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Dual Pistols, or Dual Nerf Guns?
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P/P and all Pistol builds would be tPvP viable with the following changes:
1. Vital Shot: Instead of bleed, it adds 1 stack of vulnerability for 5 sec.
1.1 Sneak Attack: remains the same.
2. Body Shot: Instead of vulnerability, it adds 3-4 stacks of bleed for 6-8 sec.
3. Unload: Damage increased by 15%, fire speed increased by 20%.
4. Head Shot: Damage increased by 300% (it has to become a mid combat viable interrupt instead of an anti-rez/stomp/quickness).
5. Black Powder: Reduce the initiative cost by 1.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
P/P and all Pistol builds would be tPvP viable with the following changes:
1. Vital Shot: Instead of bleed, it adds 1 stack of vulnerability for 5 sec.
1.1 Sneak Attack: remains the same.
2. Body Shot: Instead of vulnerability, it adds 3-4 stacks of bleed for 6-8 sec.
3. Unload: Damage increased by 15%, fire speed increased by 20%.
4. Head Shot: Damage increased by 300% (it has to become a mid combat viable interrupt instead of an anti-rez/stomp/quickness).
5. Black Powder: Reduce the initiative cost by 1.
Agreed 100%. P/P needs something along these lines to make up for the lack of AoE. This is also the reason that most people take SB over P/P, not to mention the lack of good damage output.
P/P and all Pistol builds would be tPvP viable with the following changes:
1. Vital Shot: Instead of bleed, it adds 1 stack of vulnerability for 5 sec.
1.1 Sneak Attack: remains the same.
2. Body Shot: Instead of vulnerability, it adds 3-4 stacks of bleed for 6-8 sec.
3. Unload: Damage increased by 15%, fire speed increased by 20%.
4. Head Shot: Damage increased by 300% (it has to become a mid combat viable interrupt instead of an anti-rez/stomp/quickness).
5. Black Powder: Reduce the initiative cost by 1.
The suggested changed to #1 and #2 would be nice as pistol main hand just hits like a nerf gun because of the bleed which restricts that weapon set to a condition damage armor set (which runs counter to the direct damage of Unload).
Number 3 The damage increase could happen but given ANets dislike of one button wonders (for thieves) I doubt it would happen
Number 4 is unlikely to happen even though its damage would still be less than 1 (in coefficient)
Number 5 unlikely to happen because of standardization of thief offhand costs, in other words, unless they changed C&D to 5 then they won’t change BP to 5.
I am anti-censorship, for it doesn’t make sense to pander to a minority.
p/p in wvw does ok.
its a bit mindless and good when u have had a drink or two.
pvp its probably much much worse id guess.
Wvw however is a lot more chaotic so its weaknesses arent too obvious.
Unload was doing 6-7k last night. Could spam it 4 times b4 i would have to wait on init tick. So i could sort of chain it 5 times. thats quite a decent amount of damage on a target at range.
Once i sobered up i got bored really fast and moved back to dagger but it worked fine for the hour or so i was playing with it.
Desolation