Dropping my suggestion in the pot for the next thief elite spec. This is a rifle user. The big idea is that if you can shadowstep your entire body, you should be able to shadowstep a little bullet. A darkshot (shadowshot is taken) has the ability to move a range attack from one location to another so it is hard to track it back to its source.
Range – You have to be in 900 range to activate dark shot abilities but when the bullet comes out of the darkness (so to speak) it can travel 1200.
Mechanic – You swap places with you target when stealing rather than teleporting to it
Rifle
1. Distraction Shot – You shoot into the darkness and bullets advance toward your target from random locations. Has a chance to cause confusion. You shoot at the target standing in front of you but the bullet comes from behind or the side of your target
2. Delayed Shot – You shoot into the darkness and the bullet emerges 1.5 seconds later. Applies a .5 Slow. You shoot and move but bullet comes from where you were and not where you are
3. Double Shot – You shoot a piercing shot that travels an additional 300 units after its strikes its primary target then it enters the darkness returning the point where it started and travels the same path again. Shoot and move the bullets keep coming
4. Detonation shot – You shoot an explosive bullet at your target that explodes after a short delay blasting fields and damaging your target and nearby foes. PBAOE
5. Destructive Shot – You shoot a bullet that adds to the duration of up to three conditions on the target (prioritizes non damaging conditions).
6. Diversion (Stealth skill) – Fire three shots that taunts (.5 sec), fears (.5 sec), and dazes (.5 sec)
Utilities (Flasks) –
Hot Tottie (heal) – Cures torment. Gain regeneration and swiftness. Gain extra health while moving. May cause intoxication if standing still.
Blinding Flask – Drink and ain light aura for X seconds / Clinging Darkness (flip over skill) – Ends light aura and creates a dark field at your feet
Fire Flask – Drink and gain fire aura / Flame lick (Flip over) End fire aura and belch flames to create a fire field in front of you
Frozen Flask – Drink and gain Frost Aura / Spin Dry (flip over skill) – End Frost Aura and spin off the ice creating water fields where the ice lands
Ionized Flask – Drink and gain shocking aura / Discharge (flip over skill) – End shocking aura. Your next attack will proc chain lightning
Elixir of Chaos (Elite) – You toss a noxious mixture of chemicals causing your target to hallucinate. The hallucinations do heavy damage but your target is healed if not defeated before the hallucination ends.
Minor Traits
Quick Shot – Gain Access to elixirs skill category and rifle weapon type. Stealing causes you swap places with your target.
Dizzying Speed – Gain super speed (short duration) when you gain swiftness
Dig Deep – Gain quickness (short duration) when you have less than 3 initiative
Adept Traits
Forceful Flanking – Gain might when you strike from behind or the side
Hurried Inspiration – Nearby allies lose movement impairing conditions when you crit
Fleeting Confusion – You gain swiftness from attacking confused foes and increase the duration of the confusion you inflict
Master Traits
Frenzied Firing – When wielding a rifle, successfully attacking from behind or the side has a chance (50%) to increase initiative regeneration
Rapid Ricochet – Ranged critical strikes bounces to nearby opponents
Malicious Elixirs – When under the effect of an aura your attacks inflict conditions (Fire Shield – Burning / Frost Aura – Chilled / Light Aura – Blindness / Shocking Aura – Vulnerability / Chaos Armor – Confusion)
Grandmaster Traits
Tactical Superiority – Your attacks have the chance to inflict slow when you are under the effects of quickness
Dark Pool – Ranged critical strikes create a dark field under you target
Rapid Recovery – When you use all your all your endurance you gain vigor, regeneration, and one other random boon.
(edited by nopoet.2960)