Weapon of Choice – The Rifle
Gameplay Mechanic – Initiative changes over to “Ammunition”
Its basically still the same mechanic, but with a different twist and change in the way it works and gets handled by the player.
By Initiative the Costs can vary between 3 and 6 points it takes to use instantly a skill.
With Ammunition the Costs are reduced to 1, as each Shot takes 1 Bullet but Ammunition doesn’t recharge automatically like Initiative, it doesn’t passively regenerate. The player has to manually reload the Rifle with various types of Ammunition and in this case has the Rifle not 6 Skills, it offers 11 Skills.
6 Weapon Skills and 5 Ammunition Skills that are used by shooting the Rifle
Unlike other Weapons does have the Rifle for its Weapon Skills Cooldown Times like all other Classes
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Stealth Skill
Shadow Bullet – Shoot an unblockable Boon stealing Bullet at your target, that pierces through and hits all targets in line of sight. If it hits a Target with more than 90% health, then it will steal another Boon
Weapon Skills
1) Double Thrust > Windmill Strike > Bayonet Slash
2) Rifle Reloader
3) Ammo Preparation
4) Smoke Grenade
5) Overloader
1 = The classical shortrange melee 3 sequence attack with a Rifle.
First two quick thrusts with the Rifle’s backend, followed by a surprising whirling of the rifle in close range, that will reflect back incoming projectiles, finished by a final slash of the Rifle’s Bayonet, that will cause Bleedings and deals increased damage so more Bleeding Stacks a foe has.
2 = With this quick recharging Skill do you reload your Ammonition of your Rifle. You have to be quick, because when you use it, then you knee down and can’t move as long as you reload your Rifle with either one of your 5 ammo skills or with a mixture of them. A Rifle can take maximum untraited 12 Bullets, with Trait it will be 16, before you have to reload
3 = With this Skill you make your next few Shots more powerful, which comes at the cost of having to stand still for a whiel also as well. But when you are ready, then you gain also some Boons for a while – Fury, Stability, Regeneration and Vigor for 10s
4 = With Smoke Grenade you cause a Smoke Field which will grant you and your Allies inside of it Stealth and foes inside of it will receive inside of it Blindness, while projectiles get blocked that enter the Smoke Field.
5= With this Skill you can instantly reload your Rifle from empty to full, but the bullets put inside are put in randomly. Therefore is your Rifle now overloaded and all Bullets will deal 10% more Damage.
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Bullet Skills (Ammunition)
- Gravity Bullet
Shoot your Target with a Gravity Bullet. When you hit somethign with this Bullet, then you create at the spot of impact a large Gravity Sphere, which sucks in nearby foes to its epicenter and deals constantly over time damage. Foes will suffer on Slow and Cripple when the effect ends
- Sonic Bullet
Shoot your Target with a Sonic Bullet. These shoots fly super fast, are unblockable, even Aegis doesn’t protect you from this and these bullets have an increased range of +300 Units
- Bouncer Bullet
Shoot your Target with a Bouncer Bullet that will richochet between nearby targets up to 3 times. These bullets deal on impact Vulnerability to their hit targets.
- Explosion Bullet
Shoot your Target with an explosive Bullet, that will explode on impact, dealing AoE Burning and removes a Boon. If a foe had in that moment no Boons, then the foe will get knocked down instead from the explosion’s shockwave.
- Scatter Bullet
Shoot your Target with a shortranged Scatter Bullet, that will work basically like a Pumpgun. So nearer you are to the Gunslinger, so more will this Bullet hurt you and send you flying away from me, if you were too near. Each Scatter Projectile will cause a Bleeding Stack on top of that which hits you.