Downed State

Downed State

in Thief

Posted by: Finess.2176

Finess.2176

Q:

Why is it that in the downed state it takes 5-15 seconds for abilities to come off cooldown, such as teleport and smoke bomb?
Also, what’s the point of having smoke bomb when it lasts for 2 seconds and it takes the mobs 3249089 minutes to walk back to their initial place?

Downed State

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Posted by: Wiser with Age.3714

Wiser with Age.3714

A:

Downed Skills: I really don’t know. For whatever reason, the special moves of every class are like this. My guess is that they want you to use your attack for a few moments in the hope of making you feel heroicly defiant.

Smoke Bomb: This skill is worthless if you’re dead in a spot that’s right where the mob normally paths. However the skill is rather useful when you become Downed by a mob that has chased you beyond its normal roaming range. Hitting the Smoke Bomb will put you into stealth, which will immediately leash the mob and make it run back to its normal area. In that situation, it’s a life saver.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

Downed State

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Posted by: MasterElements.5023

MasterElements.5023

It might be useful for leashing mobs that are out of their range but if you are fighting inside their range then it is ineffective, I have hit smoke bomb after I teleport and by the time the smoke bomb casting time goes off the mob is already on me and has hit me once. The duration basically means the mob can have a small breather, turn around then unstealth to finish me off. If you are a thief, and you get downed? You’re dead unless the mob is also almost dead and you can throw daggers at it. If they increased the speed of mobs leashing back to their path instead of them moseying back, smelling the flowers, the 2 second duration might be effective.