Does thief have a viable roll in raids?

Does thief have a viable roll in raids?

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Posted by: Raithwall.8201

Raithwall.8201

Q:

After watching multiple videos of the beta-raid I didn’t see a single group who had a thief in it and killed the vale guard.
While i see reapers doing 30k damage and more with a single hit on relatively low cooldown and a healthpool that makes thieves look like mayflies and revenants with singletarget-damage at least as high as thieves while wearing heavy armor + granting tons of boons to the party. Even rangers seem to be present in almost every setup with their druid spec.
Thieves just seem to have no place in raids. We seem to do mediocre damage compared to the new specs while having not half their surviveability ou group support.
I don’t see any need for a thieves mobility, stealth (since you cannot hardrezz or skip something), blinds (since there weren’t any trashmobs) and defiance removal (there are no defiance stacks, just a breakbar at some occasions which none of the no-thief groups i watched had problems breaking)

So…. is there any point to bring a thief to raids other than making it harder for your friends to succeed at the raid?

Does thief have a viable roll in raids?

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Posted by: Auesis.7301

Auesis.7301

A:

This was with a pretty bad comp and no Chronomancers for Quickness/Alacrity, and I was 1 of 2 Daredevils. The wipe was caused because someone didn’t stand in the right spot, and then we spent 1-2 minutes trying to get people back up and get momentum going again. We would have had plenty of time on the clock otherwise.

30k+ Vaults were not uncommon and Weakening Charge was easily getting 9k on each small hit, so 6 times when using it twice each way was something like a minimum of 54k damage after Evasive Empowerment, so damage is fine.

Mobility works nicely for the fight, as you can substitute someone else that screws up and can’t stand where they need to. Had Shadowstep slotted for that and saved wipes numerous times. The Physical skills are great for Breakbars.

If not using Daredevil, I would consider Venomshare instead. With Alacrity from Chronomancers you will have very good Venom uptime, getting huge condition damage, leeching damage and group healing, plus a shared Basilisk Venom will annihilate Breakbars. Sinister Venomshare and Berserker Daredevil are both big contenders for a condi DPS/utility and power DPS slot respectively.

Attachments:

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(edited by Auesis.7301)

Does thief have a viable roll in raids?

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Posted by: Tora.7214

Tora.7214

I tried this build with great success in raid https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fen.gw2skills.net%2Feditor%2F%3FvZAQRAoY4Yn8MB9OhdmCONB0PhFqiy7C%2BgBoLCCgGYO77%2BwH-T1RAABAcSAUU%2FAqq%2FMpSQPeCA9s%2FwYK%2FCAcAwv%2F%2B7v%2F%2BbpAgZaE-w

Extreme durable and over 30 bleed stacks just spaming death blosson and impaling lotus non endesly

(edited by Tora.7214)

Does thief have a viable roll in raids?

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Posted by: knyy.6427

knyy.6427

i dont see a future in condi thieves. no burning access.

until you need a lot of blasts/stealth or mobility (yea, actually thief is needed cause of shortbow) thieves wont be taken for an optimal raid.

we have to wait for the other bosses.

(edited by knyy.6427)

Does thief have a viable roll in raids?

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Posted by: Kill.3458

Kill.3458

i dont see a future in condi thieves. no burning access.

until you need a lot of blasts/stealth or mobility (yea, actually thief is needed cause of shortbow) thieves wont be taken for an optimal raid.

we have to wait for the other bosses.

Considering with venom share I hit 4-6k poison ticks, 1-3k torment ticks and from my bleeding uptime at max 3-4k ticks I think condi thief is in a good spot

Does thief have a viable roll in raids?

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Posted by: Reklaw.1496

Reklaw.1496

Yeah, I mean, with Roll for initiative, Withdraw, and the new dodges, thieves will have tons of viable rolls.

Does thief have a viable roll in raids?

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Posted by: Zero Day.2594

Zero Day.2594

Yeah, I mean, with Roll for initiative, Withdraw, and the new dodges, thieves will have tons of viable rolls.

I see what you did there…

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