F1 Steal F2 Trash?

F1 Steal F2 Trash?

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Posted by: Sellonic.1798

Sellonic.1798

I’ve been wondering why we don’t have F2 to throw away what we stole from the target? During some boss fights you pick up some good thing’s and some things that aren’t fit for the boss fight, such as the fear skull for CoE subject alpha, where the strat is to stack and dodge. It’s not a big thing or anything, but it always puzzled me why my thief steals and keeps the item. You can pick up items from the ground, and then have the option to drop them, but we don’t get that option as thieves. We neither have to use that item from steal, or use that item to get to use steal again. Just my thoughts on Steal.

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Posted by: Vile.5678

Vile.5678

I totally agree! I’ve been thinking about the exact same thing too, and there are times when I get something that just aren’t useful or good to use at a certain situation. Good suggestion!

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

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Posted by: Teerwik.1650

Teerwik.1650

F2-F6 should just be our non elite venom abilities. They aren’t worth the utility slot, and steal really isn’t all that on par with class based abilities like Shatter/DS, thats just my personal opinion

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Posted by: Einlanzer.1627

Einlanzer.1627

I like that idea, and Steal would be a good off-hand light ability when they implement single-wielding

Or, they could use the F slots to give thieves some special weapons that aren’t really important or significant enough to be added as full weapons at some point, like shurikens, blowguns/darts, saps, and crossbows.

(edited by Einlanzer.1627)

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Posted by: Silent Killer Ruven.1986

Silent Killer Ruven.1986

I definitely love Teerwik’s idea, maybe give them a global cooldown similar to elementalist attunements when you use one, reduced by points in the Trickery Trait line maybe. I love some of venom utilities, but as they are right now I don’t love them enough to spend a utility on them.

Edit: Going beyond f4 would seem a tad cumbersome tho, so maybe combine/refine the venoms. Say make Spider only apply to 3 hits and also apply a single stack of bleed per hit, making it the DoT venom. Combine Ice Drake and Skale into a the “debilitating” Venom. Change Devourer to a 2 second immobilize on 1 hit, and a short duration cripple on the 2nd hit, to make it a movement impairing one. Give each one something like a 30 second CD, and activate a 15 second shared CD when one is used and drop their duration to about 10 seconds so they can’t be stacked. The Venom traits could use a look at too, but this could open up new strategies.

“What, you think just ‘cause you’re fake, everyone else is a gimmick?”
~Immortal Technique

(edited by Silent Killer Ruven.1986)

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Posted by: Teerwik.1650

Teerwik.1650

@ Silent Yea I love the idea of how u combined them

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Posted by: Phoenix the One.4071

Phoenix the One.4071

Great idea:)
May I suggest u merge it with
https://forum-en.gw2archive.eu/forum/professions/thief/Things-that-could-use-a-buff
Since it already got the devs attention. The poison idea is brilliant!