I run with D/D and S/P, with a build 0/0/30/20/20. I’m aiming for a stealth-based, high mobility thief. My initial goal is to fight within the midst of a zerg – but still enough versatility to roam, scout, and flip camps solo.
And no. I’m not a perma-stealth thief, nor do I want to be . :/ You can’t kill people if you’re in perma stealth…I like a challenge. I want to be the annoying stealthy ’can’t catch me’ thief. Right now in zerg fights, I mostly pick off stragglers that get too close, fight along the perimeter of the zerg, or attack one person in a group and jump back.
1. What utility skills would compliment my traits and weapons? I experiment a lot, but as of now, I have Assassin’s Signet, Roll for Initiative (or Scorpion Wire), and Shadow Refuge. I’m not too sure on which elite skill to rely on. Basilisk venom seems best for roaming, and dagger storm for zerging. I played with smoke screen for awhile and really liked it – but I don’t see many other thieves using it. Is it not favored for WvW?
2. Someone informed me that pistol whip will have its stun nerfed, but I did not find anything about that in the Dec 10 changes. True or not? As much as I like sword, I already struggle trying to stun my opponent with 3 and 4 S/P. They just…don’t seem effective.
3. I use Rune of Infiltration now, but would there be a more suitable rune? I have sigils of force and bloodlust for weapons.
4. I can’t choose if I want to focus on condition damage or critical attacks. Seeing as I got points in trickery, going condition would make more sense. Which would you advise?
5. I don’t care about the limit distance that will be added to infiltrator, but I can’t find a suitable way to start it off while stealthed (and use Tactical Strike). With D/D I can combo with Heartseeker. Is shadowstep utility the only method to jump to someone with a stealthed sword? I just have a habit of wanting to keep my shadowstep as a stunbreaker, instead of a fight initiator.
The sword…doesn’t feel like a stealthy weapon like the dagger. I think I’m doing something incorrectly. Help me out here? I don’t want to switch to D/P because…too many use it. I really want to master sword skills as a thief.
6. How badly do I ‘need’ refuge in a zerg fight? I feel like it’s only great for roaming or escaping (and reviving downed people). There’s so many neat utility skills to use as a thief…
7. ….I don’t sound like the hated perma-stealth thief, do I? Please say I don’t…I’ll give you a cookie.
8. There’s been one too many times when I’m in a zerg when flipping points, I stand around and just watch because…I can’t do anything helpful. I’m not tanky to stand at the gate, and I have practically no range to attack the wall. All I can do is stand away and scout. Is…this normal for a thief? I don’t like not doing anything… Sure, I get people that try to run into the keep, but…everybody does.
9. ……how do you catch other roaming thieves that run away from me? Come back…I wanna fight you….
10. …So I learned that a thief is quite successful with leaping from a wall and killing someone. Also pretty reliable in destroying siege. Any tips and advice to make better use of this tactic?
Thanks for reading this wall of text. I am still learning WvW with my thief, but I’m really enjoying it. ^^