Greetings forum goers!
I’m a huge fan of GW2, but I haven’t been able to really play a lot since a few weeks after release due to my daughter being born. I’ve also been obsessed with League of Legends for way too long…
However, I have recently been trying to emulate the playstyle of a champion from League of Legends with my level 35 Thief, but not sure exactly how to go about it. My goal is to have a similar playstyle to Vayne from League of Legends (here’s a youtube vid of the best Vayne player in the world in action…http://www.youtube.com/watch?v=shpA2ed3I40).
As you can see from the video, Vayne deals plenty of damage over time, but she does it in a way that is highly evasive. Sustained damage, evasion, and survivability.
I’ve already determined that for the playstyle to work the best, I need to build my Thief in a manner that is focused more on conditions, mobility, and a bit of stealth. I am also thinking I wanna build in some survivability, because initiative and endurance limit how long you can “dodge” around, meaning at some point, without the burst common in most Thief builds, I’m gonna need some serious survivability.
My current build is as follows…
Pistol/Dagger for constant application of bleeds, and for a tactically retreating shadowstep on the dual skill. In addition, I get a nice AoE slow and a stealth on the off-hand Dagger for more kiting/trickery.
Shortbow for consistent AoE damage, Bleeds, and Poisons; as well as another tactical retreat. I also get good chasing potential with Shadow Shot.
I have decided to use Hide in Shadows for my heal spell, because it gives me another evasion tool. I take Assassin Signet, Roll for Initiative, and Signet of Agility for increased base stats, bursty damage enhancers, and an extra evasion tool. Finally, I take Thieves Guild to cause even more damage over time without putting myself into melee range with Dagger Storm.
Where I’m stuck is the traits to pick to best compliment this concept I’m trying to achieve. I’m currently looking at 10 Deadly Arts, 30 Acrobatics, and 30 Trickery for all the condition, mobility, and survivability buffs. But I can’t decide which Major Traits to choose based on my skills and the concept I’m aiming for.
Currently testing out the following Major Traits:
Deadly Arts – Mug (deal damage when stealing)
Acrobatics – Power of Inertia (Might when dodging), Assassins Reward (Heal for each Initiative spent), Quick Recovery (2 Initiative every 10 seconds)
Trickery – Uncatchable (Caltrops when dodging), Ricochet (chance for pistol shots to bounce), Hastened Replenishment (gain initiative when healing)
This would allow me to “double dip” into survivability, endurance regen (minor traits), and also initiative regen. This seems like an ideal setup to be highly mobile, constantly putting out sustained DPS (specifically via conditions), and some pretty nice survivability as well.
My current single-target combination might look something like this…
Dodge to gain damage amp from the Minor Trait “Fluid Strikes”. Steal from target, inflicting “Mug” and “Serpent’s Touch”. Use “Cloak and Dagger” to stealth, use “Sneak Attack” to stack bleeds, and then “Shadow Strike” away. Proceed to evade, dodge, stealth, and use Pistol and Shortbow to wear down target while popping signets and “Thieves Guild” where appropriate.
Have any of you avid Thief players attempted to do something similar? What kind of setup did you use?
Thanks in advance for any help you might give!
(edited by Eledhan.3827)