I am tired of reading posts on this forum about how bad thieves are at WvW so I decided to post my build. Feel free to ask questions.
Thieves are great in WvW. I have 0 problems killing anyone except maybe warriors. I accept that I can lose to 1 class in 1v1 combat.
http://www.guildhead.com/skill-calc#Mzkzzc9MMlvnoMlvnoGxG9McsoabzR
I run a backstab build that focuses on surviving. I have died 21 times in WvW (I take pride in not dying so I have been running a counter) and I have over 2200 kills. I use D/D for almost everything. I have a shortbow as secondary but I may pull it out once a night.
My build is 20/30/20. This gives a nice power boost, all the crit talents, and 200 extra toughness. For gear, I use all Valk gear. Valk gear is vitality, crit dmg and power btw. Without orbs, I have 17.6k health. Keep in mind, I still have green trinkets to replace.
How does this work?
Most of my dmg is backstab and auto attacking. I only ever use heart seeker to close the gap. I don’t use it for dmg. I don’t use blossom except for rare cases. Dancing dagger is to slow people so CnD can land therefore setting up another back stab.
The other abilities:
The stealth heal, Your choice (more below), signet of shadows for the run speed, blinding powder, and dagger storm (cant remember official name).
For the first ability, I almost always use roll for inititive. This is your get out of jail for free ability. Without it, I don’t have a chance on warriors. It has saved my life more than I could possibly count.
Other alternatives, shadow refuge, scorpion wire (for attacking keeps)
The focus is on living. Shortbow / pistols /swords do not kill people fast enough. If you do attempt the haste + stun combo, roll for initiative counters it. I honestly focus thieves using range weapons first just out of spite.
Reasons for talents:
Mug – Since I don’t use poisons, mug is a great alternative as the first talent in the power tree. I have had it crit for 4.8k dmg on steal.
Dagger training – Obvious choice for a dagger build
Practice tolerance – Great choice for extra health
Critical haste – Basically a filler at the moment
Hidden killer – The entire build is built around this talent. This is why I don’t purposely stack precision. When most of my dmg is backstab dmg, well… it is guaranteed to crit
Master of deception – More stealths = more backstabs and better chance to get away
Hidden thief – This ability is priceless. Steal now puts me in stealth which sets up for a backstab instantly. I purposely blow my stolen weapon just to use steal again.
How to get away from a guaranteed death:
I have escaped so many “guaranteed” deaths. My friends who I play with become quite upset with me since I never die and they do (it’s their fault for following me after all).
If you get rooted and you cant move, roll for initiative. Use anything that will stealth you. A great trick is to steal on a mob that is far away. Instant gap + stealth
Detarget everything and then spam heart seeker. You can’t have the option on for targeting the closest target mind you. Heart seeker is faster travel than IA.
Rinse and repeat until you are safe.
I don’t crit for 10k like the glass cannon build. I do crit for up to 9k though. Point is, you aren’t waiting on cool downs to kill someone and this is built for survival.
Like I mentioned earlier, 1v1:
I have never lost to any class 1v1 except for a good warrior. Mesmers are annoying but squishy. Even guardians die but it can take me twice as long to kill one than other classes. Warriors though… They are the only reason why I went with roll for initiative. I can kill them but every fight is down to the wire (assuming they are good players and geared).
Feel free to leave feedback