Feedback from the Patch Note
[snip]
Do you think the devs had all that in mind when they decided to apply that 4s revealed debuff change ?
I don’t know. But I really hope they did have all that in mind, as otherwise it would mean they are doing far less game design and analysis than they should be doing.
If you (a player who wasn’t involved in creating the Thief class) can do this analysis, the devs should be doing the same thing as you did, as a bare minimum.
I only recently (past month) got my enthusiasm to try out Thief again (after sucking at it at launch), but these changes aren’t giving me a warm feeling about the profession.
Sounds right to me. It was a bigger nerf to us than all the other professions think it was. The only thing I can think of to rationalize this is that chain CnD stealth gameplay is intended by the devs so thieves retain ability to decide when they want to engage a target at the right moment.
Sounds right to me. It was a bigger nerf to us than all the other professions think it was. The only thing I can think of to rationalize this is that chain CnD stealth gameplay is intended by the devs so thieves retain ability to decide when they want to engage a target at the right moment.
They wanted to nerf stealth and said so in the SOTG video. But then they remember this thing called “Culling” in WvW so they decided to hold off on the nerf.
However, since they already said they will nerf it, they had to do something or people who have been griefed by thieves will grab their torches and pitchforks. They made a last minute decision to add 1 second to reveal without much thought into it.
One more thing.
SOTG was on 03/14 or 03/15. Patch was 03/26. Excluding weekends and time for coding and Q/A, they made the decision in less than 5 days…
(Just my opinion on how it all played out)
(edited by Sifu.6527)
Up to top. I need my thief back.
I agree for the most part on this, but D/P is not broken. It’s actually our best weapon set and still has the best synergy out of all our weapons.
The problem is that stealth is one of the core characteristic of our profession, even the smallest modification of its mechanics has ripple effects on almost every build through traits, skills, utilities and combo that rely on stealth.
What the devs had in mind with March’s Update was to nerf our burst output (mainly backstabs, and vital shots). We ended up with moderately nerfed burst, but highly impaired survivability (which has never been our main concern, I acknowledge that, but that’s no reason to weaken what little survivability we had).
I gotta say the extra second made a huge change to the class, and the thought of nerfing “stealth” makes me wonder – What do you want thieves to do then?
Beautiful. We needed someone to write this. And no, I don’t think the devs even remotely used their heads for anything else than derping randomly around the keyboard while doing this change.
They ruined tons of builds and rotations and really made the profession seem awkward and strange. It’s just not right.
This change didn’t affect my build as much since I use stealth very rarely, but I really feel for you guys who got your builds and rotations ruined…
I think the delay in blinding foes is quite important. A cloak and dagger thief not also has blind on stealth delayed but will presumably not use blinding powder when revealed either. The difference between applying blind after 3 seconds and after 4 seconds is very important as the first two seconds are usually safe, the third is risky, and the fourth is dangerous.
What do you think about that:
We get our revealed debuff to 3s back.
Instead, for diminishing our burst output, we decrease our damage coefficients (like maybe 15%) which we trade against an increase in attack speed (like 25%) so that our damage output curve will look less like a “wave” and more like a “line” (that’s an extrapolation but you get the idea.) or maybe have our initiative regen to 1 per sec instead of the current 1.33 point per sec (or maybe have the initiative regen as a passive trait bonus like steal recharge).
Do you have any other idea on how to reduce our burst but compensate with something else ?
those Americans are just farmers, i do not expect much from them…
take actions then see the results ^^, lol