Disable Siege/Sabotage Siege
I think it’s a great idea.
That would be a great idea.
In a RvR gamestyle would be nice a real thief role.
Pity arena does’t care about roles..
Hope a dev reads this thread and gives us his opinion about that, also becouse steal should be something more then an utility
Great idea.
Well when you steal to an object like siege you get nothing, so it would be interesting if you stole from a siege weapon and got a stolen ability that could disable siege. Maybe even give it a utility against players as well so it wouldn’t be an ability you could only use on siege. Ground targeted disable siege for X amount of time would be a neat stolen ability from siege though.
It’s a great idea that the devs are never going to implement because this game is supposed to feature skills that a) do damage and b) are highly spammable.
Fantastic idea. +1
Agreed, really nice idea, would definitely make me feel more useful in wvw.
+1
yet was beaten by an omnipotent, invisible assassin of justice, or whatever.
Thief
Also would be neat if something like this would also add to stealing from engineer turrets and other objects like them. Could you imagine stealing from a turret and getting its activated ability? Or even getting an ability that disabled the turret, or maybe even both! Like stealing from a turret disables it for a second and gives you the activated ability as the stolen ability. Pesky supply crate, I steal your net and use it on your pesky engi master MUAHAHAHA. Ahem, may have gotten a bit carried away there.
At least it wouldn’t be like the annoying steal from engi’s themselves and how it reveals you, I mean I have gotten used to it for the most part and still put it to good use most the time but it’s still annoying. =P