points.

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Posted by: Seras.5702

Seras.5702

it’s the whole hybrid concept that is misplaced…

Please explain that one. Are you saying you shouldn’t be able to build hybrid in this game? DD or Conditions or nuthin’?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Daendur.2357

Daendur.2357

it’s the whole hybrid concept that is misplaced…

Please explain that one. Are you saying you shouldn’t be able to build hybrid in this game? DD or Conditions or nuthin’?

I’m just saying that a thief built hybrid, in my opinion is much less effective than a thief built condi or burst.
And I say that after having tried it.

Black Thunders [BT] – Gandara

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Posted by: Gray Fox.9178

Gray Fox.9178

Want to dodge all the things.
No endurance.
Better do the Dreidel.

Multiple enemies in the room and you want to provide an incredibly annoying distraction?

Steal through the door
Jump off the floor
Everybody do the Dreidelsaur

Gray Drury, Golemancer of Jade Quarry.

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Posted by: Lorelei.3918

Lorelei.3918

it’s the whole hybrid concept that is misplaced…

Please explain that one. Are you saying you shouldn’t be able to build hybrid in this game? DD or Conditions or nuthin’?

I’m just saying that a thief built hybrid, in my opinion is much less effective than a thief built condi or burst.
And I say that after having tried it.

That’s just like, your opinion, man.

Just because you couldn’t play a build to its full potential doesn’t mean its a bad build. I have been having a blast with my Carrion D/D build in sPvP and will probably level my theif to use it in WvW too.

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Posted by: ipan.4356

ipan.4356

There’s a couple problems with DB.

Rather than being limited to 3 targets, it should hit everything that you physically hit with it, making it a much better melee attack (and it would also sync better with Signet of Malice/Healing Power).

The animation causes a pause right before lift off, and also on dismount. If you are trying to “strafe” crowds with DB (which is what melee condition dmg ought to be – it’kitten and run, the running part being where they bleed out as you run to safety), then it would be better if you could perform DB without missing a step. In other words, if I activate DB while running, my character should maintain momentum in whatever direction I am moving without pause – without missing a step.

The evade should be a little longer, like 1/2 sec or 3/4 sec. Because when you’re a squishy Thief, and you’re up close, you’re supposed to be slippery and “dodge” all the time. This of course is the intent behind the 1/4 evade already on DB, it’s just not enough.

It needs to be designed so that it is good, but different, depending on whether you put points into power or precision. It kind of is, already. If I am stacking precision, then the three hits increase my chance of getting a crit. With power, each of those three hits do more dmg. This concept needs to be explored further, perhaps by adding some effect (another stack of bleed, a cripple, something) based on crit, and something else based on power……don’t really have any specific suggestions here, other than it should be useful either way, but work a little differently.

Maybe it should reflect projectiles.

Signet of Malice should be a little more powerful, because it would work really well with DB (lots of hits = lots of heals).

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Posted by: Bulletproof.6983

Bulletproof.6983

Death Blossom exists for thieves that want to play a close up condition spec. I do think the evade on it should be a little longer, maybe 2/4 of a second instead of 1/4(3/4 would probably just be OP.) If death blossom didn’t have its dot, D/D would be a completely unviable condition wepset, which would in turn take away a thief’s potential for Strong AoE dots(primarily in pvp). In the end, if its dot was removed, the only condition spec. Left for thief would be P/D or P/P, which lacks variety or a sturdy way to handle multiple people (while condition spec’d in pvp)

It can be excellent for pvp, however I don’t think it has a place in pve.

(This is all opinion-based, I’m not claiming any of it is guaranteed to be right)