(edited by swinsk.6410)
First impression of thief and hot...
Did you just purchase HoT? And I mostly agree, the classes did seem to become much more powerful but I won’t say Daredevil is bad, it just isn’t usually on par with other elites. I do admit I have a blast with Staff P/P but other elite specs like reaper and herald and tempest are really fun, those are the ones I’ve tried at least
I bought hot a while back and played during beta weekends but stopped playing last month or two or so because I wasn’t having fun on thief…
Played a lot of d3 and console games.
Dragon hunter seems really powerful. I’m just not sure how to play that build either yet.
Just saying that every class got something game changing and all we got was more of the same. Lack luster…
Feels like every class got something game changing for them and we got an extra dodge with spec dodges.
…
I must not agree. I have seen lots of you here are considering the extra evade is something which is already in the game. But that dodge specs are that " game changing".
Well for example Mesmer got another shatter skill, which is also already in the game. So it’s kinda similar situation.
By my opinion, the evades which thief got are super cool, if you know how to use them. But I must admit I didn’t find it much useful in PvE.
The new spec evades give me lots of new possibilities inPvP and I’m enjoying it as it is.
Mesmers are probably 2nd on the list of lack luster hot builds…
I dunno. I still enjoy playing other classes than thief right now. I guess I was just hoping for more on thief.
Maybe it’s because I don’t like staff. It’s effective but I just don’t think it’s cool.
I’m just giving my first impression of hot… It’s more fun tossing out a fear mark and watching terror and chill both tick for good damage than it is trying to jump onto of people with a staff…
We got Acrobatics removed and redesigned as an elite spec. For some reason the old Acrobatics is still selectable though. They still need to finish their tweaks but it’s on the backburner for now.
I think daredevil should be baseline for the class… It makes a thief feel evasive and able to stay engaged in fights. Come up with a new site spec… When thief came out it was all about burst…
DD definitely strays away from burst but we have to sacrifice a whole line for what the class should feel like normally…
Yeah…. Reaper is helluva fun… ironed out a nice rotation, that seems to be the best way to deal damage in my head… That’s in PvE, in my head… In sPvP, I suck with reaper…
Herald/Rev, it get’s boring pretty fast – like I want to say it’s more simplistic… or feels like it is… sPvP wise, running power-shiro/herald seems to get rekt by condis – just as bad as thief, though at least you ARE an assassin with shiro… PvE, it’s just fine, to a degree it’s range (hammer) is kind of kittenty, but o well…
Thief, staff as usable as it is kind of turns me off how it’s held/some animations (mainly idle..) – staff 5 looks extremely awkward, kind of tempted to make a char and norn to see/laugh at how it looks on them. Plus the dodges, besides the dash, again look kind of weird… Not sure what about lotus looks weird, but it’s not as aesthetically pleasing as a death blossom… Aesthetics aside, “old” builds still work, two new builds emerged (staff/sb, dd/sb – both using DrD line), “old” builds still have old issues… the two new ones, still have issues, but they feel like they could be more than just +1’ing and decapping – at least in low MMR/scrub-league (where I’m at kittenes! scrub’n’dem tubs)… Have yet to try P/P on the thief…
Comparing elite specs, we definitely got the short end of the stick… even after they’ve buffed the DrD grandmaster traits…
:D Though, f all that, for the next 3 years, gonna play w/e is OP (flavor of the 6 months) instead of sitting on my fav class hoping for change.
DD is a bit strange as the really game changing stuff are the 3 different dodges, not the +50 Endurance. With that being said, I think DD is actually fine, but the base class is lacking. Like RedSpectrum I’m having a blast with my staff DD, but other classes feel stronger, their traits more sophisticated.
I do believe that thief traits still have quite some way to go until they’re well designed (mainly acrobatics & critical strikes), and the same goes for a sizable number of our utility skills.