Dungeons
Thieves offer the highest single target dps in the game, the best blast finisher in the game (cluster bomb), the best defiant remover in the game (head shot), group stealth (trash skips and guaranteed res), Aoe perma blinds, 2 projectile defenses (smoke screen and dagger storm), and a decent amount of single target vulnerability.
Having a thief on the team can trivialize most forms of content in a dungeon, provide a lot of support through cluster bombing combo fields (such as starting each fight with 20+ stacks of might by comboing a fire field), and will be doing more damage then the rest of the team.
So yes, thieves are good in dungeons. But there’s little reason to bring more than one thief.
Thieves are great in dungeons as long as they know what to do.
Are theifs good in dungeons? Not running past trash mobs, but going through the dungeon legitly
Stealthing ( I believe u ment stealthing not running) past trash mobs is as legit as it gets.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
Middle tier dungeon running class. You can’t play in an open world style in dungeons.