Dungeon Builds
I personally have been having alot of fun (and literally no trouble) rolling the easy dungeons (ac, CoF and CoE) as a glass backstab thief. I can see why people would say That glass thieves have no place in a dungeon but I really loved it. and the spike damage was very useful.
I rolled with D/D for spike damage and SB for the aoe and dodge on 3.
traits were 25/30/0/0/15 and all based around extra damage .
alot of fun.
S/P and S/D
from what ive read seem to be the most Helpful to the group and good DPS
Any one else have opinions on these builds? I imagine S/D has more dmg consider CnD crits
Going to roll a few and try for myself I know there are lots of these threads but they are full of people saying I want d/d or etc.
I play d/d in dungeons full beserker gear, except 2 or maybe 3 valkyrie accessories for some hp. Build: 0/30/30/0/10. I cloak and dagger a lot for losing agro for a while as I take it alot considering damage. Also the shadow arts gives a lot of healing. I never actually invested in defensive gear, and will never do so. I mean thief is made for damage, just play smart and you’ll be fine in most dungeons.
What your fellow group members want from your thief are (in no particular order)
- shadow refuge
- some useful cripples, weakness, poisons, interrupts, blinds
- some damage
- you to stay alive
The more you stay of melee the more you survive. The more you survive the more you can do the other useful stuff. You can accomplish all of that with any build but points invested in either shadow arts or acrobatics will certainly help. The harder the content gets the more important it is to use the right skills/weapons than your favorite skills/weapons. In easier content you can get by with any melee weapon pairing as long as you’re using it well.
I play d/d in dungeons full beserker gear, except 2 or maybe 3 valkyrie accessories for some hp. Build: 0/30/30/0/10. I cloak and dagger a lot for losing agro for a while as I take it alot considering damage. Also the shadow arts gives a lot of healing. I never actually invested in defensive gear, and will never do so. I mean thief is made for damage, just play smart and you’ll be fine in most dungeons.
I run the same build. In SA I go with blind on stealth and pop CnD as much as possible. Helps mitigate the damage really well in most fights.
Ferg Crossing
I am running beserker gear with Valkyrie accessories but i was going to switch to Valkyrie gear with beserker accessories because of ascended gear
randal althor char warrior
hibbari norn guardian
D/D or D/P & SB 25/30/0/15/0
Mug (if your party doesn’t have a reliable source of vul, take the vul on crit), dagger dmg+5%
7% crit chance flanking, 10% chance quickness, 20% dmg on 50% enemies
vigor on healing skill
Withdraw
Shadowstep
assassin signet
roll for initiative
Elite doesn’t matter, but i use take root as a sylvari.
Pretty much modified version of cookie cutter PvP dagger burst thief. Sacrifice some survivability by taking crit chance instead of vit from pres, use withdraw and roll as survival ability (and some more initiative) instead of stealth abilities. Using 15 acrobatics instead of 15 trickery for easy to access vigor (much safer for fighting against lupi, for instance). With dagger endurance regen, you pretty much have infinite dodges in PvE as long you semi-manage your endurance.
Generally, use utility and 1 trait for survivability. Choose dps option for all weapon, armor, accessories, and other traits.
You should be running scholar runes. Dodge everything, keep HP above 90% for 10% dmg, 10% dmg for having condition (guaranteed), 10% dmg for above 6 initiative (only empty tank when assassin signet is activated). 90% zerker gear (where you are not trading 16 stat points for 1% of crit dmg, ie, ie. head, legs, and rings), get to about 50% crit chance and 90% crit dmg +, power should be 3100-3200.
TJL
Edit: Sigils are air (higher single target dmg than fire) and precision (if you are not comfortable with stack sigil, get acc).
(edited by ryokoalways.3450)
I run d/d + SB with s/d in bag ready to switch at any time. Does take knowing a dungeon to know when to switch weapons but that comes with experience.
Traits are 0/30/30/0/10 (the last 10 can be spent anywheres.) I like the might/fury/switftness on steal. Some like 10 in deadly arts for Mug.
Love the build. Lots of raw damage with great party support skills/traits. Using beserkers armor/weapons and knights accessory’s since I’m still a bit of a fresh 80
Traits I run are
Practiced Tolerance, Side Strike, Hidden Killer
Shadow’s Embrace, Infusion of Shadow, Shadow’s Rejuvenation
Thrill of the Crime.
I dominate dungeons and fractals as Sword + Pistol and a Shortbow. My build is a 0/30/0/25/15 variant. I use 2 Sigils of Blood (life steal) on sword and shortbow, and Sigils of Accuracy (5% crit chance) on the pistola.
My gear is 4/6 Berserker, 2/6 Valkyrie, 6/6 Beryl Orbs, Ruby Jewelry with vit/crit dmg/power
Utilities consist of Signet of Agility, Shadow Refuge, Smoke Screen.
My elite is Daggerstorm.
Healing ability is Signet of Malice.
I use Omnomberry Ghost food.
Self-healing is pretty great and pistol whip evades are beastly. You have a lot of dodging and condition removal available. High HP gear. Damage output is BIG.
S/P Been trying for more survivability and ive been Face Tanking mobs in CoF with SoM and ommon berry pie mostly berserker gear
I crit Alot and when If I start loosing a fight I roll back pull out p/p and heal up. I love the damage but Im starting to feel like maybe I should be playing warrior!
Why Warrior? Booned up thieves shreeeed mobs.