Death Blossom
Looks cool.
15
http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
In Spvp I play a DD DB spam thief with SoM for the lulz
so much fun and I can hold a point down and stack bleeds up pretty fast.
Well Death Blossom can be effective if you build around it, but then everything else becomes less useful.
It seems like the devs put in Death Blossom as a kind of band-aid so the set has at least some conditions at least.
It’s great for pve and levelling your thief and I suggest reading up on this thread and see how effective it can be:
http://www.guildwars2guru.com/topic/84005-buildguide-a-look-at-dd-condition-dmg-thieves/
Welcome to Thief. Where weapon skillsets never make sense.
Not questioning its potential usefulness, especially in leveling. I used it myself to kill packs of mobs. But in a completely burst oriented skillset its utterly misplaced. The funny thing is that you would think D/D would be a superior weapon set in melee combat, and yet D/P for example outshines it in melee utility AND ranged utility.
DB should keep the animation, hit 5 targets instead of 3 and do only direct damage, granting protection or regen (something defensive)
I’m leveling with condition-based DB spam and it’s great for taking out small groups. Flashing around the group stacking bleeds is noob-easy with DB.
[TTBH] [HATE], Yak’s Bend(NA)
DB is what makes D/D possible to play with hybrid damage builds it also makes D/D playable for certain support condition builds (evade!!!), just because you do not use it with burst builds does not mean it is misplaced.
edit: It`s not just all about the high numbers, you know.
DB is what makes D/D possible to play with hybrid damage builds it also makes D/D playable for certain support condition builds (evade!!!), just because you do not use it with burst builds does not mean it is misplaced.
edit: It`s not just all about the high numbers, you know.
it is misplaced just because it’s the only dot skill in the weaponset.
Just because you can maybe use it in a maybe effective hybrid build does not mean it is well placed.
And it’s not the only random skill put there just because “we must have 5 skillz”
Things like this make me hope that one day we can at least swap out some skills on weapon sets to better suit our builds. Say for instance if we wanted to swap out DB for a single target skill or something, say Temple Strike that could act as an interrupt. Both could have a place for different builds.
i run it for wvw as condi thief
[Teef] guild :>
It’s useful for condition builds that use carrion gear. I’ve been running D/D to compliment P/D for a while now and I think it’s great. You have to remember that Death blossom has a long bleed duration, that combined with the evade(no matter how small) is a game changer in a lot of situations. The beauty of running full carrion is that when you do switch to D/D you can still do decent DPS with the auto-attack chain and HS when you need to close a gap. D/D also stacks poison in the #1 chain so it’s not out of place for it to have condi-skills. D/D is THE hybrid weapon set for thieves, so don’t act like it only belongs to you berserker-geared burst spammers……
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it’s the whole hybrid concept that is misplaced…
In addition the stats linked with trait lines isn’t such a hot idea. I mean I go full trickery but I’d rather be able to choose which stats are boosted by those points.
it’s the whole hybrid concept that is misplaced…
Please explain that one. Are you saying you shouldn’t be able to build hybrid in this game? DD or Conditions or nuthin’?
[TTBH] [HATE], Yak’s Bend(NA)
it’s the whole hybrid concept that is misplaced…
Please explain that one. Are you saying you shouldn’t be able to build hybrid in this game? DD or Conditions or nuthin’?
I’m just saying that a thief built hybrid, in my opinion is much less effective than a thief built condi or burst.
And I say that after having tried it.
Want to dodge all the things.
No endurance.
Better do the Dreidel.
Multiple enemies in the room and you want to provide an incredibly annoying distraction?
Steal through the door
Jump off the floor
Everybody do the Dreidelsaur
it’s the whole hybrid concept that is misplaced…
Please explain that one. Are you saying you shouldn’t be able to build hybrid in this game? DD or Conditions or nuthin’?
I’m just saying that a thief built hybrid, in my opinion is much less effective than a thief built condi or burst.
And I say that after having tried it.
That’s just like, your opinion, man.
Just because you couldn’t play a build to its full potential doesn’t mean its a bad build. I have been having a blast with my Carrion D/D build in sPvP and will probably level my theif to use it in WvW too.
There’s a couple problems with DB.
Rather than being limited to 3 targets, it should hit everything that you physically hit with it, making it a much better melee attack (and it would also sync better with Signet of Malice/Healing Power).
The animation causes a pause right before lift off, and also on dismount. If you are trying to “strafe” crowds with DB (which is what melee condition dmg ought to be – it’kitten and run, the running part being where they bleed out as you run to safety), then it would be better if you could perform DB without missing a step. In other words, if I activate DB while running, my character should maintain momentum in whatever direction I am moving without pause – without missing a step.
The evade should be a little longer, like 1/2 sec or 3/4 sec. Because when you’re a squishy Thief, and you’re up close, you’re supposed to be slippery and “dodge” all the time. This of course is the intent behind the 1/4 evade already on DB, it’s just not enough.
It needs to be designed so that it is good, but different, depending on whether you put points into power or precision. It kind of is, already. If I am stacking precision, then the three hits increase my chance of getting a crit. With power, each of those three hits do more dmg. This concept needs to be explored further, perhaps by adding some effect (another stack of bleed, a cripple, something) based on crit, and something else based on power……don’t really have any specific suggestions here, other than it should be useful either way, but work a little differently.
Maybe it should reflect projectiles.
Signet of Malice should be a little more powerful, because it would work really well with DB (lots of hits = lots of heals).
Death Blossom exists for thieves that want to play a close up condition spec. I do think the evade on it should be a little longer, maybe 2/4 of a second instead of 1/4(3/4 would probably just be OP.) If death blossom didn’t have its dot, D/D would be a completely unviable condition wepset, which would in turn take away a thief’s potential for Strong AoE dots(primarily in pvp). In the end, if its dot was removed, the only condition spec. Left for thief would be P/D or P/P, which lacks variety or a sturdy way to handle multiple people (while condition spec’d in pvp)
It can be excellent for pvp, however I don’t think it has a place in pve.
(This is all opinion-based, I’m not claiming any of it is guaranteed to be right)