Fixing Rifle kneel

Fixing Rifle kneel

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Posted by: Moises.2196

Moises.2196

I think the ammunition system does what it needs to balance kneel perfectly by restricting how many times you can go into kneel, but not being able to move out of harms way without pressing 5 on rifle is what gives the weapon set all the hate that it deserves. The damage on it in my opinion is good, but not good enough considering how vulnerable we are in the kneel state. I think by letting us break kneel by moving would give us what we need and avoid adding more damage making it a broken op 1 hit weapon, or a gimmick that no one uses. What do you guys think?

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Posted by: Pyrophobia.6592

Pyrophobia.6592

agreed. I also feel like the stealth on sniper cover should be way longer. Also the cast time on Kneel has got to go. It feels way to clunky.

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Posted by: zarcon.7820

zarcon.7820

I think by removing the three initiative that it costs to get on to Sniper Cover would be a step in the right way. This would add more opportunitys in switching between kneeling and standing. Not to mention that all the kneeling skills cost a lot of initiative to use. This is already countered by the 10 second cooldown sniper cover has.

(edited by zarcon.7820)

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Posted by: Moises.2196

Moises.2196

It feels way to clunky.

This right here is the main problem for me. It just doesn’t feel right with the way gw2 plays and especially for thief, the most fluid and quick class in the game. Single skills that root the player like hundred blades on war work because you can break it or cast another skill in a moments notice. If they can make it feel smooth than most of the problems go away in my opinion. I honestly think allowing us to break kneel with normal movement would be the easiest and most effective solution. They honestly don’t even have to add a 5th skill on the kneel 5 since the weapon set already has so many skills attached to it.

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

agreed. I also feel like the stealth on sniper cover should be way longer. Also the cast time on Kneel has got to go. It feels way to clunky.

The cast time in the preview video seemed like it was nearly instant. What happened was the Deadeye just dropped on his ass and quickly spun on it and to his knees.

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Posted by: Amante.8109

Amante.8109

There are not enough words to describe how clunky Kneel feels. WASD needs to get you out of it for starters.

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Posted by: alchemyst.2165

alchemyst.2165

There are not enough words to describe how clunky Kneel feels. WASD needs to get you out of it for starters.

The problem with that is you wouldn’t be able to dodge in any direction other than backwards without going out of kneel and wasting initiative.

One of the main problems is that you cant un-kneel during a kneel skill, which makes it feel clunky going out since you cant move until after the skill is over. A decent step in the right direction would be changing it so that after the skill has started you can un-kneel. Basically making it so that going out of kneel doesn’t require you to be doing nothing for it to work.

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Posted by: Pyrophobia.6592

Pyrophobia.6592

It feels way to clunky.

This right here is the main problem for me. It just doesn’t feel right with the way gw2 plays and especially for thief, the most fluid and quick class in the game. Single skills that root the player like hundred blades on war work because you can break it or cast another skill in a moments notice. If they can make it feel smooth than most of the problems go away in my opinion. I honestly think allowing us to break kneel with normal movement would be the easiest and most effective solution. They honestly don’t even have to add a 5th skill on the kneel 5 since the weapon set already has so many skills attached to it.

It’s a good step in the right direction.

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Posted by: BoX Legend.4027

BoX Legend.4027

One of the main problems is that you cant un-kneel during a kneel skill, which makes it feel clunky going out since you cant move until after the skill is over. A decent step in the right direction would be changing it so that after the skill has started you can un-kneel. Basically making it so that going out of kneel doesn’t require you to be doing nothing for it to work.

This part hurts the most. Having to stop whatever skill I’m channeling; or worse, waiting for that skill to end, seriously makes it feel clunky. There have been at least a dozen times in my time with the spec where I’m desperately trying to stand as I’m being beaten to death, having to waste my dodge because a skill isn’t written the same way a dodge is. You can’t self-interrupt to get out.

Fixing Rifle kneel

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Posted by: Axl.8924

Axl.8924

Anyone here able to help me with my renegade thief with rifle?

What do you guys do for survivability and actually sniping? i’m having trouble sniping because i have to get within range people keep trying to lure me closer and then groups of people start ccing me and blow me up.

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Posted by: Saku Joe.2857

Saku Joe.2857

The WORST thing imo with kneel stance is that shi’y LoS act like teleport.
I died so many times without being able to use either rifle skill or cantrip because of the way kneel have been coded…
Won’t buy broken good for sure.

Congratz Anet cunts, u finally made me uninstall your S H I T.

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Posted by: lmaogg.7325

lmaogg.7325

I hate the inability to cancel kneeling easily. Anet please please take note that in wvw, there are times when your server can’t handle the load and skills lag/delays. If you guys want to prevent players from accidentally exiting kneel with WASD, at least make jump key capable of exiting the stance. With how clunky it feels, it’s mobility is even worst than what you guys designed it to be, by the time we set up for kneeling, the target already move out of the 1.5 range. And by the time we finally get out of kneeling, oh wait where is my target.. oh he ran.

(edited by lmaogg.7325)