Decapping Build.

Decapping Build.

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Posted by: Kaliny.8265

Kaliny.8265

http://gw2skills.net/editor/?vZAQNAV4ansMBlOh9NBePBkmilhCjLAMBqAdrgRwYaO/9/OgA-TJxHABf/QAWqMQ47PAwVAAA

So guys I was thinking about making a joke thread , because has been a while since we had a good one, but ended up making a very interesting build instead.

Trying to make a joke about we having to avoid almost every fight and beeing able only to decap free points on a bunker meta gave me this idea: A build that could be successful abusing our few remaining strengths on spvp.

Your strategy will be rotate far > home > far > home forever, making sure they have to keep at least one person to bunker far, if they don’t you will get far and home points and leave your team 4×5 and sincerely hope for the best. (I’m not kidding realy)

On lord map you can also try to open the gate if you have enough dmg to break it (feedback on this would be appreciated) , and hit lord once, only to draw enemy team atention to lord (gtfo after tho or lord will kill you) , than you get back on decapping game on far and make sure you do this as often as you can, so they will have to check lord everytime and it will relieve pressure on other points.

If your team is losing on team fights always and there is a bunker on home or far than you get to mid! is team fight time!!!…. your purpose on the team fight is to watch it very closely (use stealth if you need to).

That is until a friend of yours gets downed, thats our time to shine my friend, jump the enemy with steal (don’t fight the enemy tho because you have no dmg or interrupts) and very fast start ressing your ally, the invisibility will hopefuly be enough to prevent the stomp.

And with this runes and amulet you should be tank enough to survive the aoe spam and ress the guy. (On theory)

You can also use the refuge, if there is no Herald, Scrapper or another reveal spell it should work greatly to your team advantage… That is, unless your teammate keeps breaking stealth with his downed spell 1 and gets stomped anyways. (well at least refuge has less cd on this build)

Use strategical analysis to determine what will be your best point rotation because your function is solely making sure they will need to bunker far and/or home 100% of the time.

You pressure their team by punishing them everytime they chase or badly try to rotate points.

They will have to check lord, and they will have to repair treb every kitten time as you get there over and over while your team hopefully can survive the 4×5 for this work at your team favor.

Other possible runes would be Runes of Mercy if you are realy into ressing guys and less into bunkering for a somewhat limited time the durability runes+soldier amulet will supposedly help you.

This is only theorycraft that came from a attempt to troll, but seem pretty solid imo considering that is what we do anyways, so might as well be very good at it?

Opnions will be very welcome to try to develop this monster even further.

The Decap Seeker Thief.

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I’m not always rude and sarcastic… Sometimes i’m asleep.

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Posted by: Lyger.5429

Lyger.5429

inb4 double short bow thief :-)

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Posted by: Impact.2780

Impact.2780

Nice joke thread.

Like my joke post?

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: Vornollo.5182

Vornollo.5182

inb4 double short bow thief :-)

That’s actually exactly what I expected, lol.
Energy Sigils on both and just go all over the map like Speedy Gonzalez evading every kind of fight.

[PUSH] Constant Pressure

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Posted by: Kaliny.8265

Kaliny.8265

Yes… unhindered non-combatant would help to reach every point even faster…

I just though using d/p because we have 50% move speed on stealth, also stealth help us avoiding combat as much as possible.

ANet knows Theif is like a buddhist monk that surpassed all other classes, thiefs are too awesome and evolved to hurt others so he uses his wisdom to win the game instead of stupid violence.

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I’m not always rude and sarcastic… Sometimes i’m asleep.

(edited by Kaliny.8265)

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Posted by: Vornollo.5182

Vornollo.5182

We’re such a benign and benevolent class and community

[PUSH] Constant Pressure

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Posted by: Kaliny.8265

Kaliny.8265

Is not about winning or losing, is about the message that a better world can be achieved.

More violets, I say. Less violence.

I’m not always rude and sarcastic… Sometimes i’m asleep.

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Posted by: Ron Cordova.9824

Ron Cordova.9824

I like the idea of this build, I’ll give it a try tonight. Might change dash since the swiftness is a little redundant with fleet shadow. I’ll also change weakening strikes to havoc since the build has no crit.

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Posted by: Shovel Face.4512

Shovel Face.4512

Meh.

If I were you I would just go full zerker with dash as your dodge for survivabilty. Trust me it is the funniest thing ever when a DH thinks he’s got me only to see me dash away. Lol

I use scorpion wire, roll for initiative, and signet of agility for my traits. Yeah you maybe wondering "wtf" but these traits are magical. I use DA, trickery and DD. I use the trait that lowers the CD on tricks so my withdraw, scorp wire and roll for imitative can be even more accessible and increase my survivabilty.

Scorp wire is good to pull DH from their traps. If you know how to use it correctly. RfI is useful because u gain 6 initiative instantly while also being a stun break and a dodge. Signet of agility needs no explanation.

Steal + WC is just deadly. On any unsuspected foe you could one shot any glass canon and bring down 50% health from tankier builds. Vault and staff 4 are powerful too.

my build essentially has 5 dodges which is kinda insane lol. Survivabilty is great too for being full glass and you pack some serious damage with Steal + WC. If ur interested in my build just pm me