(edited by Mistro.3059)
Experimental Support Thief build
This looks like a really neat idea.
Quick question, though: Does Sigil of Water proc from your location or your target’s location? Depending on how that particular game mechanic behaves, you might want to try dropping Merciful Ambush to add Ricochet.
Is this for dungeons? If it is, then i don’t think it’d be very useful. Bosses hit for a gazillion dmg.
According to wiki, your sigils heal @ 370+(0.1*HP) each and regen for 10sec. Let’s say both sigil heal about 1.2k and a full duration regen about 3.3k +3.5k from SR (no real math done, just estimating and counting only 1 application of stealth). 8k heals sounds nice, but @40%-ish of it is regen over time. And then you need to wait SR CD, weapon swap CD, since you switched to your Shortbow, you can’t heal using the sigil of water.
Those numbers are moot compared to how hard bosses hit.
If the aim is for healing mob dmg, then it is better to use Pistol #5.
Thrill of Crime is outshined by “For Great Justice!”. Thief support options don’t come in the form of healing, but in the form of blinds, weakness (nerfed a bit), stealth and Clusterbomb. And all of which can be done in a dps build.
If this is pvp or wvw, just ignore me :P
I don’t think it would be very viable in a dungeon, but WvW and World Events I think it will do pretty well. In the Queen’s Jubilee I’ve been reviving and supporting about 80% of the time and doing about 1/10th of the damage I did with my berserker set and pulling gold participation. The WvW role would be to support a small group of allies with the cripples, buffs, healing, and stealth, and zergs with the stealthy healing and revives to get people back on their feet and avoid getting stomped.