Druid Laazzaar tracks

Druid Laazzaar tracks

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Posted by: Leolas.6273

Leolas.6273

Hello fellow Thiefs, hello Anet

One question is it just me or is that tracking from druid lazer trough stealth a bit unfair?

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Posted by: Redfeather.6401

Redfeather.6401

I think it’s intended, as I found out ages ago that Arc Lightning from an elementalist tracks a stealthed thief.

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Posted by: Kawloon Fuathach.3807

Kawloon Fuathach.3807

It’s not that it’s an intended thing, it’s unfortunately poor design choice, and possibly programming limitations.

It’s what happens when you put a lengthy channeled skill, easily queued on top of itself, as an auto-attack. The result is a continuously channeled chain with no real end, which makes for nigh indefinite tracking, and sometimes continuous damage, even when it should have ended.

Plus both the Elementalist and Druid skills effect bugs out, which also easily tracks the target. But that’s the same result as when any other skill effect bugs out. Like the Rangers Greatsword leap, with the Hawk. A visual effect only, and typically limited in the number who can see it.

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Posted by: DeceiverX.8361

DeceiverX.8361

It is in fact intended. They hit you with the start of a channel. You take the brunt of the skill because if it wasn’t a channel it would have hit you normally.

You can still dodge the damage and shadowstep behind them to force the beam off of you.

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Posted by: Straegen.2938

Straegen.2938

It is offset by how easy it is to spam Interrupts when a Druid is using it.

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Posted by: syntohras.1064

syntohras.1064

That tracking is indeed not really fair. U get Dmg and it also shows your position. When u are out of Dodge and Bandit that can really hurts,… but more than the laaazar those kitten pets sucks even more, with that high dmg.

I don’t understand that a class with high heal, protect, invul, range and even skills where they can reveal you also tracks and have so much channeled skills. For me it looks like that Anet is on an Anti Thief trip.

(edited by syntohras.1064)

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

To be honest, this is one of the reasons I stopped playing with stealth some time ago.

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Posted by: Kocoff.7582

Kocoff.7582

It’s the same concept with Ranger Longbow 2, Rapid Fire. The skill will be cast in its entirety, unless interrupted, but stealth doesn’t stop anything.

Revenant Sword 3, Unrelenting Assault, is more of a appropriate design, where the player can’t keep attacking something it does not see.
So hopefully that staff tracking, among other skill get corrected.

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