Does a Quick Thief Primer exist for WvW 1v1s?
Hey,
Knowing other classes skills and animations are really important, nothing helps more but playing those classes yourself. Since in GW2 you can go sPvP at 2lvl after tutorial zone, just try some classes yourself. Is there any specific class you having problems with?
Also, S/P is not the best wep set to deal with everyone, but if you like it, keep using it. You will run into people who say it’s useless and trash, but what is more important is having fun.
(edited by inchester.8541)
Practice. basically. You have to totally understand the other guy’s build to win on S/P, and as inchester said, best way is to play them and see. Find out what regularly kills you on class X, then do that to class X when you fight them.
D/P is much more effective overall just due to the blinds and better upfront damage, but S/P is fun still ^^
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
S/P is probably strongest play style on theif but require probably one of biggest learning curve to play it well. and as said befor d/p just roll it over sadly not because it just that much better d/p just is able to keep reseting well s/p has to fight honest
biggest pointer i can give you is learning punish frame. such as fix animation skill all have a after cast animation delay where they cant push anything. such as heart seeker has a .2 of a second after cast animation can only be cancel by dodge but dodge is a fix animation as well as a .1 after animation.
S/P is probably strongest play style on theif but require probably one of biggest learning curve to play it well. and as said befor d/p just roll it over sadly not because it just that much better d/p just is able to keep reseting well s/p has to fight honest
This.
D/P has a cap on how far you can take it with some class/builds being near immune from their play (I actively troll from them they are so easy to kill). S/P on the other hand requires more forethought to use but its mastery level allows for a much broader spectrum of class/builds to fight. The S/P thief in our guild is scary good and will park most class/builds given time. His turn and burn is almost legendary for dropping even heavy bunkers in a couple seconds.
“Youre lips are movin and youre complaining about something thats wingeing.”
Alright. Here’s how you win every fight as a thief. Even against DH.
- Don’t Die
- If you die, don’t suck
Alright. Here’s how you win every fight as a thief. Even against DH.
- Don’t Die
- If you die, don’t suck
correct answer is Oh it a dragon hunter i am out Kittenz~ LOL
S/P is probably strongest play style on theif but require probably one of biggest learning curve to play it well. and as said befor d/p just roll it over sadly not because it just that much better d/p just is able to keep reseting well s/p has to fight honest
This.
D/P has a cap on how far you can take it with some class/builds being near immune from their play (I actively troll from them they are so easy to kill). S/P on the other hand requires more forethought to use but its mastery level allows for a much broader spectrum of class/builds to fight. The S/P thief in our guild is scary good and will park most class/builds given time. His turn and burn is almost legendary for dropping even heavy bunkers in a couple seconds.
What is your guildie’s build for S/P?
For WvW i run it more as a glass cannon you do semi high burst dmg with pistol whip simply becuase most of WvW is based around how effectively you kill someone to get next person.
or if you really want to learn how to play build you run it more as a bunker low dmg all around but if your landing though intrup you wont even notice dps change.
@OP S/P is a lot higher skill floor to use. I would suggest learning d/p & s/d before dedicating your self to s/p. They are both much more forgiving sets. There is also certain opponents that s/p doesn’t fair well against, that dagger OH is a much better choice.
Learning opponents patterns and skills is essential for thief in general. As you need to know which skills to interrupt and dodge.Try playing all the classes take note of what the heal animations look like and what the big hitting skills look like. Try and get friends that have those classes on different races also show you how those animations vary from race to race.
For WvW i run it more as a glass cannon you do semi high burst dmg with pistol whip simply becuase most of WvW is based around how effectively you kill someone to get next person.
This is really interesting. Very similar to what I run .
Just wondering as I like a good duel, what server is your friend based on?
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
@OP S/P is a lot higher skill floor to use. I would suggest learning d/p & s/d before dedicating your self to s/p. They are both much more forgiving sets. There is also certain opponents that s/p doesn’t fair well against, that dagger OH is a much better choice.
Learning opponents patterns and skills is essential for thief in general. As you need to know which skills to interrupt and dodge.Try playing all the classes take note of what the heal animations look like and what the big hitting skills look like. Try and get friends that have those classes on different races also show you how those animations vary from race to race.
For WvW i run it more as a glass cannon you do semi high burst dmg with pistol whip simply becuase most of WvW is based around how effectively you kill someone to get next person.
This is really interesting. Very similar to what I run .
Just wondering as I like a good duel, what server is your friend based on?
Your build look very standerd for WvW good all around stats.
i would more likely run the bunker one myself mostly because longer the fight goes more likely the better player will win. unless your fighting a rev. then you lose longer the fight goes LOL but that beside the point