Death Blossom: 1 evade & more potential dmg

Death Blossom: 1 evade & more potential dmg

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Posted by: Justine.6351

Justine.6351

For death blossom people say its 1/4 sec evade lasting shorter then skill animation makes timing hard and dmg sucks unless condi/hybrid build right?

Dmg per strike(3x) same
Torment 1stack 5sec per strike
Each strike per foe(max:3)cleaves
Replace evade for 3/4 sec aegis

The “Each strike per foe cleaves” thing would be if you catch 2 foes in db they would be struck 6 times each. 3 foes(cap) would be 9 strikes each.
Would allow you to more reliably avoid a single large or cc hit.
Changed bleed to torment for the more potentialy bursty feel of that condition against moving targets. Cut duration in half to counter torments ability to deal ~50% more dmg and higher stacking against multiple foes.

“Do evasive(3/4sec aegis) leap over target dealing 3 cleaving strikes to each nearby foe(max:3). Each strike causes torment (5sec).”

Death Blossom: 1 evade & more potential dmg

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The highest damaging skill in a D/D set is Backstab followed by CnD (auto attack is a 3 skills into one slot, so I didn’t count it, but it also deals high damage in total).

So, nobody in their right mind would go condi/hybrid using D/D — it just doesn’t make any sense.

If for instance, DB is changed to your suggestion, then there’s no reason to build hybrid at all — just pure power+crit.

Why would I pass hitting each target 9 times if there are 3 of them?

So once implemented, I have Backstab, CnD, AA, and DB. That would be a D/D build powerhouse. And the only one that can stop it is a nerf bat.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Death Blossom: 1 evade & more potential dmg

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Posted by: Justine.6351

Justine.6351

I don’t think anyone should go condi/hybrid with d/d set but there are those who do use it as such already and as such I am opposed to taking away their bleeds for simply MOAR dmg. Changing to a potentially harder hitting condi over shorter duration would feel more bursty to power builds yes/no?

What is wrong with giving more dmg for stacking more opponents or even just using it opportunistically (real word?) against kitten s standing on top of each other? More enemies, more risk, more reward right or no?

What you think of 3/4sec aegis idea instead of speck of evade?

Just trying to tailor skill so against 1 foe it doesnt do huge dmg but is a solid evade. Against many its not going to be evade spam to save your life but you will be rewarded with more dmg so your initiative doesn’t feel completely waisted on use. Also there is the pve aspect of having a solid cleaving skill.

Death Blossom: 1 evade & more potential dmg

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Posted by: Dagins.5163

Dagins.5163

Keep the bleeds as it is, increase power damage so the damage doesn’t absolutely suck for power builds; let’s say, power damage of DB should deal 70% of pistol’s whip damage – right now it’s like 10-20%? Totally unacceptable.

And of course increase evade to at least 3/4 second to match animation. 1/4 second is nothing, you can’t really time anything with it now, such short evade is mostly about luck – not what we really aim for.

@edit
Could also make the evade 3/4 sec, and animation 1+1/4 second, so there is still gap of 1/2 second to hit the spammy thief, but also evade is long enough to actually time an incomming attack. This should be also applied to shortbow #3.

If there are too many evades, then increase ini cost back to 5, give 1 more bleed stack and shorten bleeds to 8 seconds for compensation. Power damage can stay the same, or slightly increase it.

Signed, level 1 alt

(edited by Dagins.5163)

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Posted by: caveman.5840

caveman.5840

i kinda wish they replaced the bleed on death blossom with weakness or vulnerability

bleed is just so out of place on d/d .

(edited by caveman.5840)

Death Blossom: 1 evade & more potential dmg

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Posted by: Justine.6351

Justine.6351

Lol…
Never mind…

Death Blossom: 1 evade & more potential dmg

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I don’t think anyone should go condi/hybrid with d/d set but there are those who do use it as such already and as such I am opposed to taking away their bleeds for simply MOAR dmg. Changing to a potentially harder hitting condi over shorter duration would feel more bursty to power builds yes/no?

You’re missing the point. I understand that you want to encourage/reward those who are building D/D hybrid/condi. My concern is that your proposed idea will give more ammunition to the D/D power+crit build. Thus, the intent of your idea is lost and it would either not get implemented, or it will face the dreadful nerf bat.

What is wrong with giving more dmg for stacking more opponents or even just using it opportunistically (real word?) against kitten s standing on top of each other? More enemies, more risk, more reward right or no?

Your risk:reward analysis is way off. The risk is performing the skill with multiple target. The reward is dealing damage among those targets. As it stands, DB is already balanced — so balance that it sucks.

Dual-wield skills should tip the balance, however, in the case of D/D, the balance tipper are in Backstab and CnD, not in DB. Because of this unavoidable fact, DB will have to remain as is.

If DB is ever to be improved or changed, Anet has to give D/D its own skill set that favors hybrid build. What I mean by this is, skill 1-5 will use both daggers at all times with their own unique skills instead of using the same skill as if wielding only one dagger. For instance, D/D will have Leaping Stab (dmg+kd) instead of Backstab.

What you think of 3/4sec aegis idea instead of speck of evade?

If the intent is to have aegis for the full 3/4s (which blocks attack for the duration), then sure, it’s better than evade. However, that’s not how it works.

Functionality wise Aegis’ duration only applies as long as it’s not used. Once used, it disappears. Thus, 3/4s Aegis may not even last 3/4s since it will disappear once it blocks an attack. You might get hit on your way up then die on your way down, which is highly probable if surrounded by enemies.

Just trying to tailor skill so against 1 foe it doesnt do huge dmg but is a solid evade. Against many its not going to be evade spam to save your life but you will be rewarded with more dmg so your initiative doesn’t feel completely waisted on use. Also there is the pve aspect of having a solid cleaving skill.

I understand your intentions but there are many things you have to consider. D/D is so out of whack right now that simply changing one skill will either make it unplayable or too OP — they literally have to give new skills for D/D just to make sense out of it.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Death Blossom: 1 evade & more potential dmg

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Posted by: Justine.6351

Justine.6351

I don’t think anyone should go condi/hybrid with d/d set but there are those who do use it as such already and as such I am opposed to taking away their bleeds for simply MOAR dmg.

What you think of 3/4sec aegis idea instead of speck of evade?

I know what aegis does. How can anyone not? Have the option to block one attack reliably during db animation or (lol) “many” attacks for a whole 1/4 sec.

Like I said, lol never mind….

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Posted by: Shanks.2907

Shanks.2907

i kinda wish they replaced the bleed on death blossom with weakness or vulnerability

bleed is just so out of place on d/d .

That would make the most sense to me. I didn’t even use it back when I used d/d, not even for the evade. More vuln and maybe a blind would work well.

Why don’t they just swap death blossom on d/d with unload on p/p. You can throw daggers super quick for raw damage, and can spin over the target shooting to bleed them out with pistols.