FYI S/D did not get a minor/moderate nerf
There is NO differentiation between a bad S/D player and a good one. Hopefully these changes WILL introduce some type of differentiation between a good S/D player and a bad one. Hopefully the bad ones will have to peel more often, reducing dps pressure. There are reasons why upper-level players left the game, and S/D theefs are part of that reason.
I beg to differ. D/P thieves are probably the majority reason why people are leaving esp in wvwvw (where the majority of the kids are).
And the same can be said about D/P thieves as well. There are no difference between a good d/p and a bad d/p.
>There are no difference between a good d/p and a bad d/p.
Then how me, a dog, beat d/p thief with d/p in wvw?
Checkmate atheists.
I can Say the samething when I play S/D, how do i kill most of the thieves s/D if theres no difference?
Checkmate atheists.
Cleary implying there’s a flaw in the argument he was stating.
Thanks for being more direct though.
D/P will still perform fine. In the hands of a decent thief S/D can outperform D/P, but in the hands of a great thief, D/P outperforms in every aspect.
There is nothing that these changes have done, that have significantly neutered D/P, or even GOOD (emphasis on good/great) S/D thieves. The Inf. Strike nerf made it way more reactionary. There is hardly any stuns in this game that could kill a S/D thief that has longer than a 1/4s cast animation. Maybe you should use shadow return before the stun happens, that’s just a place to start.
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D/P will still perform fine. In the hands of a decent thief S/D can outperform D/P, but in the hands of a great thief, D/P outperforms in every aspect.
There is nothing that these changes have done, that have significantly neutered D/P, or even GOOD (emphasis on good/great) S/D thieves.
^ This. D/P (non-perma-stealth) is quite possibly the most balanced spec in the game right now.
In fact, this potential change might break the weapon set into stupid mode – which would be tragic, but in line with what Anet does. 1 initiative per second is a pretty big deal.
Checkmate atheists.
Heee XD
(edited by Chicago Jack.5647)
D/P will still perform fine. In the hands of a decent thief S/D can outperform D/P, but in the hands of a great thief, D/P outperforms in every aspect.
There is nothing that these changes have done, that have significantly neutered D/P, or even GOOD (emphasis on good/great) S/D thieves.
^ This. D/P (non-perma-stealth) is quite possibly the most balanced spec in the game right now.
In fact, this potential change might break the weapon set into stupid mode – which would be tragic, but in line with what Anet does. 1 initiative per second is a pretty big deal.
Checkmate atheists.
Heee XD
I agree with you that D/P is much harder to play than S/D due to lack of evades and the need to be in people’s faces – this is under the assumption that the majority of half-decent plaeyrs know not to stand in the black powder circle. However, S/D is not easy to play well either (compared to say hambow warr) because the thief is still squishy and has to know when to be using the evades vs attacking or else they go down just about as easy as the D/P thief. I disagree with you that there is no difference between a good and bad S/D player.