Difficulty of class?
Hi Grimezy, sounds like you guys have a lot of fun together!
Thief is easy to learn, hard to master, so she should be fine to start her journey! Just keep in mind:
*Initiative Management
*Patience in Stealth (if stealth)
*Timing for Dodges
Our survival traits are in the Shadow Arts and Acrobatics line. People generally pick one or the other. The new grandmaster in SA may be a great group utility to help your whole group survive (or she can do venom share to make the group do more damage).
For maximum group utility, she should spend 6 in SA, and at least 2 in Trickery (thrill of the crime, or 4 points and also pick up bountiful theft). If she dipped 3 into trickery, she’d start with a larger initiative pool, as well.
Survivability is fine. Like any other class, pick either condi or physical damage and gear around that. As a new thief, start with more defense stats and slowly find your “sweet spot” of damage/protection. Survivability becomes an issue when you go Zerker before mastering thief.
Good luck!
If you guys want to spvp duel look me up in game and I’ll give some more pointers.
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Pve is easy with black powder spam or jst constant back stabs survivability is a big issue and is very hard to getting use to compared to a war or guard. We gain survivabilty by either stealth or constant dodging basically. Theres not really cycling unless its jst a one trick pony build most situations depends on wht your facing. At first most ppl spam moves because theres no cd but you need to learn to keep your inti pool up and ready to use