Don't understand what we're worth..
This is how I view us thieves:
Warrior = Able to do as much as or more damage than thieves (which is ok, I am not whining). They have significantly more armor than thieves do, thus are more survivable. They have quite a few more weapons at their disposal thus making them more versatile.
Thief = Everything I said above, but cut in half. (except for the damage) Thieves can dish out a nice pretty amount of damage but thats as long as our initiative is up. Once we blow that, we have to jump OOC and stealth ourselves so we dont die until we can jump back Into combat.
Now I dont think warriors should be nerfed. But why would ANYONE want a thief over a warrior (which, to me, is the most comparable class as they are both highly melee based). We just seem worthless….yea we can turn invisible and all but that doesnt last long enough for it to be really much worth.
learn fields and finishers. that’s wat makes us special. No one can touch us in taking advantage of fields. Not just fire and water either. Practice and eventually youll see what i mean.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
I’ve played everything except guardian to 80 (dungeons going up to lv faster). The only thing I find that thieves can do (outside of stealth) that others can’t (to the extent that thieves can at least) is finish the kitten out of combo fields.
Thieves have access to finishers “without” cd’s (I say without cuz I’m not taking into account ini recovery yet) allowing us to chain finish a field over and over.
(edited by Seetoo.9316)
Best class for ganking yaks. Best class for scouting. Yippiee.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Best class for ganking yaks. Best class for scouting. Yippiee.
Cherry picking. We can go behind enemy lines and kill low life players one by one…
Stealth ress
Stealth stomp
AoE healing spam (combo water)
AoE weakness (powerful condition now)
Single target immobilize
Single target + AoE Snare
AoE frost armor (combo ice)
and more…
This is how I view us thieves:
Warrior = Able to do as much as or more damage than thieves (which is ok, I am not whining). They have significantly more armor than thieves do, thus are more survivable. They have quite a few more weapons at their disposal thus making them more versatile.
Thief = Everything I said above, but cut in half. (except for the damage) Thieves can dish out a nice pretty amount of damage but thats as long as our initiative is up. Once we blow that, we have to jump OOC and stealth ourselves so we dont die until we can jump back Into combat.
Now I dont think warriors should be nerfed. But why would ANYONE want a thief over a warrior (which, to me, is the most comparable class as they are both highly melee based). We just seem worthless….yea we can turn invisible and all but that doesnt last long enough for it to be really much worth.
i have both Thief and Warrior at 80 that i switch often.. i dont feel warriors are more versatile.. in PVE they can face tank more.. but that is in their written role.. if you want someone that can facetank and dmg then go roll a warrior.. dont even get me started on warrior pvp..
Thief in PVE is decent.. we dont need to be the best at everything we certainly arent the worst.. leaps and bounds better than warrior in PVP too..
That is my view.
From a WvW perspective, Thieves obviously shine when roaming, 1v1, or in very small groups. I think for Thieves to be effective in larger combat, you need to have multiple Thieves working together — otherwise I agree with the more negative impressions of Thieves posted on this thread.
Well warriors arent really effective in large groups either.. in fact I don’t think any melee are..
Either go ranged Or a trebuchet – - – - -
Well warriors arent really effective in large groups either.. in fact I don’t think any melee are..
I think hammer Warriors are pretty strong in all sorts of combat in WvW. But I agree with you, melee is pretty rough in large groups.
Nah they arent.. the best skilled players will be good with em.. then again give the best skilled players a paperclip as a weapon and they will still kill ppl.. for the average joe. Meleeing headfirst into a group they will die
This is how I view us thieves:
Warrior = Able to do as much as or more damage than thieves (which is ok, I am not whining). They have significantly more armor than thieves do, thus are more survivable. They have quite a few more weapons at their disposal thus making them more versatile.
Thief = Everything I said above, but cut in half. (except for the damage) Thieves can dish out a nice pretty amount of damage but thats as long as our initiative is up. Once we blow that, we have to jump OOC and stealth ourselves so we dont die until we can jump back Into combat.
Now I dont think warriors should be nerfed. But why would ANYONE want a thief over a warrior (which, to me, is the most comparable class as they are both highly melee based). We just seem worthless….yea we can turn invisible and all but that doesnt last long enough for it to be really much worth.
talk about bias. Thief can stealth? you forgot??
