Flanking Strike needs improvements.

Flanking Strike needs improvements.

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Posted by: Dariya.9380

Dariya.9380

Flanking Strike has a lot of potential being a great skill, but IMHO hardly anyone uses it. It feels too clunky, slow and unpredictable, and thus misses a lot. If the target is moving on many occasions the second strike will almost never hit.

Some suggestions:

- Reduce delay between first and second strike.
- Increase range from 130 to 240.
- Fix weird pathing issues.

Flanking Strike needs improvements.

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Posted by: Incurafy.6329

Incurafy.6329

Honestly, you don’t even need to add those buffs to see if it becomes a viable skill or not. All that has to be done is fix the pathing issue, that’s it. Adding buffs to an otherwise good skill is just stupid.

thiefhitfor2kbetternerf
all is vain

Flanking Strike needs improvements.

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Posted by: Ruufio.1496

Ruufio.1496

Only build I’ve ever liked with S/D is 30 in Shadow Arts and Acrobatics because that suits it the best. You can survive forever even in AOE but it’s weak. IMO Flanking Strike needs to be AOE or remove a Boon on EACH strike or something. It just isn’t very good.

Classes have tons of Boons and it should be viable to have a boon removal build.

Flanking Strike needs improvements.

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Posted by: Dariya.9380

Dariya.9380

Not to mention that auto-attack does more damage combined in the same amount of time as FS would. If I am in a team fight, and CCs are being coordinated or I know that I will not be getting hit, then I would always use auto-attack (or CnD+auto) instead of FS — so I see something inherently wrong with the skill that costs 4 initiative and is unreliable.

Flanking Strike needs improvements.

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Posted by: Mrbig.8019

Mrbig.8019

Not to mention that auto-attack does more damage combined in the same amount of time as FS would. If I am in a team fight, and CCs are being coordinated or I know that I will not be getting hit, then I would always use auto-attack (or CnD+auto) instead of FS — so I see something inherently wrong with the skill that costs 4 initiative and is unreliable.

The odd suff is that FS was created to “suit” the set perfectly, otherwise they wouldn’t have made it as a Dual skill form S+D combo.

The fact that it deals no more damage than simply auto-attacking, in an unreliable way, and that it’s always better to use C&D + tactical strike due to the advantages it provides, shows there’s something wrong.

There would be something wrong even if its path was fixed, because i would NEVER use it over the C&D + tactical strike combo: it doesn’t provide the same advantages ( no more damage, no more utility), even against boon heavy opponents: a daze-lock is always better.

This skill needs serious improvement: anyone saying this skill has potentialities really should rethink about the cost/reward math which ini is all about.

(edited by Mrbig.8019)