This is an idea that I thought of and think that it could add a different element to thief and give it some group potential. First off, the weapon that I would choose to give thief would be focus. Reason being is that I feel it fits in thematically with the idea in mind. Now the theme that I had in mind comes from the GW1 skill Shadow Form. So translating it over to GW2 would result in something similar to Death Shroud or Celestial Avatar. With that that being said, here is what I came up with (any numbers/durations/etc are totally up for discussion. I just liked the idea of a Shadow Form and focus thief):
Focus:
Shadow’s Shelter (Skill 4) 5 initiative – Create a shadow barrier in front of you that lasts for X seconds that will destroy projectiles and blind foes for X seconds that hit you. When this skill ends, spread blindness to nearby enemies and grant protection to nearby allies. Smoke combo field.
The barrier part of this skill would function similar to Guardian F3 or Revenant hammer 4.
*One With Shadows (Skill 5) 6 * -Shadow step to your targeted enemy by sending forth your shadow (900 distance), dealing damage and causing cripple to them. If your shadow passes through and ally, grant them X seconds of swiftness and quickness (this skill does not apply boons to caster).
Dual skills:;
Shadow’s Riposte (Dagger Skill 3) 5 initiative – Assume a defensive stance for X seconds to block the next attack against you. Upon successful block, damage your enemy gain stealth and swiftness for X seconds. (Damage only applies in melee range).
Shadow’s Favor (Pistol Skill 3) 5 initiative – Damage and transfer 2 conditions to your enemy and gain super speed for X seconds.
Shadow’s Feint (Sword Skill 3) 5 initiative – Evade while using your shadow to deal damage. Cause vulnerability for X seconds with each strike. (The evade would act similar to Flanking Strike).
Shadow Form (replaces F2 stolen skill slot) – Gained upon successful steal.
This is where the Shadow Form skill from GW1 comes into play. While in Shadow Form, you deal 50% less damage but receive 50% less damage (conditions and physical). This form would only last for 10 seconds and could be manually exited. Shadow Form would also act as a tether, similar to Druid elite glyph. Going outside the tether range (2000) will force you out of Shadow Form. Skills 6-10 are disabled while in Shadow Form.
Shadow’s Spite (Skill 1 auto attack) – Use shadows to stab up to 3 enemies. Causes damage and X seconds of cripple. Melee range.
Shadow’s Mercy (Skill 2) 3 second cooldown – Spread your shadow to allies around you granting them regen, vigor, and resistance for X seconds.
Shadow’s Touch (Skill 3) 5 second cool down – Damage up to 3 enemies and cause blindness and weakness to struck enemies. Also removes 1 boon from each effected enemy.
Shadow’s Gift (Skill 4) 20 second cooldown- For X seconds, any conditions or damage you receive are copied over to the enemy your are tethered to. Any allies around you lose 1 condition and are healed for X whenever you are struck (2 second ICD). (Think of Druid elite glyph for physical damage to enemy. Conditions would be applied to enemy at a flat duration of 4 seconds).
Shadow’s Beckon (Skill 5) 30 second cooldown – Pull your enemy to your location. When they reach your location, damage and chill them for X seconds.
Utility Skills:
For a utility skill set, I think that manipulations would work very well thematically. These would in essence “manipulate” shadows, be it your allies or enemies. These would help to give thief some more group support. Feel free to come up with some.
Traits:
I’m unsure what the traits would look like. You could very easily add traits that will interact with Shadow Form that can buff allies upon entering or exiting. There could be traits to effect focus or manipulation skills. These are pretty open to creativity.
That’s all I have for now. Thanks for reading and go easy on me. I tried my best to make these skills interesting without making them ridiculous, but again, all specifics would be up for discussion.
Edit: Formatting
(edited by Spasticlese.2358)