(edited by Coloxeus.3480)
Fighting Condi/Bunker/Banner Warrior
another example although Caed win . . . cuz hes really good and skillful thief look how he’s doin and pushing thieves ability to the limit and doin so much effort trying twice harder than to this Ranger which hes just sitting in his Spirits with his 3k armor and insane heals and Condi dmg (burn on hit and protection spirit) and if Caed didn’t kite too much and hiding behind pillars he will probably lose. look how thieves can’t stand to these kind of meta bunker/Condi so tell if this is balance?
Rematch day after my defeat
What have we learned here today?
Only a thief would kill a class while at the same time calling it OP and UNKILLABLE.
Solo & Roaming Group WvW Movies
Only lesson I see here is that running two identical weapon sets can lead to a lack of options… If you had changed to a shortbow, the poison field would have worked wonders. Decent uptime on poison is a hard counter to healing signet and banner regen.
Only lesson I see here is that running two identical weapon sets can lead to a lack of options… If you had changed to a shortbow, the poison field would have worked wonders. Decent uptime on poison is a hard counter to healing signet and banner regen.
shortbow? if my larcenous strike can only hits him for 2k critical… what else can my shortbow can do? potato damage? while his HP regen is 1k / sec. passive heals and i put 10 on deadly arts so i can poison him on steal and Mug trait to last longer… my previous build was http://gw2skills.net/editor/?fYAQNAs4YlYmSOHcy7E/5Ex2DfKUe6VgsdP4qVrKA-TsAg0CnIKSVkrITRyisFNKY/x8DA that’s why its really hard to fight in his banner territory
shortbow is not an option (or it would if there wasn’t a 15s cooldown to switch weapon), I don’t know why people keep bringing up this weapon.
shortbow is not an option (or it would if there wasn’t a 15s cooldown to switch weapon), I don’t know why people keep bringing up this weapon.
well some scenario shortbow will be a good choice sniping and cluster bombing in clash while your teammates fighting @ Capturing point and for kiting
shortbow is not an option (or it would if there wasn’t a 15s cooldown to switch weapon), I don’t know why people keep bringing up this weapon.
well some scenario shortbow will be a good choice sniping and cluster bombing in clash while your teammates fighting @ Capturing point and for kiting
i meant for this scenario.
Could just go D/P and rip the war apart with blinds and cleansing/healing from SA but the OP refuses to change builds it seems.
Not every build is supposed to do well vs every build.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Only lesson I see here is that running two identical weapon sets can lead to a lack of options… If you had changed to a shortbow, the poison field would have worked wonders. Decent uptime on poison is a hard counter to healing signet and banner regen.
shortbow? if my larcenous strike can only hits him for 2k critical… what else can my shortbow can do? potato damage? while his HP regen is 1k / sec. passive heals and i put 10 on deadly arts so i can poison him on steal and Mug trait to last longer… my previous build was http://gw2skills.net/editor/?fYAQNAs4YlYmSOHcy7E/5Ex2DfKUe6VgsdP4qVrKA-TsAg0CnIKSVkrITRyisFNKY/x8DA that’s why its really hard to fight in his banner territory
As much as Arganthium can be a condescending prick, he’s 100% right on this one. If you were running his Boon steal S/D SHbow spec, you’d probably win. It’d still be a long, hard fight, but it’d fare exponentially better than double S/D.
Double S/D is dead at the moment for a couple reasons.
A) Team fights. There’s so much AoE at the moment, you’re going to get mowed even between your constant dodges.
B) Sustain specs. Choking gas (and Cluster bomb for weakness) Nueters the kitten out of sustain specs. You wreck their damage and their passive healing. It’s a slower fight, but thanks to Mug, Assassin’s Reward, and Withdraw, and boon stealing, you’re almost always going to come out on top in the end. Worst case scenario, they send more than 1 player to deal with you and you give your team an advantage.
I’ve been running Arg’s spec for a couple days (Just in hot join, but against high-ranked, experienced, good players), and it’s just child’s play. You have what you need for most encounters, and the tools to bail and get to another point in those fights you cant win.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
It’s ironic that Coloxeus still uses s/d and s/d offset when the creator of the spec has adapted and moved on, just like many have already.
Healing Signet Warriors need the pressure of constant Poison application to suppress their healing.
I have beaten a fair mount Healing Signet warriors running various weapon sets as P/D; condition and hybrid. Stun breakers are key for most of those match-ups.
Condition Warriors that roll Bow + Sword for Burning, Bleeding, and Torment (over time) can be a pain, especially with reduced weapon swap and Pin Down.
we all began as something else
if Anet put venom on auto-attack sword
end
Better to just revert the buff to healing signet
Highest ranked reached 28 soloq
Isle of Janthir
if Anet put venom on auto-attack sword
end
Really stupid. Dagger does more damage and poison on it. And slowly autoattack sword chain never finish in pvp.
