So, I’ve been mostly PVEing it up. I’m just now getting near 80.
I’m pretty casual., did a bit of PVP, it was fun, wrecked some faces, got wrecked by some people who were better than I was ect ect.
I’m going to start with a blurb about PvP in general.
I found that every single profession in the game has the potential to be a face rolling train of ridiculous. I think it’s pretty easy to do on a Thief, but it’s still pretty fun. I couldn’t really say anything is OP or not. The only things that I hate in PvP are chain knockdowns / stuns. I can’t stand it. Nothing else really bothers me.
Okay on to the Thief.
This may be controversial, but I’m just going to lay it out there.
Dagger Dagger is confused. I know everyone is in a big fuss right now about how people popping signets and stacking might for crazy face wrecking burst damage. I get it.
But hear me out.
Most of the Dagger Dagger kit, is all about Big Power and Big Crits. Only two parts are about condition damage. The poison from the “1” skill and the bleed from the “3” skill.
This confuses me. Here you have this awesome kit for a cat and mouse Burst Damage kind of build. Then you have these crappy DoT’s in there. Sure I could stack condition damage and crit% and rack up as many bleeds as possible, then your stealth opener sucks, and your heart seeker sucks, and your ranged slow does low damage, and your cloak and dagger doesn’t hit hard. It’s a massive waste.
Wouldn’t it make more sense to change up the “1” and “3” attack from the Dagger/Dagger combo?
For example, give the Dagger “1” attack the same debuffs that the Sword “1” attack has. Then make the Dagger/Dagger “3” attack like the Sword/Dagger “3” attack,
Then change the Sword “1” attack to apply poison/bleeds, and change the Sword/Dagger to the leaping death blossom, and the Sword Stealth attack into a massive Bleed.
That would give at least those two weapon sets a much more complete feel. I’d actually be interested in a condition damage build if that were the case.
Next up Pistols.
I think Pistol/Pistol is boring. I have less than zero interest in using Pistol/Anything, at all. If I’m going to use a ranged weapon I’d just rather use the Short bow. That’s my personal taste. I probably won’t show any interest in Pistol/Pistol unless the focus changes to bleeds.
Sword/Pistol
Okay right now, for PVE there isn’t any point in using anything else. Massive damage from “1”, with a chain slow / blind. Combined with the “5” skill.. the entire game is easymode. The 15% nerf to Pistol Whip was massively needed, though now PVE is even easier since 3 auto attacks is almost as much as Pistol Whip now. This kit currently gives incredible damage with nearly endless damage avoidance in PVE. This is another reason I feel the Sword should focus on condition damage. I know I sound like a Dagger Dagger fanboy, but I’ve actually been using Sword/Pistol almost exclusively. I think that because of the fact that the Sword does AOE damage, it should do less than the Dagger, or at least do damage in a different way (DoT).
The Sword/Pistol “3” move should be reworked. I would suggest some means of granting a small short aoe stealth without the heal or something. If not that, I suggest an active parry style attack which dazes and causes a tremendous bleed in retaliation.
Short Bow.
I think it’s in a good spot.
Okay so you might be wondering… Hey guy… Why all the crazy ideas.
The answer is simple. I like structure. If I want to build a condition damage build, I should be able to do so without waste. Now I don’t care if Daggers and the Short bow focus on Power/Crit, or if Swords and Pistols focus on power and crit. I really don’t care. But, each weapon should focus on something.
Offhand Dagger is for stealth/cat and mouse. I love it.
Offhand Pistol is for control and defense. I love it.
Mainhand Sword is for big crits, CC and AOE…. okay…
Mainhand Dagger is for huge crits, some dots and a little aoe? okay…
Mainhand Pistol is for ranged mediocre crits with some dots and zero aoe… okay…
Shortbow is for ranged AOE, and mobility. I love it.
See what I’m saying? Why not clean that up.
Mainhand Sword is for AOE / Bleeds and control.
Mainhand Dagger is for Massive Single Target Burst.
Mainhand Pistol is for Ranged Single Target Bleeds.
Give me something that I can really work with here.
Cookie cutter builds are always going to exist. I’m not saying endorse them, I’m just saying.. lets not muddy the water by making people wonder “Why should I care that my dagger applise a laughable bleed?” or “If I need Dagger/Dagger for a condition build, why do I care about cloak and dagger? My backstab is lame… why doesn’t my kit feel complete?”