A quick overview why I am disappointed from a thief perspective. (All the other features implemented are awesome, probs to arena net for that)
First of all: Skill balacing.
Pistolwhip (Spvp)=nerf (although i sorta agree with this one)
Shortbow 3= nerf
Shortbow 4= nerf
(seems like they made the final nerf to our sword and are now targeting shortbow)
no buffs (as opposed to many other classes, uhum, free traits for necro, uhum)
Skill fixes?
we only got skill fact updates (huray .
) while the real broken traits haven’t even been looked at (still suicide through last refuge, hard to catch is still trash, and all the last patched hard nerfed initiative traits still remain in the trait dumbster)
The only thing i am happy about is the steal fix bcs that was really annoying.
Second: Ferocity.
This hits thief meta hard! Yes there are those that do not enjoy pewpewing cheesy bleeds on a target and waiting for 10 min for a kill. What makes thief fun for me is the quick kills, high risk, high reward. After this amount of damage nerf only high risk remains (especially versus the already overpowered condition meta).
new traits!
#1Deadly Arts: Revealed Training: Gain up to 200 extra power when striking an enemy from stealth, based on your level.
WHAT!!? we were gonna get a power buff upon reveal! What happened to the great devs idea of engaging thiefs to step out of stealth!! Instead we get a power buff that only applies to 1 hit (aka restoring our pre ferocity backstab damage by trading in the last defensive traits we had, Go GLASS OR GO HOME). That seems a little weak for a GM trait doesn’kitten
#2Critical strikes. Invigorating precision: You are healed for 5% of outgoing critical strike damage
Only 5%? so actually 4.5% since crit damage was nerfed by 10%? SAD TRAIT! I’ll pick executioner anyday!
#3Shadow Arts: Resilience of Shadows: Stealth effects that you apply reduce incoming attack damage by 50%.
Finally a new useful trait (those are rare in thief). I am however confused about anet’s previous statements that they want the thief to more actively engage in combat. This trait encourages to do the exact opposite, but still, I am kinda excited to try this one.
Acrobatics: Assassins Equilibrium: Gain 1 seconds of stability when striking an enemy from stealth.
I won’t even get into this. useless 1 sec is useless. Oh and please update your “game update page” or you will fool people into thinking it is 1.25 sec base (rather than only 1 sec with the 30% boon duration form acrobatics included).
Trickery: Bewildering Ambush: Stealing also applies 5 stacks of confusion for 5.25 seconds.
Ok this is viable for condition specs! But worthy of replacing sleight of hand, don’t think so. and also, update the page because here the condition duration is included as well (base is 5sec).
I haven’t been playing around with the new runes and sigils so i hope that makes up for something but in my humble opinion the thief has gone through yet another nerf patch.
Happy Stabbing!