Fine-tuning my DPS

Fine-tuning my DPS

in Thief

Posted by: Nimrud.5642

Nimrud.5642

Hello,

I’m using the 30/30/0/0/10 build for PvE, and my question is about traits.

My Current spec:

http://gw2skills.net/editor/?vYAQJAoYlsMpwpVOxxJsPNhs9wnEKeyrAYp9gmawWC

I swap out Mug for Sudering Strikes when needed, or use Combined Training if I use S/P. Also swap out Flanking Strikes for Thrill of Crime is the group lacks fury uptime.

The focus of my issue is the Critical Strikes traitline. Namely, if it’s worth it to use the two signet trait ( Signet Use and Signets of Power), or keep only two/one signet as my utilities. The strongest contestants are Furious Retaliation and Side Strike (Critical Haste is a nono, as it takes my endurance away. Using Signet of Agility and then dodging is too slow imho.) And I would also like to ask that how does the picture change when it comes to S/P or P/P? Pistol Mastery and Combo Critical Chance sould be used instead of what?

potential P/P spec:

http://gw2skills.net/editor/?vYAQJAqalsMpwpVOxxJsPNhs9AoyJeyrAYp9gmawXC

potential S/P spec:

http://gw2skills.net/editor/?vYAQJAqalsMpwpVOxxJsPNhs9wnyJeyrAYp9gmawXC

So all in all: I need the best DPS without Haste and Critical Haste trait. And then I’d like to know how to adopt that spec so that it will best suit my S/P and P/P weapon set.

Ty

p.s.: Forgot to mention that if might stacking is provided by other means (ele, engi, etc.) the Signets of Power trait is pointless ofc.

enthusiastic noob

(edited by Nimrud.5642)

Fine-tuning my DPS

in Thief

Posted by: Nimrud.5642

Nimrud.5642

Am I asking some total BS, or am I asking something too complicated to answer? (Or am I just impatient? :P)

enthusiastic noob

Fine-tuning my DPS

in Thief

Posted by: Interceptor.2653

Interceptor.2653

Critical Haste the trait is not the same thing as Haste the utility skill. They should just call it “Critical Quickness”.

Fine-tuning my DPS

in Thief

Posted by: Nimrud.5642

Nimrud.5642

Critical Haste the trait is not the same thing as Haste the utility skill. They should just call it “Critical Quickness”.

I am well aware of that, thats why I wrote them down separately. But I admit it is confusing. I just wanted to make sure that neither the trait nor the utility will be included in the answers I get.

enthusiastic noob

(edited by Nimrud.5642)

Fine-tuning my DPS

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

The trait Critical Haste won’t drain your endurance like Haste will, so I don’t know why you wouldn’t want to take that trait.

Min/Max for D/D:
6 DA – Sundering Strikes, Dagger Training, Revealed Training (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Side Strikes, Critical Haste or Signet Use if you still don’t want Critical Haste for some reason, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons

Min/Max for S/P:
6 DA – Sundering Strikes, Combined Training, Mug (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Side Strikes, Combo Critical Chance, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons

Min/Max for P/P:
6 DA – Sundering Strikes, Combined Training, Mug (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Pistol Mastery, Combo Critical Chance, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons

Fine-tuning my DPS

in Thief

Posted by: Nimrud.5642

Nimrud.5642

The trait Critical Haste won’t drain your endurance like Haste will, so I don’t know why you wouldn’t want to take that trait.

Min/Max for D/D:
6 DA – Sundering Strikes, Dagger Training, Revealed Training (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Side Strikes, Critical Haste or Signet Use if you still don’t want Critical Haste for some reason, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons

Min/Max for S/P:
6 DA – Sundering Strikes, Combined Training, Mug (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Side Strikes, Combo Critical Chance, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons

Min/Max for P/P:
6 DA – Sundering Strikes, Combined Training, Mug (or Improvisation if you’re going to be using conjured weapons from an ele in the group)
6 CS – Pistol Mastery, Combo Critical Chance, Executioner
2 Tr – Flanking Strikes or Thrill of the Crime if your team needs the boons

Tyvm, thats exactly what I’ve been looking for!

enthusiastic noob