Death Blossom's evasive move

Death Blossom's evasive move

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Posted by: Mongomokel.1508

Mongomokel.1508

Hey all,
I began to level my thief from 1-60 with PD/SB and then changed to DD/SB with a condition damage build. Therefore I’m spamming Death Blossom to apply as many bleed effects as possible.

But what happens while performing the “evasive attack above the opponent” is, that I can’t fully control where I’m going to land. Especially when spamming Death Blossom it happens to me, that my char starts jumping multiple times into the same direction. What happens then is, that I’m falling down of towers, walls, cliffs aso.

There’s a story-quest, where you’re entering a cave together with an asura in Mount Maelstrom. In that specific quest, mines are laying on the ground and they detonate as soon as you get close.
Now guess what happens when you’re hitting Death Blossom in there… BOOM

Anyone else having this type of issues when using the skill?

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Posted by: Athanasius.3875

Athanasius.3875

Even Heartseeker has this issue if a mob dies from an unexpected big hit/crit and you HS again so it leaps at a new target, or just the direction you’re facing.

This proved twice lethal when I was trying to get a Skill Point up on wooden platforms in a Dredge area.

It would be OK if not for the “new target”/“no target” behaviour of both abilities, but as it is, especially with ability queues, something needs to change, i.e. stop such leaps/whirls short at the edge of drops.

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Posted by: Chilarus.6834

Chilarus.6834

Well it is kinda in the name “Leaping” Death Blossom but yeah I do know what you mean I once used it and leapt off the side off a cliff…and then died. I was not happy.

But maybe instead of spamming 3 you could hit 3, wait to land reposition and then hit 3

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Posted by: fijea.3072

fijea.3072

Maybe you could try this:
- open the keyboard shortcut setting
- under “Movement” you’ll see “About face” option and assign your prefered key there (mine is X, you could try Q/E
- or just rotate your camera and press the W/S key once. (I prefer this method, quicker and that’s how I used to spam DB, no problem at all)

GW2 allow total control of your character so IMO you have to do this manually.

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Posted by: Mongomokel.1508

Mongomokel.1508

Hey fijea,
that’s something new to me. I remember something like that from other games and it makes sense to use this in GW2 for this case. I’ll definitely give it a try next time I log in

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Posted by: Nemo.6295

Nemo.6295

I think it’s based of the position of the target, namely the way the target is facing. Usually, for me, it’s pretty straight forward when I start spamming it. I’m either behind or infront of the target. It’s happen to me sometimes too when the target faced something else and the “leap” adapted to his position and I ened up taking a tumble down some cliff. Best advice to offer is to avoid using it when there’s a pretty good chance you’ll end up falling.

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Posted by: Hyde.6189

Hyde.6189

You just need to use a bit of common sense. It will always leap in the direction of the target, and usually over them to their opposite side. If there’s something on the opposite side of the target that you don’t want to leap into just don’t use the skill, or reposition yourself first, it’s not that hard.

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Posted by: Wyrd One.2175

Wyrd One.2175

Because there are no cooldowns for thief skills, and because there is a skill queue, if you are hitting the #3 key multiple times you’ll often find yourself jumping all over the place when you didn’t mean to.

You just have to press #3 once, let the animation carry out (because you can’t do anything during that time anyway), and then decide what to do when you land; reposition yourself, turn the camera, leap right back over them again.

Just be careful not to hit the skill keys multiple times on a thief because they will queue up and fire off back to back because there are no cooldowns. This is not a problem with any other profession in the game.

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Posted by: Sixpax.8360

Sixpax.8360

Even Heartseeker has this issue if a mob dies from an unexpected big hit/crit and you HS again so it leaps at a new target, or just the direction you’re facing.

This proved twice lethal when I was trying to get a Skill Point up on wooden platforms in a Dredge area.

It would be OK if not for the “new target”/“no target” behaviour of both abilities, but as it is, especially with ability queues, something needs to change, i.e. stop such leaps/whirls short at the edge of drops.

I believe you can turn that behavior off in the options.

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Posted by: Vexus.5423

Vexus.5423

Answer: Don’t spam. Get a couple autoattacks in between Death Blossoms, or Heartseekers. Considering the autoattack 3rd attack applies a bleed, it’s in your best interest to use it. Manage your initiative and become a better player overall.

GW2 queues up attacks. If you press a key a few times, they will activate as long as there is initiative to do so. Make deliberate attacks and you’ll be fine.

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Posted by: Swag.4923

Swag.4923

Just one of those things you have to take into consideration when playing. It’s like how you don’t want to hit Pistol Whip when a mob is running around, or unload when the target is obstructed; you need to be aware of your surroundings and what’s going on. Simply put, look before you leap.