Devs: Piercing" Bullets instead of Ricochet?

Devs: Piercing" Bullets instead of Ricochet?

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Posted by: jonG.8369

jonG.8369

Jon Peters was recently quoted as saying that the Pistol trait “Ricochet” was a mix of too hard to balance, too much RNG and took away from the purity of pistols." And with that, the trait was completely removed from the P/P toolkit.

If that is truly the case, how about giving our bullets a Piercing function, identical to Ranger’s Longbow trait Piercing arrows? This way, at the very least, we have some form of AoE to compensate for this game’s countless dynamic events that REQUIRE you to bring AoE to the table in order to compete and tag mobs. There would be no RNG with Piercing…

Gunslingers, is this something that you feel could work well? Or other suggestions?

Devs: Piercing" Bullets instead of Ricochet?

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

engis had piercing pistol and now its gone. and were talking about the class with the most buffs from this patch so dont expect to get it on thief

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Devs: Piercing" Bullets instead of Ricochet?

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Posted by: BobbyT.7192

BobbyT.7192

What’s the purity of pistols?
“Pew pew pew pew….. Oh I need a head shot? Do I have the initiative? No? Oh well pew pew pew pew.”

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Posted by: TheMurkMuffin.8213

TheMurkMuffin.8213

I’m probably in the minority here when I say that I think that its nice to get piercing bullets and it makes WAY more sense. I’m just worried about the range buff that ricochet provided and whether we have another way to get it. I want p/p to be a viable set SO bad.

Kaliabell – 80 Norn Reaper
-Retired Thief

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Posted by: Zero Day.2594

Zero Day.2594

There still seems to be too much RNG – Like what if there is or isn’t a guy behind your target?

It will still be too hard to balance – When there is a guy or two behind your target you’re dealing double/triple damage! OP

And it still taking away from the purity of the weapon set – it gives it something useful.

Yeah slightly salty about the removal of ricochet.

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Posted by: YuiRS.8129

YuiRS.8129

“When you successfully interrupt a skill while wielding Pistol in your main hand, your next attack doesn’t spend Initiative. When you attack a foe that’s under the effect of Vulnerability, your shots pierce.”

Skillful play, better pressure damage when playing skillfully, Body Shot being situationally useful instead of bad. Also, increase #1 damage by 25%.

And even then Pistol would still be weak, but maybe not the most useless weapon set in the entire game.

Devs: Piercing" Bullets instead of Ricochet?

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Posted by: jonG.8369

jonG.8369

I could get behind changes like that.