I keep hearing how the meta is full of unkillable “condi bunkers” from every profession and that’s making things harder… yet I haven’t noticed it much :S
When I see that kind of opponent I tend to eat him for breakfast (and I’m built for support), but I guess it’s related to me being P/D with loads of Poison too so most times I never even notice that 4K armor as my damage is done through conditions and sometimes leeching armor ignoring damage through venoms (and I don’t even use caltrops, just P/D in a venom sharer setup) and I cancel a great chunk of their heals with poison (starting a fight with steal traited for poison and Spider Venom keeps it up a huge lot of time).
It has merit that you didn’t want to change your build and still managed to find a way to defeat him (I also refuse to change my build), but the Thief has multiple ways to eat those guys alive. Thief doesn’t need to be a zerker all the time, from my experience we can excel at conditions and at team support despite how many players sniff at that idea.
shortbow is not an option (or it would if there wasn’t a 15s cooldown to switch weapon), I don’t know why people keep bringing up this weapon.
Too bad it isn’t a 15s CD to swap. Who woulda thunk it.
teamriot.org
twitch.tv/teamriottv
Scissors will never beat rock.
If this is the new meta…then it seems that the anti-condition build will soon rise.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Use poison? Win?
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Wow, his connection looks flawless, I can’t even get Lacerous Strike off that fast after Flanking Strike with my ping lol
I keep hearing how the meta is full of unkillable “condi bunkers” from every profession and that’s making things harder… yet I haven’t noticed it much :S
When I see that kind of opponent I tend to eat him for breakfast (and I’m built for support), but I guess it’s related to me being P/D with loads of Poison too so most times I never even notice that 4K armor as my damage is done through conditions and sometimes leeching armor ignoring damage through venoms (and I don’t even use caltrops, just P/D in a venom sharer setup) and I cancel a great chunk of their heals with poison (starting a fight with steal traited for poison and Spider Venom keeps it up a huge lot of time).
It has merit that you didn’t want to change your build and still managed to find a way to defeat him (I also refuse to change my build), but the Thief has multiple ways to eat those guys alive. Thief doesn’t need to be a zerker all the time, from my experience we can excel at conditions and at team support despite how many players sniff at that idea.
i changed my build to 10/30/0/30/0 with Mug trait and i can poison him everytime i use steal 5 trait on deadly arts. my previous build is 0/30/0/30/10 no poison at all
Wow, his connection looks flawless, I can’t even get Lacerous Strike off that fast after Flanking Strike with my ping lol
ya bro this is my current internet speed !
I keep hearing how the meta is full of unkillable “condi bunkers” from every profession and that’s making things harder… yet I haven’t noticed it much :S
When I see that kind of opponent I tend to eat him for breakfast (and I’m built for support), but I guess it’s related to me being P/D with loads of Poison too so most times I never even notice that 4K armor as my damage is done through conditions and sometimes leeching armor ignoring damage through venoms (and I don’t even use caltrops, just P/D in a venom sharer setup) and I cancel a great chunk of their heals with poison (starting a fight with steal traited for poison and Spider Venom keeps it up a huge lot of time).
It has merit that you didn’t want to change your build and still managed to find a way to defeat him (I also refuse to change my build), but the Thief has multiple ways to eat those guys alive. Thief doesn’t need to be a zerker all the time, from my experience we can excel at conditions and at team support despite how many players sniff at that idea.
i changed my build to 10/30/0/30/0 with Mug trait and i can poison him everytime i use steal 5 trait on deadly arts. my previous build is 0/30/0/30/10 no poison at all
I’m not sure of the warrior’s build, but isn’t he running with Cleansing Ire? If so, it should take him about 2 seconds to realize that saving his burst for after your steal is the way to go. Even if he doesn’t have cleansing ire, 12 seconds of poison every 35s is going to help, but not change the game here.
You were not impressed by SHbow’s damage in an earlier post, but you’re not taking Shbow for its damage. You’re taking it for Poison and Weakness. Choking Gas + Cluster bomb, and you can use disabling shot to put cripple on him as a cover condition if need be – Now you’ve got 4 conditions on him (Poison, weakness, bleed, cripple), though the cripple is admittedly short-lived. You can also use Whirling axe in Choking gas to stack up some extra poison.
Also, as a side note – when I ran Jumpers double S/D, I switched Inf Sig for Assassins Sig and also ran 10 DA over 10 Trickery – the difference 280 total power makes is tremendous. You might also consider switching Sigil of Accuracy for Force, and if it fits your playstyle, side strikes for Signets of Power. A bit less init regen, but then again you’re hitting hard enough to not always need all that init for additional FS/LS
pre-ordered HOT at this point,
save yourself the money and don’t bother.
I keep hearing how the meta is full of unkillable “condi bunkers” from every profession and that’s making things harder… yet I haven’t noticed it much :S
When I see that kind of opponent I tend to eat him for breakfast (and I’m built for support), but I guess it’s related to me being P/D with loads of Poison too so most times I never even notice that 4K armor as my damage is done through conditions and sometimes leeching armor ignoring damage through venoms (and I don’t even use caltrops, just P/D in a venom sharer setup) and I cancel a great chunk of their heals with poison (starting a fight with steal traited for poison and Spider Venom keeps it up a huge lot of time).