…. Once we blow that, we have to jump OOC and stealth ourselves so we dont die until we can jump back Into combat. ….
talk about bias. Thief can stealth? you forgot??
Looks like it :P
/sarcasm
Nah they arent.. the best skilled players will be good with em.. then again give the best skilled players a paperclip as a weapon and they will still kill ppl.. for the average joe. Meleeing headfirst into a group they will die
well that’s true, but because of those PRO ppl, our thief is nerfed almost every patch…
Nah they arent.. the best skilled players will be good with em.. then again give the best skilled players a paperclip as a weapon and they will still kill ppl.. for the average joe. Meleeing headfirst into a group they will die
well that’s true, but because of those PRO ppl, our thief is nerfed almost every patch…
No… it’s because thief (and mesmer) both punish new players the most for not understanding the class. Hence a flood of new player QQ.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Nah they arent.. the best skilled players will be good with em.. then again give the best skilled players a paperclip as a weapon and they will still kill ppl.. for the average joe. Meleeing headfirst into a group they will die
well that’s true, but because of those PRO ppl, our thief is nerfed almost every patch…
No… it’s because thief (and mesmer) both punish new players the most for not understanding the class. Hence a flood of new player QQ.
this and they think 1 v 1 is important. which its not bc it has no place in this game. RUN WITH PEOPLE/GROUPS/GUILDS/PUGS/FRIENDS! dont go it alone! would u run thru a ghetto at 2 am by yourself? alright then.
thieves are fun and good at 1 v 1. we suck at everything else. actually we are good blast finishers in wvw for pre battle buffs. but soon as ur done with 4x Cluster bomb then just afk til the fights over bc ur not much use :P
I think you don’t understand the thief class and how to use it properly in PvE, WvW, and Spvp.
Advantages of Thief in WvW:
-King of solo roaming, yak killing, camp soloing
-D/P perma stealth allows you to follow the enemy zerg undetected and communicate their intentions/positions
-Zerg group, if you’re in a proper zerg group, you guys would stick tight and combo field with water to keep everyone healed up. No one and I mean no one can blast like a thief. You are providing group support via blast finisher, poison and weakness field (which they recent buffed), and aoe damage/bleeds.Spec condition not glass cannon if you want to stay with the zerg. P.S. you should be able to get 6-7 bombs off before you run out of init. You may want to check your spec for zerging.
-If two zerg are stacking up before engaging, you could SF and poison field the enemy zerg without breaking stealth. By putting the enemy zerg on the defensive/combat/using cooldowns first, your zerg has the uppper hand.
-Perma Stealth gives you enough time to rez a mesmer that is dead inside a tower or keep so they can portal people in. No one else can do this.
-Contesting a waypoint unseen. Anyone can do this but the thief is the best at this. Forcing the enemy to longer route means less reinforcements and lower response time.
I could go on and on in regards to WvW/PvE/Spvp. But you’re so blind and bias, I’ll just stop here.
(edited by MIrra.3604)
thieves are fun and good at 1 v 1. we suck at everything else. actually we are good blast finishers in wvw for pre battle buffs. but soon as ur done with 4x Cluster bomb then just afk til the fights over bc ur not much use :P
I think you don’t understand the thief class and how to use it properly in PvE, WvW, and Spvp.
Advantages of Thief in WvW:
-King of solo roaming, yak killing, camp soloing
-D/P perma stealth allows you to follow the enemy zerg undetected and communicate their intentions/positions
-Zerg group, if you’re in a proper zerg group, you guys would stick tight and combo field with water to keep everyone healed up. No one and I mean no one can blast like a thief. You are providing group support via blast finisher, poison and weakness field (which they recent buffed), and aoe damage/bleeds.Spec condition not glass cannon if you want to stay with the zerg. P.S. you should be able to get 6-7 bombs off before you run out of init. You may want to check your spec for zerging.
-If two zerg are stacking up before engaging, you could SF and poison field the enemy zerg without breaking stealth. By putting the enemy zerg on the defensive/combat/using cooldowns first, your zerg has the uppper hand.
