[Elite Specialization Suggestion] Dishonored

[Elite Specialization Suggestion] Dishonored

in Thief

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Keystone1: allow you to equip rifle, unlock Corruption abilities and replace your dodge with short range blink (still counts as a dodge, but with greater range and can pass through objects).

Rifle1: shoot your target. Poison your target if he/she is crippled.
Rifle2: shoot a flare above you, blinding all nearby enemies. Also, reveal all nearby stealthed enemies.
Rifle3: shoot repeatedly for X sec. Each hit deals direct damage and bleeds.
Rifle4: consume a condition on yourself and shoot a powerful shot, which will always score a critical hit. Deals less damage if you fail to consume a condition.
Rifle5: shot cluster of bullets. Deals more damage to enemies who are closer. Deals more damage to bleeding enemies. Also knock back damaged enemies.

Healing: Corrupted Healing Potion: drink a potion, healing yourself for X health and poison yourself. After X sec consume all conditions on yourself and replace them with regeneration.

Utility1: Spore Breath: create a poison cloud at nearby location. Enemies in this area are poisoned and crippled. Using this ability you will poison yourself.
Utility2: Death Flowers: target an area and damage all enemies in this area. After X sec, these enemies will be also feared. Downed enemies will take X bonus damage. Using this ability you will inflict vulnerability on yourself.
Utility3: Execution Field: blast targeted area instantly and every X sec for X sec, burning damaged enemies. Also triggers blast finisher. Using this ability you will burn yourself.
Utility4: Take the Pain: steal all condition from nearby allies and gain resistance.

Elite: Plague Revenant: every X sec pulse poison, every X sec pulse torment, every X sec pulse confusion. Lasts for X sec. Using this ability you will torment yourself.

Traits

Tier1:
1) Your critical attacks cripple your target. Crippled enemies will be slowed instead.
2) When you get critically hit, evade all attacks for next X sec. (average CD)
3) After not moving for X sec, gain X bonus toughness and X bonus condition damage. Dodging (blink) will not be counter as movement.

Keystone2: when a bleed effects is applied to you, your next attack will bleed your target. Deal X% more damage to bleeding enemies.

Tier2:
1) When you dodge (blink), place a special zone at the end of the dodge (blink). While in this zone, all attacks against you are treated as frontal attacks and you will be considered as not moving even if you move.
2) When a condition from you is removed (or consumed), your next attacks will inflict same condition to your target.
3) All your Corruption abilities (except healing one) will be replaced by traps, triggering same effects, but at current location where they are placed

Keystone3: gain resistance when you drop to X% or bellow of your maximum health.

Tier3:
1) Your dodge (blink) will have much greater range and cause you to gain swiftness. While in combat, daze all nearby enemies at the location where you land after a dodge (blink).
2) Your Rifle1 will be replaced with shorted range cone attacks hitting multiple enemies. Every Xth basic attacks will also knock all damaged enemies away from you with any weapon. Your abilities knock enemies back further while you are wielding a rifle.
3) X% of your power will be converted into condition damage. Other part of power will be lost, leaving you with 0 power. Includes power gained from boons and other effects.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

(edited by Regon Phoenix.8215)