Does SoS grant speed out of combat only?
This doesn’t apply in combat.
Sanctum of Rall
……wow. thanks for clearing that up they couldve made that more clear in the description for the signet :p
It does apply in combat, I tested this.
Simply, when your enter combat your speed is slowed, but this applies to any class.
It does apply in combat, but since you are slowed so drastically in combat it isn’t as noticeable. Doesn’t mean that it’s useless, as you can still catch up to anyone in combat not using swiftness.
Fleet Shadow (+50% increase in speed while in stealth AND in combat) works very similarly, as it feels more like have swiftness out of combat while in combat.
thanks for the advice Jericho im torn between the first slot tree and acro though. My build is 10/30/30/0/0 fo my steal can get that opening damage in. Its a really tough choice between the two for me.
thanks for the advice Jericho im torn between the first slot tree and acro though. My build is 10/30/30/0/0 fo my steal can get that opening damage in. Its a really tough choice between the two for me.
If you’re using D/D, I think you’re right in keeping Mug. I wouldn’t bother going into Acrobatics unless you’re going to devote at least 15 points for Feline Grace, as it’s probably our best minor trait.
http://wiki.guildwars2.com/wiki/Movement_speed
normal and in-combat movement speeds are different, the SoS still increase the same percentage for both cases.
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thanks for the advice Jericho im torn between the first slot tree and acro though. My build is 10/30/30/0/0 fo my steal can get that opening damage in. Its a really tough choice between the two for me.
If you’re using D/D, I think you’re right in keeping Mug. I wouldn’t bother going into Acrobatics unless you’re going to devote at least 15 points for Feline Grace, as it’s probably our best minor trait.
Yeah thats what i figured, this isnt a full on glass cannon because I want some survivability in there which greatly helped me out in many cases. So the extra damage helps.
I believe it also only applies to forward movement, not strafing or back-peddling.
This is why the thief seems to have such a hard time staying in melee range with opponents who have steady access to swiftness. I wish the thief had better access to swiftness.
[RET] of Fort Aspenwood