Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I decided to run some nonsense for a couple hours, and with a little tinkering I found that
this build was surprisingly effective for a build that is centered around AI. The thief AI base damage is not high, but with fury procs they’re pretty annoying. Improv resetting TG is also fun to watch.
I’m looking into tweaking it a little, maybe I can force it into being something decent for 1v1. Thoughts on polishing?
I tried a build with a Rock Dog off ogre along with a sigil of summoning along the lines of what you had. It was pretty rare to get them all up at once but when they did come up was fun. I never tried in PvP. It was in WvW.
Obviously the summoning sigil of little use in PvP as it will never charge up.
What you might consider is fitting in a venom and sharing it if you can. Devourer works good with power builds.
thief MM build?
It’s just called the “I’mma call my buddies” build.
I’ve actually found that Venomshare is pretty strong with buddies that tag along with you
thief MM build?
Supposedly.
It’s just called the “I’mma call my buddies” build.
I’ve actually found that Venomshare is pretty strong with buddies that tag along with you
lol venom share, thats just icing on the cake
eh, if they made the theives do more (run around, dodge, etc) I think they could be a really interesting summon.
eh, if they made the theives do more (run around, dodge, etc) I think they could be a really interesting summon.
They do dodge, actually. The pistol ones dodge, and both genders avoid AOE fields.
And they drop free powder fields.
(edited by Azure The Heartless.3261)
eh, if they made the theives do more (run around, dodge, etc) I think they could be a really interesting summon.
They do dodge, actually. The pistol ones dodge, and both genders avoid AOE fields.
And they drop free powder fields.
I mean a sort of constant motion thing. the kind of “here, there, everywhere” idea.
I think it’d be an interesting alternative. mesmer – they all look alike, can’t find which is which. with thief, it’s usually easy to tell which is which, but it’d be hard to pin any of them down.
I dunno, I’m just spitballing here.
It always annoyed me how Ambush Thieves didn’t attack the target who triggered it and relied on you initiating an attack before they did or you getting hit. It ruins the fun of actually setting up an Ambush when it triggers at a distance and then runs to you immediately instead of attacking.
It always annoyed me how Ambush Thieves didn’t attack the target who triggered it and relied on you initiating an attack before they did or you getting hit. It ruins the fun of actually setting up an Ambush when it triggers at a distance and then runs to you immediately instead of attacking.
Makes sense as is.
Everytime someone sets up a trap, they ended up making a short speech like,
“hur dur, you walked into my trap”
followed by issuing a command,
“kill ’em”
which your minions gladly obey.
It always annoyed me how Ambush Thieves didn’t attack the target who triggered it and relied on you initiating an attack before they did or you getting hit. It ruins the fun of actually setting up an Ambush when it triggers at a distance and then runs to you immediately instead of attacking.
You don’t actually have to hit the target. Just spam 1 a few times and they redirect to your current target (pulled a few bosses this way.)
It always annoyed me how Ambush Thieves didn’t attack the target who triggered it and relied on you initiating an attack before they did or you getting hit. It ruins the fun of actually setting up an Ambush when it triggers at a distance and then runs to you immediately instead of attacking.
You don’t actually have to hit the target. Just spam 1 a few times and they redirect to your current target (pulled a few bosses this way.)
That’s why I worded it as “initiating an attack” instead of “attacking someone” but guess that didn’t get it across.
It always annoyed me how Ambush Thieves didn’t attack the target who triggered it and relied on you initiating an attack before they did or you getting hit. It ruins the fun of actually setting up an Ambush when it triggers at a distance and then runs to you immediately instead of attacking.
You don’t actually have to hit the target. Just spam 1 a few times and they redirect to your current target (pulled a few bosses this way.)
That’s why I worded it as “initiating an attack” instead of “attacking someone” but guess that didn’t get it across.
Oh it did. I was trying to highlight what i find to be a utility of the skill.
Another way I use it is to target lock a player i have downed while actually “aiming” my attacks @ another player. Keeping pressure on them while I swat another.
If anything I’d like a tad more control.
Like pulling them OFF a target I’ve dueled and don’t want to finish (Sorry!)
I decided to run some nonsense for a couple hours, and with a little tinkering I found that
this build was surprisingly effective for a build that is centered around AI. The thief AI base damage is not high, but with fury procs they’re pretty annoying. Improv resetting TG is also fun to watch.I’m looking into tweaking it a little, maybe I can force it into being something decent for 1v1. Thoughts on polishing?
I faced off against somebody running with Ambush + Thieves Guild about a month back. They definitely caught me off guard and beat me pretty quickly. It does take a moment to decipher who the player is vs. the summons. The player I went up against was using pistol/pistol, which makes it even harder to figure out who’s who I think.
I would probably run with Thieves Guild quite a bit (instead of B. Venom) if the cool down wasn’t so long. Underrated skill.
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