Few suggestions for Deadeye

Few suggestions for Deadeye

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Posted by: nopoet.2960

nopoet.2960

Somehow visually incorporate the number of malice charges into the mark on your target. They are not really visible where they are now.

Deadeye steal needs a better animation. Does it have one? If so it’s to subtle. When I tested it the stolen skills just showed up. I want to visually see that I’m taking something from my target. Improve the visuals on use it as well. This will help it feel more fun.

Instead of activating kneel. Rifle skills should flip over to the move powerful versions after you’ve been still for a certain amount of time. You should still have to kneel to shoot but you stand up afterwards essentially giving these skills a cast time (that can be reduced with quickness). Once you move they immediately go back to the normal skills. Also give us a real rifle fifth attack.

There should be a trait somewhere that increases the range of shortbow and pistol against marked targets or maybe this can be baseline.

There should be a trait that causes range attacks not directed at your marked target to ricochet to your marked target.

I still feel negative overall about the spec but these changes would help. Anyone else have suggestions that might make DE more fun to play?

Few suggestions for Deadeye

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Posted by: Sons.5493

Sons.5493

Instead of activating kneel. Rifle skills should flip over to the move powerful versions after you’ve been still for a certain amount of time.

Of all the stupid suggestions ppl have written in the forums this last 2 days this is one probably the worst of them all. Standing still just to proc my “strong abilites”?

Deadeye does what it’s supposed to do, it’s a learn to play issue.

Few suggestions for Deadeye

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Posted by: nopoet.2960

nopoet.2960

Of all the stupid suggestions ppl have written in the forums this last 2 days this is one probably the worst of them all. Standing still just to proc my “strong abilites”?

Deadeye does what it’s supposed to do, it’s a learn to play issue.

How is this worse than kneeling to proc your strong abilities?

Few suggestions for Deadeye

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Posted by: Warrost.4895

Warrost.4895

Instead of activating kneel. Rifle skills should flip over to the move powerful versions after you’ve been still for a certain amount of time.

Of all the stupid suggestions ppl have written in the forums this last 2 days this is one probably the worst of them all. Standing still just to proc my “strong abilites”?

Deadeye does what it’s supposed to do, it’s a learn to play issue.

No changes needed here. L2P kitten plebs. Deadeye fine
/irony