It has merit that you didn’t want to change your build and still managed to find a way to defeat him (I also refuse to change my build), but the Thief has multiple ways to eat those guys alive. Thief doesn’t need to be a zerker all the time, from my experience we can excel at conditions and at team support despite how many players sniff at that idea.
i changed my build to 10/30/0/30/0 with Mug trait and i can poison him everytime i use steal 5 trait on deadly arts. my previous build is 0/30/0/30/10 no poison at all
I’m not sure of the warrior’s build, but isn’t he running with Cleansing Ire? If so, it should take him about 2 seconds to realize that saving his burst for after your steal is the way to go. Even if he doesn’t have cleansing ire, 12 seconds of poison every 35s is going to help, but not change the game here.
You were not impressed by SHbow’s damage in an earlier post, but you’re not taking Shbow for its damage. You’re taking it for Poison and Weakness. Choking Gas + Cluster bomb, and you can use disabling shot to put cripple on him as a cover condition if need be – Now you’ve got 4 conditions on him (Poison, weakness, bleed, cripple), though the cripple is admittedly short-lived. You can also use Whirling axe in Choking gas to stack up some extra poison.
Also, as a side note – when I ran Jumpers double S/D, I switched Inf Sig for Assassins Sig and also ran 10 DA over 10 Trickery – the difference 280 total power makes is tremendous. You might also consider switching Sigil of Accuracy for Force, and if it fits your playstyle, side strikes for Signets of Power. A bit less init regen, but then again you’re hitting hard enough to not always need all that init for additional FS/LS
u wanna try him with your S/D and shortbow? are u in N/A server? i can pm him for duels. i wanna record the fight though its really hard to explain without experiencing his infinite insane heals. if i switched to shortbow just for poison and some conditions, i need to w8 for 10secs weap swap cooldowns before am able to switch to S/D for burst. so in this 10secs period do u think i can bring his HP down using shortbow+ poison? or lets say u landed critical hits cluster bomb for 1.5k – 1.8k ish
(edited by Coloxeus.3480)
I keep hearing how the meta is full of unkillable “condi bunkers” from every profession and that’s making things harder… yet I haven’t noticed it much :S
When I see that kind of opponent I tend to eat him for breakfast (and I’m built for support), but I guess it’s related to me being P/D with loads of Poison too so most times I never even notice that 4K armor as my damage is done through conditions and sometimes leeching armor ignoring damage through venoms (and I don’t even use caltrops, just P/D in a venom sharer setup) and I cancel a great chunk of their heals with poison (starting a fight with steal traited for poison and Spider Venom keeps it up a huge lot of time).
It has merit that you didn’t want to change your build and still managed to find a way to defeat him (I also refuse to change my build), but the Thief has multiple ways to eat those guys alive. Thief doesn’t need to be a zerker all the time, from my experience we can excel at conditions and at team support despite how many players sniff at that idea.
i changed my build to 10/30/0/30/0 with Mug trait and i can poison him everytime i use steal 5 trait on deadly arts. my previous build is 0/30/0/30/10 no poison at all
I’m not sure of the warrior’s build, but isn’t he running with Cleansing Ire? If so, it should take him about 2 seconds to realize that saving his burst for after your steal is the way to go. Even if he doesn’t have cleansing ire, 12 seconds of poison every 35s is going to help, but not change the game here.
You were not impressed by SHbow’s damage in an earlier post, but you’re not taking Shbow for its damage. You’re taking it for Poison and Weakness. Choking Gas + Cluster bomb, and you can use disabling shot to put cripple on him as a cover condition if need be – Now you’ve got 4 conditions on him (Poison, weakness, bleed, cripple), though the cripple is admittedly short-lived. You can also use Whirling axe in Choking gas to stack up some extra poison.
Also, as a side note – when I ran Jumpers double S/D, I switched Inf Sig for Assassins Sig and also ran 10 DA over 10 Trickery – the difference 280 total power makes is tremendous. You might also consider switching Sigil of Accuracy for Force, and if it fits your playstyle, side strikes for Signets of Power. A bit less init regen, but then again you’re hitting hard enough to not always need all that init for additional FS/LS
u wanna try him with your S/D and shortbow? are u in N/A server? i can pm him for duels. i wanna record the fight though its really hard to explain without experiencing his infinite insane heals. if i switched to shortbow just for poison and some conditions, i need to w8 for 10secs weap swap cooldowns before am able to switch to S/D for burst. so in this 10secs period do u think i can bring his HP down using shortbow+ poison? or lets say u landed critical hits cluster bomb for 1.5k – 1.8k ish
He’s running a bunker that isn’t based on boons (Which is what S/D is designed to counter), so the fights going to be a PITA regardless.
Think of it this way – SHbow brings with it constant poison. Poison is a 33% nerf to his healing, regardless of his armor – he’s just healing 33% less. That’s a big advantage, since you’re running Direct Damage and his spec is designed to counter direct damage – that poison is getting around his insane armor, which is one of the biggest advantages he has over you. Weakness will reduce his ability to evade your attacks.
I’m not saying “Duh, run S/D-SHbow and you’ll auto win”, just that reducing his insane heals should be your priority, and Shbow brings that.
pre-ordered HOT at this point,
save yourself the money and don’t bother.