-Perma Stealth gives you enough time to rez a mesmer that is dead inside a tower or keep so they can portal people in. No one else can do this.
-Contesting a waypoint unseen. Anyone can do this but the thief is the best at this. Forcing the enemy to longer route means less reinforcements and lower response time.I could go on and on in regards to WvW/PvE/Spvp. But you’re so blind and bias, I’ll just stop here.
My problem with this is that blasting spam and yak slapping are what thieves bring… and these are minor when compared to what other classes can bring.
The ONLY thing that a thief can do far better is blasting.
Yak slapping is usually no problem unless they are being heavily guarded… and then thief can only do it better to a point until the sheer number of guards is too much (although you are keeping those players from doing other things). I find the need for a thief to do yak slapping to be pretty minimal and situational.
A poison field? I’ve tried it (as well as dropping caltrops) and came to the conclusion that you should let the necros and eng’s just apply the conds… and come on another class instead and you’ll be more useful. It didn’t seem to have as much impact.
Scouting is hardly thief specific (smoke clouds etc. will give you away anyways)…
Anyone can contest (nod nod).
Stealth ressing inside of keeps etc… the mesmer will just get camped by some one if they stay on the floor. It’s normally up to the mesmer to just hide and go home if they are discovered because of this.
Overall I feel that it’s really not a big prize being best at the things thief is best at… and that’s the problem. Not a whole lot of reasons why you would want to be on your thief in WvW over another class…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Scouting may not be entirely thief specific, but have you tried following zergs around on other professions? You’ll quickly run into the problem of frustrated zergling thieves breaking off and chasing you to the ends of the earth. Against a D/P thief scout, zergs pretty much have to stop what they’re doing entirely and chase blackpowders for five minutes, which probably won’t even work. No other class can scout nearly as effectively.
It’s the same with killing yaks, capping supply and contesting. Yes many other professions can do them, but if you get interrupted doing these things by one or two other players you’re likely to die (usually to an enemy thief) which wastes valuable time. A single thief can lockdown supply and maintain contest on half a borderlands map, even with (some) enemy players actively trying to stop them.
Now maybe these tasks are boring to you, but it’s not minor compared to what other classes are doing. One thief doing all that contributes a hell of a lot more than one more Guardian rolling around in the zerg spamming his cooldowns.
Cherry picking. We can go behind enemy lines and kill low life players one by one…
Stealth ress
Stealth stomp
AoE healing spam (combo water)
AoE weakness (powerful condition now)
Single target immobilize
Single target + AoE Snare
AoE frost armor (combo ice)
and more…
Excellent. Please allow me to remove everything else another profession can do better.
Cherry picking. We can go behind enemy lines and kill low life players one by one…
Stealth ress
Stealth stomp
Oh my. That looks very similar to…
thieves are fun and good at 1 v 1. we suck at everything else.
My input: first of off I’d like to say that I’m speaking from a scrictly sPvP standpoint, tournaments and hotjoin.
I think thieves have their place, just not in tPvP. A Thief’s best attributes are highlighted when he is put up against someone of much lesser skill.
The fact of the matter, and the problem, in my opinion, is that Thieves have no build variety. This branches into several other problems, such as low condi amount and application, low base damage, and half-finished or poorly designed weapon sets. The one build that is viable higher up (D/P Burst. Excluding Jumper’s build here because he admits that he mostly does hotjoin. Mesmers can boon strip just as well) cannot contest points and is resigned to using shortbow 80% of the time due to innate squishyness. The problem with Thief is that if you take any defensive traitline, your damage drops off exponentially. Taking a damage traitline (or usually both) is required, because, by design, we are squishy, and by design, our base damage is very low. This leads to a ‘kitten ed if you do, kitten ed if you don’t’ hole we’re shoved into, where if we take defensive traits or balance it out we lack damage, and if we go offensive we lack any sort of defense or sustain. Leading to the burst meta that Thief is currently in; because we just can’t do anything else just as well.
The only real argument you can pose for Thief is mobility, maybe. But I’m sure some people would tell me that other professions can do it better.
(edited by Rahar.9872)