(edited by Zodryn.4216)
F3 to help define DD
I like this but I doubt they want to make any more changes.
True. I intentionally made each skill easy to implement as they should be able to reuse existing assets for that reason.
I like this but I doubt they want to make any more changes.
This.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Karl said this yesterday in the Ele forum.
Bam!
Thanks everyone in advance for your constructive feedback. Please keep in mind that we’re getting close to day zero and that the smaller the change, the more likely we’ll be able to discuss and action that feedback. This isn’t the end, however. We’ll continue to make changes, when necessary, after HoT releases, as well.Thanks!
-Karl
Updated. Given the 10% buffs to each gm, I slightly reduced the effectiveness of each F3 skill. I believe these should be fairly easy to implement.
Poison Bomb Barrage – we have a spinning animation and the ranger pet poison gas animation that could fit well.
Bolt – the current unhindered combatant dodge animation would work fine.
Slam – bound/vault animation would work fine.