Ferocity conversion of Celestial Amulet

Ferocity conversion of Celestial Amulet

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

According the latest Ready Up, CA’s 15% crit damage is converted to 434 ferocity.

Any ideas on how 434 = 15%? Isn’kitten direct conversion should be 225?

Any thoughts?

Link: http://dulfy.net/2014/03/28/gw2-ready-up-episode-9-livestream-notes/#more-81021

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Ferocity conversion of Celestial Amulet

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Posted by: Brando.1374

Brando.1374

based of that stats its 28.93% crit damage

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Ferocity conversion of Celestial Amulet

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Seems like other items are getting buff also

Soldier’s Amulet (now)
798 Power
569 Tough
569 Vit

Soldier’s Amulet (then)
922 Power
643 Tough
643 Vit

Interesting.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Ferocity conversion of Celestial Amulet

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

based of that stats its 28.93% crit damage

Yeah, it’s confusing since they said that the ‘zerker overall damage is -10%. If CA get’s this kind of conversion, I’m curious on what they did with the ’zerker amulet.

Now I’m not sure which is true.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Ferocity conversion of Celestial Amulet

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Posted by: Renny.6571

Renny.6571

Pretty sure they said the overall lower damage would only affect PvE and WvW in a blog post ages ago.

elite specs ruined pvp.

Ferocity conversion of Celestial Amulet

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Posted by: Chaith.8256

Chaith.8256

Seems like other items are getting buff also

Soldier’s Amulet (now)
798 Power
569 Tough
569 Vit

Soldier’s Amulet (then)
922 Power
643 Tough
643 Vit

Interesting.

Not exactly.. notice there are no gems to socket that ‘new’ soldiers amulet with? If you add the value of the gem to the ‘old’ soldiers amulet, you might reach a different conclusion.

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Ferocity conversion of Celestial Amulet

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Seems like other items are getting buff also

Soldier’s Amulet (now)
798 Power
569 Tough
569 Vit

Soldier’s Amulet (then)
922 Power
643 Tough
643 Vit

Interesting.

Not exactly.. notice there are no gems to socket that ‘new’ soldiers amulet with? If you add the value of the gem to the ‘old’ soldiers amulet, you might reach a different conclusion.

That was my first thought, but usually the gem is shown in the tooltip, this one doesn’t. Probably they are doing away with the PvP gems too.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Ferocity conversion of Celestial Amulet

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Posted by: stof.9341

stof.9341

They also said that PvP Celestial Amulet was wildly under budgeted and would be rescaled to match better then PvE version. Which also got a buff to all stats to account for the loss of much crit.

Ferocity conversion of Celestial Amulet

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Posted by: Anchoku.8142

Anchoku.8142

Not shown in the current character stat page is the base 50% crit bonus you get with “0%” shown with no crit gear and no crit trait allocation. It confuses a lot of players who think they need crit % bonus to get anything from precision.

Edit: To be clear, if you have non-zero precision, you can crit for 150% normal damage without a single crit damage bonus %.

(edited by Anchoku.8142)

Ferocity conversion of Celestial Amulet

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Posted by: stof.9341

stof.9341

Hey, is it me or will the Divinity/Celestial amulet get MORE Ferocity and Vitality than Berzerk amulet in the first place? oO

643 secondary stat on Soldier. Berzerk splits the secondary stat in half for Vitality and Ferocity. Results in only 320/321 Ferocity/Vitality

I guess that since Celestial gets extra points for the split nature and lack of focus, logicaly Berzerk which also gets a split stat should also get bonus points for that.