Stay Low. Move Fast. Kill First. Die Last.
(edited by CreedOfGod.9764)
Read a post on reddit suggesting some skills that each class is missing, and I definitely agree some core classes could use some updates for flavor. I feel like an elite signet would really have its place on a thief, and could be very interesting to see the extra uses from it.
Some ideas of mine: (albeit some of them may be op )
Passive:
increase range of shadowsteps by 100 units
every 10th attack steals health
+ferocity
active:
stealth and gain a small amount of initiative
attacks are unblockable for 1.5 seconds
+++ferocity
What do you guys and girls think?
(edited by CreedOfGod.9764)
Basically replaces BV with no specified cooldown or cast time, and no number on the health to really know if it’d be worth taking. maybe useful in PvE for the heals, but SoM already does that effect. Higher cooldown than BV or a cast time and it’s junk, lower/same cooldown and no cast time and I see little reason to use BV.
I don’t really know what ANet wants signets to do, so suggesting anything is quite difficult, because especially now the changes to them are extremely disjoint from their original design and don’t have much of a given focus or design. Quad signets is and has been awful, and giving the thief something that has synergy with SoP while not breaking the thief as a whole or not making it totally worthless seems insurmountable without a better definition of what a signet build should be doing.
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