Elite idea: Hammer+Shouts. The Chief Bandit

Elite idea: Hammer+Shouts. The Chief Bandit

in Thief

Posted by: MakubeC.3026

MakubeC.3026

The Chief Bandit

Chief Bandits job is to use numbers at his advantage to ensure chaos. There’s strength in numbers, however, as it’s the bandit’s code: Out there is every man by himself.

Weapon:
Hammer.
The hammer is a heavy AoE weapon used to offer a window of opportunity to the allies and disrupt the enemy’s lines.

Profession Mechanic:
Shadow swap. Switch places with your target(s). Replaces Steal. (This skill counts as CC for breaking bars and stability). Range: 900.
(All traits that work with Steal work with Shadow Swap).

Traits:

Adept Minor:
Chief Bandit:
Gain access to shadow swap, hammer and shouts skills.

Master minor:
Fierce Leader:
Gain:
1 sec of fury for each ally within 300 units. (Up to 5).
1 sec of retaliation for every foe within 300 units. (up to 5).
CD:15 secs.

Grandmaster minor:
Leader not Boss: Copy all your boons to 3 allies within the threshold.
CD: 15 secs.

Adept Major.
1. Risky Move: Shadow Swap becomes ground targeted and can affect allies. Any ally swapped by it (including you) heals for a set amount and gains protection. Any foe becomes weakened. Radius: 120.
2. Clear orders: Allies heal for a set amount when they abandon the threshold. 400 units.
3. The best defense: Gain protection and Vigor for every 10 Initiative Points spent.

Master Major:
1. Surprise Entry: Enemies around your landing zone are dazed when you use Shadow Swap.
2. Bringer of Havoc: All allies within the threshold heal for x% of their critical hits. 400 units.
3. Advanced Bandit’s Defense: Gain a block when your endurance is below 30. If you block something, gain back some endurance.

Grandmaster Major:
1. Kamikaze Attack: Place a big ol’ bomb at the place you land with SSwap. F2 returns you to your original position.
2. Blood of a Martyr: Allies around you heal for x% of the damage you receive. 400 units.
3. Render to Caesar: Copy all boons of a random ally within the threshold to yourself.
CD: 10 secs.

Weapon skills:
1. Melee-Aoe attack chain. 3rd one steals a boon from one target.
2. Mark the place: Leave a X shaped mark on the ground. Enemies that go through again weakness and vulnerability.
3. Hammer Spin: Spin your hammer destroying projectiles and damaging foes.
4. Master of Puppets: Stow your hammer for 3 seconds, becoming unable to attack. Your shouts recharge faster and the next one has greater range. (Channel skill).
5. Disrupting Hammer: Strike your hammer with force in front of you, blinding enemies and corrupting one boon.

Utilities:
6. Never surrender!: Heal for x. The healing skill cooldown of nearby allies is reduced by x%.
7. Pillage!: The next few attacks of you and your allies steals heals.
8. Arm yourselves!: Grant two explosive kits to up to 5 allies. When an ally does any combo, they also do a blast finisher. Their next attack steals health.
9. Together we stand!: You and up to 5 people heal x for every ally around you. Also gain some protection for every foe.
10. Assault!: Up to 10 member can use the special key to Shadow Step to target area for 30 seconds. When they do, they heal for x and gain fury.

I made this so you can play it in three ways depending on the traits line you choose.
All Ones: You play a more offensive way. Bombs with F1, AoE daze, etc. However it is not very strong because this is a support elite.
All Twos: You play healer/support.
All Threes: You play tank/boonshare.