(edited by Crawford.4135)
Devs: Thinking In the Box
As an ex-s/p thief I have noticed your posts after recent patches. They are 100% spot on.
[OHai] – Northern Shiverpeaks
Just posting for support you. Like a s/p PvE thieve myself, i can tell you this is a unfair, unneeded and bad thinkingh nerf, S/P get bad nerfed in the last patch and now it will get even more nerfed whithout any good justification.
I guess this is just because spvp, like every nerf in the thief history, pve thief are just overpassed like if they was non existent. Shame on Anet.
it’s true, some of the proposed changes are going to wreck s/p good and proper. losing opportunist viability, vigor for evades and shadow return is going to make this weapon set next to impossible to play. shame when a weapon set that was already viewed as the black sheep gets ruined even more.
Seeing the replies in here is more proof of the 1% build – just not that many of us s/p builds. And because there is not enough of us to voice our concern ArenaNet will never hear out voices of concern.
Thanks to the S/D player the S/P players will be gone come Dec. 10. Maybe some day we can find a game where the developers actually care about the players concerns.
what is s/p ?
Message Body length must at least be 15.
what is s/p ?
Message Body length must at least be 15.
stick/popgun
pretty sure this inf strike nerf is a nerf to counter the s/d set up and is indirectly effecting s/p
me:why not just re-work larcenous/flanking strike? or even leave the shadowstep circle on the ground so enemies know exactly where you are going too..
anet: ooooo thats no fun lets just damage the entire sword set while we’re at it!
but seriously tho, i doubt this is bad enough to ruin the entire sword thief play, it will make things a bit more skill driven tho. I for one will still play s/p
(edited by Peow peow.2189)
The way anet makes ‘balance’ changes is they look at spvp (or tpvp), then they look at the forums, see what people are crying about, then nerf something to make the thing that people are crying about les efective (shave it by 50%) and in the process, nerf all other specs to helll and back and back to hell.
RE: foste
Seems that way, to be honest. The problem is … nerfing anything based on pvp is rather doomed to fail. Heck, even with as aggressively as (s/t)PvP’s been pushed since launch, it’s still the most sparsely populated part of the game entire. Unfortunately, it also seems that most of the changes that would have made the game mode more enticing are summarily ignored, or at least placed squarely on the back burner.
Meanwhile the mode’s proponents cause nerfs/adjustments that backfire on the other two game modes.
Other 80s: Any but Warrior
Honestly i agree with many of the change, only 2 things let me perplexed, cast time on shadow return (principal meccaninc of the sword) and utility of hard to catch.
They hate us for using stealth, and hate us for not using stealth and want us to go back to stealth.
It’s so confusing. It really is.