(edited by Gabriell.4856)
Draft Build - Uncatchable D/D S/D build
You mean d/d-S/B
and you got high crit chance there,I would use prcision and ferocity food.It might be good.
Honestly, I wouldn’t even bother asking the folks that frequent here, and just go ahead with your build….
Most the opinions I’ve read here are from copy-paste disco era meta’s from the first month of this game… The paradigm shifters rarely, if ever, post here…. And rightly so
It’s a neat concept, though I’m not really certain why you’d run a build focused on negating soft CC using D/D + S/D when HS’s leap ignores the effects of cripple/chill and IS can be used to teleport away via neutral mobs, other enemies, keep enemy structures etc., and IR cleanses a condition on its way back, letting a stealth + IS/IR without a target remove DoT’s and conditions. I can see the traits making a lot more sense on D/P + SB more than D/D + S/D.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
It’s a neat concept, though I’m not really certain why you’d run a build focused on negating soft CC using D/D + S/D when HS’s leap ignores the effects of cripple/chill and IS can be used to teleport away via neutral mobs, other enemies, keep enemy structures etc., and IR cleanses a condition on its way back, letting a stealth + IS/IR without a target remove DoT’s and conditions. I can see the traits making a lot more sense on D/P + SB more than D/D + S/D.
Appreciate the feedback. I’ll try it with D/P. THanks!