(edited by Nimrud.5642)
Fine-tuning my DPS
Am I asking some total BS, or am I asking something too complicated to answer? (Or am I just impatient? :P)
Critical Haste the trait is not the same thing as Haste the utility skill. They should just call it “Critical Quickness”.
Critical Haste the trait is not the same thing as Haste the utility skill. They should just call it “Critical Quickness”.
I am well aware of that, thats why I wrote them down separately. But I admit it is confusing. I just wanted to make sure that neither the trait nor the utility will be included in the answers I get.
(edited by Nimrud.5642)
The trait Critical Haste won’t drain your endurance like Haste will, so I don’t know why you wouldn’t want to take that trait.
Min/Max for D/D:
6 DA – Sundering Strikes, Dagger Training, Revealed Training (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Side Strikes, Critical Haste or Signet Use if you still don’t want Critical Haste for some reason, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons
Min/Max for S/P:
6 DA – Sundering Strikes, Combined Training, Mug (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Side Strikes, Combo Critical Chance, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons
Min/Max for P/P:
6 DA – Sundering Strikes, Combined Training, Mug (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Pistol Mastery, Combo Critical Chance, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons
The trait Critical Haste won’t drain your endurance like Haste will, so I don’t know why you wouldn’t want to take that trait.
Min/Max for D/D:
6 DA – Sundering Strikes, Dagger Training, Revealed Training (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Side Strikes, Critical Haste or Signet Use if you still don’t want Critical Haste for some reason, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boonsMin/Max for S/P:
6 DA – Sundering Strikes, Combined Training, Mug (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Side Strikes, Combo Critical Chance, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boonsMin/Max for P/P:
6 DA – Sundering Strikes, Combined Training, Mug (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Pistol Mastery, Combo Critical Chance, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons
Tyvm, thats exactly what I’ve been looking for!