Do you ever feel empty?

Do you ever feel empty?

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Posted by: KeyLimPi.9031

KeyLimPi.9031

I’ve been playing since Beta and thief was my second maxed character. It’s the only one with map completion and geared on level with my ele (combo with ascended). I ended up quitting my thief.

It feels weird as I’ve always played assassin based classes in other games. I’ve never had a problem running glass-spikers and just having tons of fun with it. Kinda the thought of knowing if someone hit me I would fold like origami paper.

In GW2 however I feel too safe on my thief I guess. Now don’t get me wrong this isn’t a thread about OP or subtle dissing, I know this is based on playstyle. I’ve minimized my stealth by playing D/D – S/P and zipping around, relying only on SR and Backstabs. I just don’t feel the “risk” that’s supposed to inherently be with assassin classes. Without the risk it feels kinda hollow I guess.

Just want to see what other people think as I really do like the class and I want to go back to maining it, but I feel it’s too “safe”. After all our classes homage is “Winning against a thief isn’t killing him, just surviving till he runs away.”

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Posted by: Interceptor.2653

Interceptor.2653

Play without stealth and see how you feel. I don’t have a single stealth utility/skill on my bar — not even Shadow Refuge — the only way for me to stealth is to combo Black Powder → Cluster Bomb.

It may not be risky enough for you (we have enough mobility to disengage fights, still), but might be a different enough look to keep you interested.

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Posted by: Brutalistik.6473

Brutalistik.6473

Play without stealth and see how you feel. I don’t have a single stealth utility/skill on my bar — not even Shadow Refuge — the only way for me to stealth is to combo Black Powder -> Cluster Bomb.

It may not be risky enough for you (we have enough mobility to disengage fights, still), but might be a different enough look to keep you interested.

Those are for the extreme skilled thieves. I’m not in that territory yet, but wouldn’t mind.

Pineapples

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Posted by: Doggie.3184

Doggie.3184

Play without stealth and see how you feel. I don’t have a single stealth utility/skill on my bar — not even Shadow Refuge — the only way for me to stealth is to combo Black Powder -> Cluster Bomb.

It may not be risky enough for you (we have enough mobility to disengage fights, still), but might be a different enough look to keep you interested.

Unfortunately Anet doesn’t really want us to play w/o stealth though so it’ll never really feel complete.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Requiem.8769

Requiem.8769

1vZerg. Plenty of risk there.

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Posted by: Interceptor.2653

Interceptor.2653

Unfortunately Anet doesn’t really want us to play w/o stealth though so it’ll never really feel complete.

Feels OK to me. You suddenly have all of these open utility slots that you can use for stunbreakers, conditions clear, mobility, whatever.

Of course, if you screw up, you die, but that’s how it should be in the first place.

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Posted by: Shinobi.3240

Shinobi.3240

I’ve been playing since Beta and thief was my second maxed character. It’s the only one with map completion and geared on level with my ele (combo with ascended). I ended up quitting my thief.

It feels weird as I’ve always played assassin based classes in other games. I’ve never had a problem running glass-spikers and just having tons of fun with it. Kinda the thought of knowing if someone hit me I would fold like origami paper.

In GW2 however I feel too safe on my thief I guess. Now don’t get me wrong this isn’t a thread about OP or subtle dissing, I know this is based on playstyle. I’ve minimized my stealth by playing D/D – S/P and zipping around, relying only on SR and Backstabs. I just don’t feel the “risk” that’s supposed to inherently be with assassin classes. Without the risk it feels kinda hollow I guess.

Just want to see what other people think as I really do like the class and I want to go back to maining it, but I feel it’s too “safe”. After all our classes homage is “Winning against a thief isn’t killing him, just surviving till he runs away.”

Play against decent opponents and suddenly there is plenty of risk.
Thief is strong against people without much game experience or slow reaction time.

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

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Posted by: Axelwarrior.9084

Axelwarrior.9084

I agree with Requiem. If you’re feeling too safe, it means you’re not kittening off enough people.

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Posted by: Maugetarr.6823

Maugetarr.6823

If ShadowRefuge feels too safe to you, don’t use it. Also, you can cut out the 5 points for shadows rejuvenation and put it in Acro for feline grace.

D/D with shadowstep, blinding powder, and assassins signet on a 0/30/25/15/0 plays much more dangerously than 0/30/30/10/0 with shadow refuge on your bar.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief