Falling damage trait moved

Falling damage trait moved

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Posted by: TiNG.3964

TiNG.3964

This change:
“Cloaked in Shadow: The falling damage component of this trait has been moved to Last Refuge. This trait now makes you immune to critical hits while in stealth in addition to blinding nearby foes when you stealth. The blind applied by this trait can now be blocked or evaded.
Last Refuge: The blinding powder cast by this skill has been renamed to Lesser Blinding Powder. This trait now also causes you to cast Lesser Blinding Powder when you take fall damage and reduces falling damage in addition to its previous functionality. Fixed a bug that caused Lesser Blinding Powder to be considered a trick instead of a deception.”

Which have moved the falling damage trait to Last Refuge really sucks. I use this a lot in my main core thief build and now i’m to pick between that or condi removal in stealth from Shadow Arts. Well there is no option really, I have to take condi removal or i’ll be even worse off in the condi meta.

Id love to know the reasoning for this change as it makes no sense to me at all. They have just removed a highly used mechanic from the build making it less fun.

Falling damage trait moved

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Posted by: Jana.6831

Jana.6831

Id love to know the reasoning for this change as it makes no sense to me at all. They have just removed a highly used mechanic from the build making it less fun.

Me too as CiS was rendered basically useless and still is a grandmaster trait.

ETA: Actually aanet need someone who really plays thief and makes builds for each weaponset to see if any builds come short. I really have no idea how to make a proper power D/D build.
To explain why CiS is in my opinion rendered useless: I’ve got a 25% damage reduction as a minor and it’s mostly not criticals that really hurt me when in stealth, it’s conditions and SE was nerfed quite a bit as well – so I basically need trickster to remove the conditions SE won’t. SA needs an overhaul, still. It’s fine for /P and they’ve got an unblockable, undodgable blind on their set, whereas you have to feel OP if you use CiS because someone at anet decided that for thief that very trait is completely overpowered – the trait, not the skills which use blind quite a lot. I’ll also miss the falling damage trait – a nifty thing to escape situations.
And in the end, if you use SA it’s because of SE, would be stupid not to take that trait, so any other trait in that line is obsolete – there’s only one weirdo I know who uses LR.

(edited by Jana.6831)

Falling damage trait moved

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Posted by: saerni.2584

saerni.2584

Am I that weirdo Jana? ;p

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: Jana.6831

Jana.6831

Am I that weirdo Jana? ;p

Alright – I ‘know’ only 2 weirdos using that trait. It probably works with the condi removal DrD has, yes.

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Posted by: saerni.2584

saerni.2584

I actually don’t use it, was just teasing.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

Falling damage trait moved

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Posted by: saerni.2584

saerni.2584

I’ve been on vacation and away from the game so I’m just catching up on the patch, expansion, etc.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: babazhook.6805

babazhook.6805

Am I that weirdo Jana? ;p

Alright – I ‘know’ only 2 weirdos using that trait. It probably works with the condi removal DrD has, yes.

I do not take SE in my s/d build. I remove all the conditions i want via PR and infiltrators and use HIS on a lower cooldown to setup another stealth for boon theft . Keeping boons stripped means a 20 percent bonus to larcenous and gives me a whole pile of boons.

This build is in fact CORE now . (Sa/acro/Tr)

I can not envision where I would use CIS now.

(edited by babazhook.6805)

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Posted by: saerni.2584

saerni.2584

I could see it in a bunker Deadeye build. Speaking of which, I may pm you in game babaz re: Deadeye theory crafting.

Seems we will be having some fun soon with that.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: babazhook.6805

babazhook.6805

I could see it in a bunker Deadeye build. Speaking of which, I may pm you in game babaz re: Deadeye theory crafting.

Seems we will be having some fun soon with that.

Yeah I suppose I can see building one with protection and Iron sights, heavier armor and maybe the CIS trait. I am just trying to figure out how often I am caught in stealth via crit strikes and downed.

I guess if you in that line and are rezzing someone it can really help as with the Shadows resilience and no crits you can stay in there longer. It also might help if low on heath and you stealth as an enemy wails away with cleave. I will certainly try it but not sure why I would trait over RS or Shadows rejuv.

Falling damage trait moved

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Posted by: TiNG.3964

TiNG.3964

For the build i use (http://tinyurl.com/lpl72zh) I loved the falling damage trait with blind and stealth. I’d be jumping off everything to stealth and use it to my advantage. I really had incorporated it in to my play style. I played for a bit last night and felt like i had a hand cut off. It really is a sad day for the build i use. Some videos on my channel show its use https://www.youtube.com/user/T1NG2011

Its already sorely missed. Poor me.