F1 Steal F2 Trash?
I totally agree! I’ve been thinking about the exact same thing too, and there are times when I get something that just aren’t useful or good to use at a certain situation. Good suggestion!
Thief – Radderic
Mesmer – Smash Kablooey
F2-F6 should just be our non elite venom abilities. They aren’t worth the utility slot, and steal really isn’t all that on par with class based abilities like Shatter/DS, thats just my personal opinion
I like that idea, and Steal would be a good off-hand light ability when they implement single-wielding
Or, they could use the F slots to give thieves some special weapons that aren’t really important or significant enough to be added as full weapons at some point, like shurikens, blowguns/darts, saps, and crossbows.
(edited by Einlanzer.1627)
I definitely love Teerwik’s idea, maybe give them a global cooldown similar to elementalist attunements when you use one, reduced by points in the Trickery Trait line maybe. I love some of venom utilities, but as they are right now I don’t love them enough to spend a utility on them.
Edit: Going beyond f4 would seem a tad cumbersome tho, so maybe combine/refine the venoms. Say make Spider only apply to 3 hits and also apply a single stack of bleed per hit, making it the DoT venom. Combine Ice Drake and Skale into a the “debilitating” Venom. Change Devourer to a 2 second immobilize on 1 hit, and a short duration cripple on the 2nd hit, to make it a movement impairing one. Give each one something like a 30 second CD, and activate a 15 second shared CD when one is used and drop their duration to about 10 seconds so they can’t be stacked. The Venom traits could use a look at too, but this could open up new strategies.
~Immortal Technique
(edited by Silent Killer Ruven.1986)
@ Silent Yea I love the idea of how u combined them
Great idea:)
May I suggest u merge it with
https://forum-en.gw2archive.eu/forum/professions/thief/Things-that-could-use-a-buff
Since it already got the devs attention. The poison idea is brilliant!